Kingmaking in Root (Leder Games) video |
Cole Wehrle, GDC |
2024-05-16T05:00:00-0500
347
|
King Making |
Game Design |
"Challenges and Strategies for Hosting Massive Independent eSports Events" |
James Lampkin, GDC |
2022-06-16T08:04:45-0500
265
|
Nice Thinking |
Events |
Indie SoapBox |
GDC |
2021-07-29T00:45:56-0500
228
|
GDC 2021 Sessions |
Events |
Demystifying Indie Publishing Offers |
August Brown, GDC |
2021-07-29T00:45:56-0500
228
|
GDC 2021 Sessions |
Events |
Avoid an Identity Crisis as a Technical Designer |
GDC |
2021-07-29T00:45:56-0500
228
|
GDC 2021 Sessions |
Events |
Experimental Gameplay Workshop |
GDC |
2021-07-29T00:45:56-0500
228
|
GDC 2021 Sessions |
Events |
Embracing the Co-Op Studio Model in Indie Games |
Scott Benson, Ted Anderson, Steve Filby, Ian Thomas, Bethany Hockenberry, GDC |
2021-06-24T13:07:57-0500
221
|
Co-op Studios |
IRL, Production |
Designing Apps and Games for Kids (The Right Way) |
Paul Armstrong, Carly Gloge, Jim Nichols, Alex Bowman, GDC |
2020-11-04T22:40:00-0600
199
|
Games for Young Children |
Game Design, Marketing |
Relaxed Hardcore: Why Asynchronous is the Next Big Thing in Core Gaming |
Ian Hardingham, GDC |
2020-07-28T13:37:59-0500
185
|
Asynchronous and Asymmetric Gameplay |
Game Design |
Your Indie Game on Console: A Practical Guide to Porting |
Thomas O'Connor, GDC |
2020-05-19T06:54:46-0500
175
|
Porting Your Game |
Hardware, Programming |
Lessons Learned Creating UI for The Division |
Christian Savoie, GDC |
2019-08-29T01:00:00-0500
145
|
User Interfaces |
Art, UI / UX |
Level Design Workshop: A Narrative Approach to Level Design (Or, why Die Hard games should have been stealth puzzle games not shooters) |
Jolie Menzel, GDC |
2019-07-23T01:00:00-0500
140
|
Stealth Games |
Game Design |
Why Fashion in (Most) Games Sucks, and Why You Should Care |
Victoria Tran, GDC |
2019-07-23T01:00:00-0500
140
|
Stealth Games |
Game Design |
Producer Bootcamp: How Saying 'No' Can Help You Make a Better Game |
Ruth Tomandl, Oculus Research, GDC |
2019-04-02T01:00:00-0500
123
|
Game Identities |
Game Design |
Let's Be Realistic: A Deep Dive into How Games Are Selling on Steam |
Mike Rose, GDC |
2018-04-17T01:00:00-0500
82
|
PC Games Market |
Marketing, Production |
Level Design Workshop: Solving Puzzle Design |
Jolie Menzel, GDC |
2018-02-21T00:00:00-0600
72
|
Puzzle Design |
Game Design |
Tech Toolbox microtalks at GDC 2017 |
GDC |
2017-09-12T01:00:00-0500
45
|
Making Your Own Tools |
Tools |
Juice It or Lose It |
Martin Jonasson, Petri Purho , GDC |
2017-06-05T01:00:00-0500
29
|
Video Game Juice |
Game Design |
Animation Bootcamp: Cuphead Process and Philosophy |
Jake Clark, GDC |
2017-05-22T01:00:00-0500
26
|
Art Direction |
Art |
Don't skip the Game Design Workshop at GDC 2017 |
GDC |
2017-03-26T01:00:00-0500
19
|
Prototyping |
Game Design |
GDC Breaking conventions with Zelda: Breath of the Wild |
Hidemaro Fugibayashi, GDC |
2017-03-26T01:00:00-0500
19
|
User Interfaces |
Game Design |
GDC Talk "Ink: The Narrative Scripting Language" |
Joseph Humfrey , GDC |
2017-01-02T00:00:00-0600
6
|
Interactive Fiction |
Narrative |