Publication: Kotaku

Note Source Episode Topic Category
Heather Alexandra, Kotaku 2024-10-24T06:30:00-0500 370 Double Jump vs. Dash Game Design
Patricia Hernandez, Kotaku 2023-03-16T06:00:00-0500 296 Secrets & Easter Eggs Game Design
EThan Gach, Kotaku 2022-04-15T14:27:12-0500 255 Work Weeks Production
Michael McWhertor, Kotaku 2020-11-12T15:16:17-0600 200 Messages and Meanings (revisit) Game Design, Meta
Evan Narcisse, Kotaku 2020-09-22T23:34:15-0500 193 Media Influences Game Design, IRL, Narrative
Rick Lane, Kotaku 2020-06-26T01:11:27-0500 181 NDAs Marketing
Stephen J. Bronner, Kotaku 2020-06-04T05:58:55-0500 177 Pricing Gaming, Marketing
Stephen Totilo, Kotaku 2020-05-19T06:54:46-0500 175 Fun in Games Game Design
Stephen Totilo, Kotaku 2020-05-19T06:54:46-0500 175 Fun in Games Game Design
Jason Schreier, Kotaku 2020-04-02T02:34:18-0500 169 Games to Play While Social Distancing Gaming, IRL
Rami Ismail, Kotaku 2020-03-10T01:00:00-0500 165 Day-One Patches Production, Programming
Jason Schreier, Kotaku 2020-03-10T01:00:00-0500 165 Crunch IRL, Production, Programming
Gita Jackson, Kotaku 2019-12-10T00:00:00-0600 160 Writing for Games Game Design, Narrative
EThan Gach, Kotaku 2019-12-10T00:00:00-0600 160 Video Game Nostalgia Gaming
Daniel Golding, Kotaku 2019-11-12T00:00:00-0600 156 Navigation IRL, UI / UX
Heather Alexandra, Kotaku 2019-07-16T01:00:00-0500 139 Designing Horror Games Game Design
Maddy Myers, Kotaku 2019-04-23T01:00:00-0500 127 Video Game Events Events
EThan Gach, Kotaku 2019-04-23T01:00:00-0500 127 Color Theory Art
Cameron Gidari, Kotaku 2019-03-20T01:00:00-0500 121 Accessibility Accessibility, Game Design
GB Burford, Kotaku 2019-03-05T00:00:00-0600 119 Game Design Balance Game Design
Gita Jackson, Kotaku 2019-02-26T00:00:00-0600 118 Representation in Games IRL, Production
Luke Plunkett, Kotaku 2019-02-06T00:00:00-0600 115 Intellectual Property and the Public Domain News, Production
Jason Schreier, Kotaku 2018-11-06T00:00:00-0600 111 Unions IRL
Jason Schreier, Kotaku 2018-11-06T00:00:00-0600 111 Unions IRL
Lee Yancy, Kotaku 2018-10-02T01:00:00-0500 106 Space Exploration games Gaming
Lee Yancy, Kotaku 2018-10-02T01:00:00-0500 106 Space Exploration games Gaming
Alex Walker, Kotaku 2018-09-18T01:00:00-0500 104 Hub Worlds and Safe Houses Game Design
Lewis Packwood, Kotaku 2018-08-29T01:00:00-0500 101 Turn-Based RPGs Gaming
Richard Eisenbeis, Kotaku 2018-07-10T01:00:00-0500 94 Language of Games Game Design
Mike Fahey, Kotaku 2018-04-10T01:00:00-0500 81 Character Design Art, Narrative
Chris Kohler, Kotaku 2018-02-21T00:00:00-0600 72 Puzzle Design Game Design
Kate Cox, Kotaku 2018-01-23T00:00:00-0600 68 Games in Games Game Design, Gaming
