Designing for VR |
Game Design, IRL, VR / AR / XR |
Dana Ware |
230
|
Designing for VR
|
n/a |
Programming VR Games |
Programming, VR / AR / XR |
Jonathan Jennings |
190
|
Programming VR Games
|
n/a |
Star Trek: Bridge Crew |
Gaming, VR / AR / XR |
Mark LaCroix, Dylan Skerbitz |
17
|
GDC 2017 Special (Part 1)
|
0:55:35 |
Virtual Reality |
VR / AR / XR |
Andrew Fladeboe |
97
|
Virtual Reality
|
n/a |
VR Development |
VR / AR / XR |
Martha Megarry |
1
|
"We in this."
|
0:55:57 |
VR Development (revisited) |
VR / AR / XR |
Martha Megarry |
57
|
"This misinformation vortex." One year of Nice Games Club!
|
0:24:50 |
VR in 2022 and its Future |
VR / AR / XR |
Andrew Eiche |
273
|
The State of VR in 2022
|
n/a |
VR Workflows |
Production, VR / AR / XR |
Krista McCullough |
109
|
VR Workflows
|
n/a |