Alternatives to the Game Over screen |
Game Developer |
2024-06-27T01:55:56-0500
353
|
Game Overs |
Game Design, Narrative |
Panic says two pallets of Playdates worth $400,000 have vanished in Vegas |
Chris Kerr, Game Developer |
2024-04-04T06:00:00-0500
342
|
GDC 2024 Special (Part 2) |
|
The Art Of Game Polish: Developers Speak |
J. Matthew Zoss, Game Developer |
2023-11-30T05:49:45-0600
333
|
Polish |
Production, Programming, UI / UX |
A Necessary Evil: Grinding in Games |
Brice Morrison, Game Developer |
2023-09-02T18:37:00-0500
320
|
Grind |
Game Design |
Hiring Game Designers |
Game Developer |
2023-07-08T10:44:36-0500
312
|
Finding Help |
Production |
Epic Games Store now lets developers publish their own games |
Justin Carter, Game Developer |
2023-06-01T06:00:00-0500
307
|
Unreal Engine |
Game Design, Production, Programming, Tools |
The necessity of interactive animation for games |
Christiaan Moleman, Game Developer |
2023-05-14T23:39:39-0500
304
|
The Psychology of Animation |
Art, Game Design, UI / UX |
Composition in Level Design |
Mateusz Piaskiewicz, Game Developer |
2023-03-02T06:00:00-0600
294
|
Visual Composition |
Art, Game Design, UI / UX |
Production Testing and Bug Tracking |
Jamie Fristrom, Game Developer |
2022-11-10T03:46:31-0600
286
|
Bug Tracking and Triage |
Production, Programming |
About formalism |
Dario D'Ambra, Game Developer |
2022-09-08T21:35:23-0500
277
|
Postmortem: "Scrapeboard" |
Events, Game Design, Hardware |
Mini Motorways and the delicate art of marrying complexity and minimalism |
Game Developer |
2022-04-21T08:00:45-0500
258
|
GDC 2022 Special (Part 2) |
Events |
Intuition, Expectations and Culture: Learning from Psychology to Build Better Game Interfaces |
Ara Shirinian, Game Developer |
2021-05-27T10:54:29-0500
218
|
Intuition |
Game Design |
Lessons Learned from Five Years of VR Locomotion Experiments |
Paul White, Game Developer |
2020-09-01T23:56:46-0500
190
|
Programming VR Games |
Programming, VR / AR / XR |
Train Jam perfectly captures the magic of both traveling and game dev |
Katherine Cross, Game Developer |
2020-06-04T05:58:55-0500
177
|
Leadership |
IRL, Production |
Ryan's posts on Gamasutra |
Ryan Sumo, Game Developer |
2020-05-26T08:55:45-0500
176
|
Gamedev in the Philippines |
Misc. |
Epic Games' Unreal Engine Heads To Flash |
Kris Graft, Game Developer |
2020-05-19T06:54:46-0500
175
|
Porting Your Game |
Hardware, Programming |
Raph Koster's Theory of Fun, ten years on |
Leigh Alexander, Game Developer |
2020-05-19T06:54:46-0500
175
|
Fun in Games |
Game Design |
“2018's Accessibility Advances” |
Ian Hamilton, Game Developer |
2019-03-20T01:00:00-0500
121
|
Accessibility |
Accessibility, Game Design |
“What languages to localize your game into?” |
Jacob Stempniewicz, Game Developer |
2019-03-20T01:00:00-0500
121
|
Localization Systems |
Production, Programming, UI / UX |
Gamasutra Jobs Board |
Game Developer |
2018-11-06T00:00:00-0600
111
|
Game Dev as a Day Job |
IRL |
Opinion: Now is the time to unionize the game industry |
Katherine Cross, Game Developer |
2018-11-06T00:00:00-0600
111
|
Unions |
IRL |
Ten Principles of Good Level Design (Part 1) |
Dan Taylor, Game Developer |
2018-07-24T01:00:00-0500
96
|
Level Design |
Game Design |
The Structure of Fun: Learning from Super Mario 3D Land’s Director |
Christian Nutt, Game Developer |
2018-07-24T01:00:00-0500
96
|
Level Design |
Game Design |
Analysis: Puzzle Design in the Myst Series |
Gregory Weir, Game Developer |
2018-02-21T00:00:00-0600
72
|
