Actionable Gamification by Yu-kai Chou |
Game Design, Tools |
Ellen Burns-Johnson |
205
|
"Mindworm husbandry."
|
0:40:44 |
Building Assets and Plugins |
Programming, Tools |
Mark LaCroix |
253
|
"Source code is viewable."
|
0:05:33 |
Building Blocks of Design |
Art, Game Design, IRL, Tabletop, Tools |
Osama Dorias |
211
|
Building Blocks of Design
|
n/a |
Building Substance |
Art, Production, Tools |
Sébastien Deguy, Jérémie Noguer |
174
|
Building Substance
|
n/a |
Code Libraries |
Production, Programming, Tools |
Mark LaCroix |
353
|
"The super-powerful beam or whatever."
|
0:07:41 |
Debug Functionality |
Production, Programming, Tools |
Stephen McGregor |
333
|
"Am I making a joke?"
|
0:42:09 |
Documentation |
Game Design, Production, Tools |
Stephen McGregor |
191
|
"Claps in the chat."
|
0:36:05 |
GameMaker |
Programming, Tools |
Seth Fulkerson |
344
|
GameMaker
|
n/a |
GameMaker for Unity Devs |
Programming, Tools |
Stephen McGregor |
274
|
"I’m not coding your game, y’all figure that out."
|
0:06:01 |
Glitch’s Immersion Program |
Tools |
Mark LaCroix |
12
|
"Can I tweet about this?"
|
0:04:00 |
Ink Engine |
Narrative, Programming, Tools |
Stephen McGregor |
253
|
"Source code is viewable."
|
0:37:26 |
Learning a Game Engine |
Programming, Tools |
Ellen Burns-Johnson |
234
|
"Godot! God-ot? Godot."
|
0:13:05 |
Learning to Use Tools |
Misc., Tools |
Ellen Burns-Johnson |
244
|
"Maximum Whooo!"
|
14:05 |
Level Editors |
Game Design, Programming, Tools, UI / UX |
Charles McGregor |
183
|
Level Editors
|
n/a |
Making Your Own Tools |
Tools |
Stephen McGregor |
45
|
"Qapla'!"
|
0:44:57 |
Online Play |
Game Design, Programming, Tools |
Stephen McGregor |
195
|
"Human, play Dom-jot?"
|
0:52:57 |
Open Source Software |
Programming, Tools |
Mark Mandel |
217
|
Open Source Software
|
n/a |
Project Management |
Production, Tools |
Martha Megarry |
15
|
"We are artists and we should be artists."
|
0:33:26 |
Prototyping |
Game Design, Tools |
Ellen Burns-Johnson |
187
|
"A way to farm notions."
|
0:13:50 |
Puzzle Systems |
Game Design, Tools |
Arvi "Hempuli" Teikari |
373
|
Puzzle Systems
|
n/a |
Runtimes, SDKs, and APIs |
Tools |
Mark LaCroix |
30
|
"75% sure."
|
0:02:31 |
Serialization |
Programming, Tools |
Joanna May |
377
|
Serialization
|
n/a |
Strategy Guides and Wikis |
Gaming, Tools |
Martha Megarry |
8
|
"Will you be the best with me?"
|
0:20:45 |
Tools of the Trade |
Tools |
Martha Megarry |
12
|
"Can I tweet about this?"
|
0:32:33 |
Unity Runtime Fee and Subsequent Policy Correction |
IRL, Tools |
Mark LaCroix, Stephen McGregor, Ellen Burns-Johnson, Freya Holmér |
324
|
Much Ado About Unity (with Freya Holmér)
|
n/a |
Unreal Engine |
Game Design, Production, Programming, Tools |
Zack Gilbertson |
307
|
Unreal Engine for Indies
|
n/a |
Version Control |
Production, Tools |
Martha Megarry |
26
|
"The Stevechievement."
|
0:03:58 |
Visual Coding |
Programming, Tools |
Alina Matson |
252
|
Visual Coding
|
n/a |
Work Spaces |
IRL, Tools |
Stephen McGregor |
76
|
"Smart lazy."
|
0:52:06 |