The clubhouse A/C broke, and it got so hot during the recording of this episode that your nice hosts started to get a little delirious.
But before they completely melted down, Mark talked about how Enemy AI can be a great tool for both level design and narrative design, Stephen collaborated on a discussion about co-op games, and Martha shared her excitement about the recently held Summer Games Done Quick speedrunning event.
Discuss this episode on Reddit using this thread at r/gamedev!
Martha asked Mark to cut a part out of this section, but Stephen edited this episode, so...
Yes, you can speedrun in Fingeance