Puzzle Design |
Game Design |
So You Want To Compete With Steam |
Lars Doucet, Game Developer |
2018-01-23T00:00:00-0600
68
|
Steam |
Hardware, Marketing |
Branching Conversation Systems and the Working Writer, Part 1: Introduction |
Alexander Freed, Game Developer |
2018-01-16T00:00:00-0600
67
|
Character Dialogue |
Game Design, Production |
Cognitive Flow: The Psychology of Great Game Design |
Sean Baron, Game Developer |
2017-08-30T01:00:00-0500
42
|
Video Game Immersion |
Gaming |
Building audience early with visuals-first development in Ooblets |
Chris Priestman, Game Developer |
2017-08-15T01:00:00-0500
40
|
Community Managment |
Marketing |
Enemy design and enemy AI for melee combat systems |
Bart Vossen, Game Developer |
2017-07-25T01:00:00-0500
36
|
Enemy AI |
Game Design |
UX & QA Testing: What's the Difference? |
Lindsay Lauters Miller, Game Developer |
2017-07-17T01:00:00-0500
35
|
Games User Research and Analytics |
UI / UX |
On Indie Game Pricing |
Dan Adelman, Game Developer |
2017-07-17T01:00:00-0500
35
|
Games User Research and Analytics |
UI / UX |
Analysis: Story And The Trouble With 'Emergent' Narratives |
Tom Cross, Game Developer |
2017-07-11T01:00:00-0500
34
|
Pen and Paper Games |
Tabletop |
Understanding User Research |
Maurice Tan, Game Developer |
2017-06-19T01:00:00-0500
31
|
Games User Research and Analytics |
UI / UX |
How To Tame Your Analytics |
Sasa Stublic, Game Developer |
2017-06-19T01:00:00-0500
31
|
Games User Research and Analytics |
UI / UX |
Virtual Buttons Are Holding Mobile Games Back |
Muir Freeland, Game Developer |
2017-06-11T19:06:00-0500
30
|
Mobile Games |
Gaming, Hardware |
Difficulty is Difficult: Designing for Hard Modes in Games |
Daniel Boutros, Game Developer |
2017-06-11T19:06:00-0500
30
|
Difficulty |
Game Design |
Indie Momhood |
Bekah Saltsman, Game Developer |
2017-05-29T01:00:00-0500
28
|
GlitchCon 2017 Debrief |
|
Git for Unity Developers |
Alistair Doulin , Game Developer |
2017-05-22T01:00:00-0500
26
|
Version Control |
Production, Tools |
Addressing Conflict: Tension and Release in Games |
John Nelson Rose, Game Developer |
2017-05-15T01:00:00-0500
25
|
Violence in Games |
Game Design |
Unmasking the Avatar: The Demographics of MMO Player Motivation, In-Game Preferences, and Attrition |
Nick Yee, Game Developer |
2017-05-15T01:00:00-0500
25
|
Violence in Games |
Game Design |
Indie Developer tax issues: Is game development your hobby or your business |
Zachary Strebeck, Game Developer |
2017-05-01T01:00:00-0500
24
|
Taxes and Business |
IRL |
Nintendo Switch dev kits could run as low as $440 |
Alissa McAloon , Game Developer |
2017-05-01T01:00:00-0500
24
|
Nintendo Switch |
Gaming, Hardware |
Procedural world generation: The simulation, functional and planning approaches |
Rune Skovbo Johansen o, Game Developer |
2017-04-10T01:00:00-0500
21
|
Procedural Generation |
Programming |
Puzzle Dependency Graph Primer |
Joshua Winberg, Game Developer |
2017-03-26T01:00:00-0500
19
|
Point and Clicks |
Game Design |
User interface design in video games |
Anthony Stonehouse, Game Developer |
2017-03-26T01:00:00-0500
19
|
User Interfaces |
Game Design |
The User Interface Continuum: A Study of Player Preference |
Kristine Jorgensen, Game Developer |
2017-03-26T01:00:00-0500
19
|
User Interfaces |
Game Design |
Street Fighter II designer opens up about the cancelling 'bug' |
Game Developer |
2016-12-26T00:00:00-0600
5
|
Bugs! |
|
White Boxing Your Game |
Game Developer |
2016-12-26T00:00:00-0600
5
|
Developer Art! |
Art |