Games Are Better With Double Jumps |
Heather Alexandra, Kotaku |
2024-10-24T06:30:00-0500
370
|
Double Jump vs. Dash |
Game Design |
The Super Mario 64 Coin that Took 18 Years To Collect |
Patricia Hernandez, Kotaku |
2023-03-16T06:00:00-0500
296
|
Secrets & Easter Eggs |
Game Design |
“Indie Studio Forms First Video Game Union In The Country” |
EThan Gach, Kotaku |
2022-04-15T14:27:12-0500
255
|
Work Weeks |
Production |
Portal 2 Finds A Unique Way to Offend |
Michael McWhertor, Kotaku |
2020-11-12T15:16:17-0600
200
|
Messages and Meanings (revisit) |
Game Design, Meta |
That XCOM FPS Isn't Dead. And It Isn't an FPS Anymore |
Evan Narcisse, Kotaku |
2020-09-22T23:34:15-0500
193
|
Media Influences |
Game Design, IRL, Narrative |
A Conspiracy of Silence: How NDAs Are Harming The Games Industry |
Rick Lane, Kotaku |
2020-06-26T01:11:27-0500
181
|
NDAs |
Marketing |
Developers Cash In By Selling Their Switch Games For Pennies |
Stephen J. Bronner, Kotaku |
2020-06-04T05:58:55-0500
177
|
Pricing |
Gaming, Marketing |
Assassin’s Creed Valhalla Is Bringing Back The Instakill Hidden Blade, In A Signal To Hardcore Fans |
Stephen Totilo, Kotaku |
2020-05-19T06:54:46-0500
175
|
Fun in Games |
Game Design |
Assassin’s Creed Odyssey Developers Say Breaking Series Traditions Made For A Better Game |
Stephen Totilo, Kotaku |
2020-05-19T06:54:46-0500
175
|
Fun in Games |
Game Design |
Your Complete Guide To The SimCity Disaster |
Jason Schreier, Kotaku |
2020-04-02T02:34:18-0500
169
|
Games to Play While Social Distancing |
Gaming, IRL |
Why 'Day-One Patches' Are So Common |
Rami Ismail, Kotaku |
2020-03-10T01:00:00-0500
165
|
Day-One Patches |
Production, Programming |
Video Game Delays Cause More Crunch |
Jason Schreier, Kotaku |
2020-03-10T01:00:00-0500
165
|
Crunch |
IRL, Production, Programming |
The Outer Worlds Will Rattle Your Idea Of A Perfect Planet |
Gita Jackson, Kotaku |
2019-12-10T00:00:00-0600
160
|
Writing for Games |
Game Design, Narrative |
Halo: Reach Launches On PC, Becomes Third Most Played Game On Steam |
EThan Gach, Kotaku |
2019-12-10T00:00:00-0600
160
|
Video Game Nostalgia |
Gaming |
IKEA, and the Logic of Video Game Design |
Daniel Golding, Kotaku |
2019-11-12T00:00:00-0600
156
|
Navigation |
IRL, UI / UX |
The Difference Between Horror Movies And Horror Games |
Heather Alexandra, Kotaku |
2019-07-16T01:00:00-0500
139
|
Designing Horror Games |
Game Design |
“My Hunt For The Mysterious Man Or Machine Controlling The Blizzard Arena's Light-Up Halo” |
Maddy Myers, Kotaku |
2019-04-23T01:00:00-0500
127
|
Video Game Events |
Events |
“A Bullet Hell Set In Hell That's Heaven To Play” |
EThan Gach, Kotaku |
2019-04-23T01:00:00-0500
127
|
Color Theory |
Art |
"What It's Like To Play Games When You're Colorblind” |
Cameron Gidari, Kotaku |
2019-03-20T01:00:00-0500
121
|
Accessibility |
Accessibility, Game Design |
"Alien isolation's Artificial Intelligence Was Good... Too Good" |
GB Burford, Kotaku |
2019-03-05T00:00:00-0600
119
|
Game Design Balance |
Game Design |
"What It's Like To Write About Race And Video Games" |
Gita Jackson, Kotaku |
2019-02-26T00:00:00-0600
118
|
Representation in Games |
IRL, Production |
The Patent on Loading Screen Minigames is About To Expire |
Luke Plunkett, Kotaku |
2019-02-06T00:00:00-0600
115
|
