Deluxe Editions |
Gaming, Marketing, Physical Games |
Ellen Burns-Johnson |
238
|
"Just-In-Time Compiler."
|
10:04 |
Game Exhibits and Installations |
Physical Games |
Mark LaCroix |
37
|
"Ugly and hard to use."
|
0:36:31 |
Games With Your Dogs |
Game Design, Physical Games |
Ellen Burns-Johnson |
254
|
Games With Your Dogs
|
0:10:25 |
Hypertheticals |
Physical Games |
Ellen Burns-Johnson |
288
|
"Time is just a search bar away."
|
0:49:47 |
Making Games for Spaces |
Events, Physical Games |
Martha Megarry |
147
|
"In situ."
|
0:47:04 |
Megagames |
Game Design, Gaming, Physical Games |
Trenton Greyoak |
329
|
Megagames
|
n/a |
Physical Games |
Physical Games |
Martha Megarry |
84
|
"We should go outside!"
|
0:41:21 |
Pitching Tabletop Games |
Marketing, Physical Games, Tabletop |
Peter Yang |
231
|
Pitching Tabletop Games
|
n/a |
Puzzle/Escape Rooms |
Physical Games |
Art Allen |
56
|
Puzzle/Escape Rooms
|
n/a |
Resources for Rules-Writing |
Game Design, Physical Games |
Mark LaCroix, Stephen McGregor, Ellen Burns-Johnson |
363
|
The Duluth Basement Session
|
n/a |
Where Should We Begin? A Game of Stories |
Physical Games |
Ellen Burns-Johnson |
288
|
"Time is just a search bar away."
|
0:08:49 |