Production

Topic Category Host or Guest # Episode Starts at
Agile Development Production Eric Johnson 155 Agile Development n/a
Bonus Content Gaming, Production Mark LaCroix 229 "The random bobblehead." 0:12:16
Bug Tracking and Triage Production, Programming Ellen Burns-Johnson 286 "I realize you were making a more point thing?" 0:31:52
Building Substance Art, Production, Tools Sébastien Deguy, Jérémie Noguer 174 Building Substance n/a
Calendar Math (Production Schedules) Production Mark LaCroix 159 "Calendar math!" 0:07:41
Character Dialogue Game Design, Production Felix Foster 67 Character Dialogue n/a
Co-op Studios IRL, Production Reese Valentine, Mackenzie Denker 221 Co-op Studios n/a
Community Development Game Design, Marketing, Production Christine Marten 184 Community Development n/a
Crowdfunding Marketing, Production Martha Megarry 92 "Who are you wearing? Nintendo." 0:57:47
Crunch IRL, Production, Programming Stephen McGregor 165 "If you're feeling saucy..." 0:42:22
Day-One Patches Production, Programming Mark LaCroix 165 "If you're feeling saucy..." 0:02:48
Debug Functionality Production, Programming, Tools Stephen McGregor 333 "Am I making a joke?" 0:42:09
Demoing and Playtesting Production Stephen McGregor 15 "We are artists and we should be artists." 0:03:27
Design Pillars Game Design, Production Mark LaCroix 187 "A way to farm notions." 0:49:22
Designing a Spiritual Successor Game Design, Gaming, Production Dmitry Samartsev, aka Special Bread 279 Designing a Spiritual Successor n/a
Developer/Publisher Relations Production August Brown 120 Developer/Publisher Relations n/a
DLC and Expansions Gaming, Production Martha Megarry 48 "I do business." 0:02:40
Documentation Game Design, Production, Tools Stephen McGregor 191 "Claps in the chat." 0:36:05
Early Access Marketing, Production Sami Sati and Erick Sati 242 Early Access n/a
Ending Projects IRL, Production Martha Megarry 171 "Martha, Martha, Martha!" 0:13:13
Extra Modes Production Mark LaCroix 133 “That wasn’t the angle I was going for.” 0:07:06
Finding Help Production Ellen Burns-Johnson 312 "Ask your friends." 0:11:46
Fingeance Portmortem Game Design, Production Stephen McGregor 216 "They wouldn't fully respawn." Fingeance Postmortem n/a
Game-based Learning Events, Game Design, Production Jennifer Javornik 331 Game-based Learning n/a
Gamedev in Peru IRL, Production Daniela Gamarra 267 Gamedev in Peru n/a
Holistic Game Design Game Design, Production Mark LaCroix 151 "I don't always want to do that." 0:20:11
Indie Game Credits Production Mark LaCroix 278 "Insert interesting car here." n/a
Influences IRL, Production Mark LaCroix 61 "Schrödinger’s Animal Crossing." 0:02:49
Intellectual Property and the Public Domain News, Production Mark LaCroix 115 "Steal this episode." 0:37:57
Interdisciplinary Communication Production Stephen McGregor 289 "You lost all your dragons." 48:44
Leadership IRL, Production Ellen Burns-Johnson 177 "How Quality Is It?" 0:24:37
Leadership IRL, Production Frani Esquenazi 317 Leadership n/a
Licensing IRL, Production Mark LaCroix 310 "What's a little grand larceny?" 0:10:27
Localization Accessibility, Production, Programming Mark LaCroix 156 "All your maps are belong to us." 0:18:42
Localization Systems Production, Programming, UI / UX Mark LaCroix 121 "I definitely thought of that ahead of time." 0:07:03
Making a Demo Marketing, Production Mark LaCroix 84 "We should go outside!" 0:12:40
Media Relations Marketing, Production Holly Harrison 89 "A mean secret that stays in this room." 0:01:25
Meetings IRL, Production Stephen McGregor 236 "Forged by that experience." 0:50:28
Mental Health IRL, Production Alanna Linayre 186 Mental Health n/a
Milestone Builds Production Mark LaCroix 251 “Done enough.” 0:13:18
Naming Things Game Design, Marketing, Production Mark LaCroix 166 "When in doubt, call it Gan Ainm." 0:17:47
Partnering Up Production Ellen Burns-Johnson 339 "Things just happen, somewhere." n/a
PC Games Market Marketing, Production Mark LaCroix 82 "This is why I subscribe." 0:34:23
Physical Releases for Indies Marketing, Production Ryan Brown 283 Physical Releases for Indies n/a
Playtesting Production Dale LaCroix 46 Playtesting n/a
Polish Production, Programming, UI / UX Ellen Burns-Johnson 333 "Am I making a joke?" 0:42:09
Postmortem: "C.A.R.L." Game Design, Marketing, Production Andrew Kenady 297 Postmortem: "C.A.R.L." n/a
Postmortem: "Infernax" Production Hunter Bond, Mike Ducarme 256 Postmortem: "Infernax" n/a
Postmortem: "LxJamathon" Production Mark Hamilton, Ellen Burns-Johnson 260 Postmortem: "LxJamathon" n/a
Pre-production Production Stephen McGregor 282 "Today’s the day that I screw things up." 0:06:24
Project Management Production, Tools Martha Megarry 15 "We are artists and we should be artists." 0:33:26
Prototyping (revisited) Game Design, Production 57 "This misinformation vortex." One year of Nice Games Club! 0:40:08
Releasing a Game Marketing, Production Ben Burnes 62 Releasing a Game n/a
Representation in Games IRL, Production Stephen McGregor 118 "It's Black History Month, y'all!" 0:41:57
Scope Creep Production Stephen McGregor 51 "Right the dang now." 0:02:41
Scoping for your Project Production John Donkin, Rob Donkin 332 Scoping for Your Project n/a
Starting Projects IRL, Production Ellen Burns-Johnson 171 "Martha, Martha, Martha!" 1:11:55
Steam Greenlight Marketing, Production Beth Korth, Andy Korth 2 Steam Greenlight n/a
Team Building IRL, Production Stephen McGregor 123 "Does this game mechanic spark joy?" 0:01:57
The Logistics of Moving On IRL, Production Zach Barth 293 The Logistics of Moving On n/a
The Taxonomy of Horse Games Game Design, Gaming, Production Alice Ruppert 303 The Taxonomy of Horse Games n/a
Unreal Engine Game Design, Production, Programming, Tools Zack Gilbertson 307 Unreal Engine for Indies n/a
Version Control Production, Tools Martha Megarry 26 "The Stevechievement." 0:03:58
VR Workflows Production, VR / AR / XR Krista McCullough 109 VR Workflows n/a
Work Weeks Production August Brown 255 Work Weeks n/a
Workflows IRL, Production Aubrey Jane Scott 85 Workflows n/a
Working on a Bigger Team Production Julia Keren-Detar 322 Working on a Bigger Team n/a