Intellectual Property and the Public Domain |
News, Production |
Inside Rockstar Games' Culture Of Crunch |
Jason Schreier, Kotaku |
2018-11-06T00:00:00-0600
111
|
Unions |
IRL |
It's Time For Game Developers To Unionize |
Jason Schreier, Kotaku |
2018-11-06T00:00:00-0600
111
|
Unions |
IRL |
"New Book Chronicles The Continuing History Of EVE Online" |
Lee Yancy, Kotaku |
2018-10-02T01:00:00-0500
106
|
Space Exploration games |
Gaming |
"Warring EVE Online Factions Declare Peace, For Money" |
Lee Yancy, Kotaku |
2018-10-02T01:00:00-0500
106
|
Space Exploration games |
Gaming |
Destiny 2 Will Let You Play 'Fully Scored Soccer' |
Alex Walker, Kotaku |
2018-09-18T01:00:00-0500
104
|
Hub Worlds and Safe Houses |
Game Design |
“The Dungeons and Dragons Session That Became a Real-Life Phenomenon” |
Lewis Packwood, Kotaku |
2018-08-29T01:00:00-0500
101
|
Turn-Based RPGs |
Gaming |
The Japanese Side of the PlayStation Button Confusion |
Richard Eisenbeis, Kotaku |
2018-07-10T01:00:00-0500
94
|
Language of Games |
Game Design |
Choosing Your Pirate In Sea Of Thieves Is Hard |
Mike Fahey, Kotaku |
2018-04-10T01:00:00-0500
81
|
Character Design |
Art, Narrative |
This Might Be Persona 5's Biggest Localization Fail |
Chris Kohler, Kotaku |
2018-02-21T00:00:00-0600
72
|
Puzzle Design |
Game Design |
Long Lost Emulation Easter Egg Discovered in GoldenEye |
Kate Cox, Kotaku |
2018-01-23T00:00:00-0600
68
|
Games in Games |
Game Design, Gaming |
Uncharted 4 Has The Perfect Video Game Ending |
Luke Plunkett, Kotaku |
2018-01-23T00:00:00-0600
68
|
Games in Games |
Game Design, Gaming |
Fallout 4’s 'Full Dialogue' Mod Makes The Game Way Better |
Kirk Hamilton, Kotaku |
2018-01-16T00:00:00-0600
67
|
Character Dialogue |
Game Design, Production |
The Puzzle Of A Lifetime |
Chris Kohler , Kotaku |
2018-01-09T00:00:00-0600
66
|
Mark’s Nicest (2017) |
Nicest |
Zelda: Breath Of The Wild Players Are Tricking Amiibos To Grind For Rare Loot |
Ethan Gach , Kotaku |
2018-01-02T00:00:00-0600
63
|
Loot Systems |
Game Design |
What You Need To Know About Shadow of War's Controversial Loot Boxes |
Patricia Hernandez, Kotaku |
2018-01-02T00:00:00-0600
63
|
Loot Boxes |
Gaming, Marketing |
A Guide To The Endless, Confusing Star Wars Battlefront II Controversy |
Gita Jackson, Kotaku |
2018-01-02T00:00:00-0600
63
|
Loot Boxes |
Gaming, Marketing |
I Just Got A Bunch Of Overwatch Gift Cards, And I'm Terrified To Use Them |
Nathan Grayson, Kotaku |
2018-01-02T00:00:00-0600
63
|
Loot Boxes |
Gaming, Marketing |
The Norwood Suite Is A Very Different Kind Of Music Game |
EThan Gach, Kotaku |
2017-12-13T00:00:00-0600
61
|
Influences |
IRL, Production |
The Unexpected Joy Of Repetition In Video Games |
Heather Alexander, Kotaku |
2017-12-13T00:00:00-0600
61
|
Repetition |
Game Design |
Loot Boxes Are Designed To Exploit Us |
Heather Alexandra,, Kotaku |
2017-11-01T01:00:00-0500
53
|
Win Conditions |
Game Design |
Day-One DLC Isn’t Always Evil, Says Borderlands 2 Guy |
Tina Amini, Kotaku |
2017-10-02T01:00:00-0500
48
|
DLC and Expansions |
Gaming, Production |
Nier Automata Lets Players Buy PSN Trophies With In-Game Money |
Heather Alexandra, Kotaku |
2017-10-02T01:00:00-0500
48
|
DLC and Expansions |
Gaming, Production |
Fallout 4 Has A Ton Of Junk, And It's Stressing Me Out” |
Patricia Hernandez, Kotaku |
