Narrative-Driven Puzzles

#443
Narrative-Driven Puzzles (with Brian Crick)
2026.08.06
A screenshot from the game Tinselfly. There is a neon sign that reads "Wishing Well" over a donut-shaped observation tower. The image looks like it's at a 45 degree angle and there is a lot of chromed metal and scifi lighting

Brian Crick is in the clubhouse to talk about how he intertwines narrative and puzzles in his game Tinselfly. We talk about character motivation, player buy-in, and where you even start with a project like this. And if you also are late to playing Myst, you'll learn you are not alone. Just... don't bring Mark the red pages...