Luke Plunkett, Kotaku 2018-01-23T00:00:00-0600 68 Games in Games Game Design, Gaming
Kirk Hamilton, Kotaku 2018-01-16T00:00:00-0600 67 Character Dialogue Game Design, Production
Chris Kohler , Kotaku 2018-01-09T00:00:00-0600 66 Mark’s Nicest (2017) Nicest
Ethan Gach , Kotaku 2018-01-02T00:00:00-0600 63 Loot Systems Game Design
Patricia Hernandez, Kotaku 2018-01-02T00:00:00-0600 63 Loot Boxes Gaming, Marketing
Gita Jackson, Kotaku 2018-01-02T00:00:00-0600 63 Loot Boxes Gaming, Marketing
Nathan Grayson, Kotaku 2018-01-02T00:00:00-0600 63 Loot Boxes Gaming, Marketing
EThan Gach, Kotaku 2017-12-13T00:00:00-0600 61 Influences IRL, Production
Heather Alexander, Kotaku 2017-12-13T00:00:00-0600 61 Repetition Game Design
Heather Alexandra,, Kotaku 2017-11-01T01:00:00-0500 53 Win Conditions Game Design
Tina Amini, Kotaku 2017-10-02T01:00:00-0500 48 DLC and Expansions Gaming, Production
Heather Alexandra, Kotaku 2017-10-02T01:00:00-0500 48 DLC and Expansions Gaming, Production
Patricia Hernandez, Kotaku 2017-09-26T01:00:00-0500 47 Crafting Systems Game Design
Kirk Hamilton, Kotaku 2017-09-26T01:00:00-0500 47 Game Jams Events
Owen Good, Kotaku 2017-09-12T01:00:00-0500 45 Intro to Linguistics for Game Developers Audio, Game Design
Kirk Hamilton, Kotaku 2017-08-30T01:00:00-0500 42 Main Menus and First Impressions UI / UX
Mike Fahey, Kotaku 2017-08-30T01:00:00-0500 42 Main Menus and First Impressions UI / UX
EThan Gach, Kotaku 2017-08-15T01:00:00-0500 40 Community Managment Marketing
Eric Van Allen, Kotaku 2017-07-31T01:00:00-0500 37 Losing IRL
Eric Van Allen, Kotaku 2017-07-31T01:00:00-0500 37 Losing IRL
Patricia Hernandez, Kotaku 2017-07-25T01:00:00-0500 36 Speedrunning Gaming
Kotaku 2017-07-25T01:00:00-0500 36 Speedrunning Gaming
Heather Alexandra, Kotaku 2017-07-25T01:00:00-0500 36 Speedrunning Gaming
Jason Schreier, Kotaku 2017-07-04T01:00:00-0500 33 Gamer Motivation Profile Gaming, IRL
Evan Narcisse, Kotaku 2017-07-04T01:00:00-0500 33 Gamer Motivation Profile Gaming, IRL
Gita Jackson, Kotaku 2017-07-04T01:00:00-0500 33 Gamer Motivation Profile Gaming, IRL
Patricia Hernandez, Kotaku 2017-07-04T01:00:00-0500 33 Gamer Motivation Profile Gaming, IRL
Jason Schreier, Kotaku 2017-07-04T01:00:00-0500 33 Gamer Motivation Profile Gaming, IRL
Stephen Totilo, Kotaku 2017-06-26T01:00:00-0500 32 Future Projects IRL
Dillion Skiffington, Kotaku 2017-06-19T01:00:00-0500 31 Games User Research and Analytics UI / UX
Yannick LeJacq, Kotaku 2017-06-19T01:00:00-0500 31 Games User Research and Analytics UI / UX
Ian Walker, Kotaku 2017-06-11T19:06:00-0500 30 Difficulty Game Design
Jason Schreier, Kotaku 2017-04-10T01:00:00-0500 21 Bots! Bots! Bots! Game Design
Evan Narcisse, Kotaku 2017-03-13T01:00:00-0500 15 Messages and Meanings Game Design