#28
"That makes me retroactively nervous." GlitchCon 2017 Debrief; Game Design Primer; Multitasking in Game Development
2017.05.29
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In this roundtable episode, your nice hosts settle back into the clubhouse, still exhausted a few days after the excitement of GlitchCon 2017.
Martha conducts a debrief on the weekend's festivities, Stephen gives his presentation on game design (for both new and experienced gamedevs), and Mark leads a discussion on multitasking in game development workflows.
GlitchCon 2017 Debrief
0:02:26
We talked about PROTOTYPING in Episode 19
At Glitchcon Martha gave a talk about GIT, get her PRESENTATION SLIDES In the notes in her topic VERSION CONTROL
We reference our episode on PLAYTESTING