"Maybe a Zeldo."

#36
"Maybe a Zeldo." Enemy AI; Co-op Games; Speedrunning
2017.07.25
platforming on granite

The clubhouse A/C broke, and it got so hot during the recording of this episode that your nice hosts started to get a little delirious.

But before they completely melted down, Mark talked about how Enemy AI can be a great tool for both level design and narrative design, Stephen collaborated on a discussion about co-op games, and Martha shared her excitement about the recently held Summer Games Done Quick speedrunning event.

Discuss this episode on Reddit using this thread at r/gamedev!

Some highlights from Mark's VR night!

Co-op Games

0:29:40

Martha asked Mark to cut a part out of this section, but Stephen edited this episode, so...