2017-09-26T01:00:00-0500
47
|
Crafting Systems |
Game Design |
A Musical Character Customization Trick For Everyone To Copy |
Kirk Hamilton, Kotaku |
2017-09-26T01:00:00-0500
47
|
Game Jams |
Events |
Twitter Blowup Leads to Sudden Cancellation of Fez II |
Owen Good, Kotaku |
2017-09-12T01:00:00-0500
45
|
Intro to Linguistics for Game Developers |
Audio, Game Design |
The Ten Commandments Of Video Game Menus |
Kirk Hamilton, Kotaku |
2017-08-30T01:00:00-0500
42
|
Main Menus and First Impressions |
UI / UX |
We didn’t get a chance to talk about it in the episode, but here is a cool breakdown of the main menu in Brutal Legend, which uses video compositing and some other fun tricks. |
Mike Fahey, Kotaku |
2017-08-30T01:00:00-0500
42
|
Main Menus and First Impressions |
UI / UX |
You Know An Internet Joke Is Kinda Over Once Nintendo's Had A Turn |
EThan Gach, Kotaku |
2017-08-15T01:00:00-0500
40
|
Community Managment |
Marketing |
Dota 2 Tournament Holds Rage-Quit Competition For Fans |
Eric Van Allen, Kotaku |
2017-07-31T01:00:00-0500
37
|
Losing |
IRL |
Bayonetta Pro Upsets Smash's Best To Win Evo Championship |
Eric Van Allen, Kotaku |
2017-07-31T01:00:00-0500
37
|
Losing |
IRL |
The Man Who Does The Impossible in Super Mario 64 |
Patricia Hernandez, Kotaku |
2017-07-25T01:00:00-0500
36
|
Speedrunning |
Gaming |
Kotaku’s speedrun articles |
Kotaku |
2017-07-25T01:00:00-0500
36
|
Speedrunning |
Gaming |
New Trick Has Ocarina of Time Speedrunners Debating What A Glitch Actually Is |
Heather Alexandra, Kotaku |
2017-07-25T01:00:00-0500
36
|
Speedrunning |
Gaming |
The Secret Behind Scribblenauts: Making Objects By Hand (And Lots Of Crunch) |
Jason Schreier, Kotaku |
2017-07-04T01:00:00-0500
33
|
Gamer Motivation Profile |
Gaming, IRL |
The Natural: The Trouble Portraying Blackness in Video Games |
Evan Narcisse, Kotaku |
2017-07-04T01:00:00-0500
33
|
Gamer Motivation Profile |
Gaming, IRL |
At E3 2017, Black Characters' Hair Looks Better Than Ever |
Gita Jackson, Kotaku |
2017-07-04T01:00:00-0500
33
|
Gamer Motivation Profile |
Gaming, IRL |
Animal Crossing Fans Want More Than Just White Skin Colors In New Leaf |
Patricia Hernandez, Kotaku |
2017-07-04T01:00:00-0500
33
|
Gamer Motivation Profile |
Gaming, IRL |
The Story Behind Mass Effect: Andromeda's Troubled Five-Year Development |
Jason Schreier, Kotaku |
2017-07-04T01:00:00-0500
33
|
Gamer Motivation Profile |
Gaming, IRL |
Star Fox Guard: The Kotaku Review |
Stephen Totilo, Kotaku |
2017-06-26T01:00:00-0500
32
|
Future Projects |
IRL |
League Of Legends' Neverending War On Toxic Behavior |
Dillion Skiffington, Kotaku |
2017-06-19T01:00:00-0500
31
|
Games User Research and Analytics |
UI / UX |
How League Of Legends Enables Toxicity |
Yannick LeJacq, Kotaku |
2017-06-19T01:00:00-0500
31
|
Games User Research and Analytics |
UI / UX |
Street Fighter V Fans Are Not Sure What To Make Of Seemingly Simplistic Newcomer Ed |
Ian Walker, Kotaku |
2017-06-11T19:06:00-0500
30
|
Difficulty |
Game Design |
Play This Clever Adventure Game Entirely On Twitter |
Jason Schreier, Kotaku |
2017-04-10T01:00:00-0500
21
|
Bots! Bots! Bots! |
Game Design |
A Closer Look at How Three Assassin's Creed Games Have Handled Slavery |
Evan Narcisse, Kotaku |
2017-03-13T01:00:00-0500
15
|
Messages and Meanings |
Game Design |