In this episode, Mark and Stephen talk about what they are excited about. Lydia deals with a existential crisis about keeping too much stuff. And nobody talks about the full motion video game that Dale made during a Global Game Jam during the topic on video content, where they talked extensively about FMV games. Don't worry! Dale edited this episode and linked the game in the show notes below. ;)
The FMV (Full Motion Video) game Dale and Beth made for Global Game Jam 2020, Corporate Espionage, is very campy. Enjoy!
The reasons Lydia doesn't use the Potion:
1) She might need it (more) later, I don't want to waste it
2) Everything could matter
And more reasons:
3) Things are power in a power fantasy game, and it's hard to give up power
4) Potions feel like an assist mode, because you want to be better than that
5) Gambler's fun
Combatting the natural emotional response for players to keep their stuff
Make stuff very abundant, and add use ware (like Zelda Breath of the Wild)
Add narrative context that the intention is to sell it for in game money (like in Spirit Farer)
Add explicit indicators that an item is required for a quest.
Create items that are specific to a single purpose.
Discourage gathering more items by making them annoying to collect