Game Design

Topic Category Host or Guest # Episode Starts at
Fall Damage Game Design Stephen McGregor 308 "You've probably seen them in Zelda." 56:40
Lessons from Tears of the Kingdom Game Design Mark LaCroix 308 "You've probably seen them in Zelda." 0:26:40
Nice Thinking about NiceGameJam Games with Potential Game Design 309 The Nice Board Game Industrial Complex, a Nice Games Club Skunkworks Project 0:46:06
Companion Characters Game Design, Gaming Stephen McGregor 312 "Ask your friends." 0:46:22
Copying Others Art, Game Design, Narrative Stephen McGregor 314 "Salt, in everything?" n/a
Player Motivations Game Design, Gaming Mark LaCroix 314 "Salt, in everything?" 0:26:57
Cheating, Part 2 Game Design, Gaming Ellen Burns-Johnson 316 Cheating, Part 2 0:16:58
Putting the Real World in Games Game Design, Narrative Mark LaCroix 318 "Sad or fascinating?" 0:50:22
Grind Game Design Ellen Burns-Johnson 320 "Stephen, explain this." 06:08
Horror Games 101 Game Design Samuel Guglielmo, Nikk F, Conner Rush, Schera Wyss, Henry Hoare 325 Horror Games 101 (with multiple guests) n/a
Elegance Game Design Ellen Burns-Johnson 326 "The opposing metric of jank." 0:33:00
Horror Games 201 Game Design James Pratt, Torple Dook, Max Kunze 327 Horror Games 201 (with multiple guests) n/a
Save Scumming Game Design, Gaming Stephen McGregor 328 "Smarter, more evolved." 31:57:0
Megagames Game Design, Gaming, Physical Games Trenton Greyoak 329 Megagames n/a
Excerpt from a conversation with Dr. David Chandross Art, Game Design, Misc., Narrative 330 Serious Play Conference Special 0:28:07
Excerpt from a conversation with Roz Hussin Game Design, IRL, Misc. 330 Serious Play Conference Special 0:45:07
Game-based Learning Events, Game Design, Production Jennifer Javornik 331 Game-based Learning n/a
Creative Career Paths Art, Game Design, IRL, Misc. Will Bredbeck 335 Creative Career Paths n/a
Player Friction Game Design, Gaming Stephen McGregor 345 "Everything is everything." 1:08:31