| "So, you made a game engine?" |
Hardware, Programming |
Mark LaCroix |
223
|
"So, you made a game engine?"
|
n/a |
| Animation |
Art, Programming |
Mark LaCroix |
178
|
"A place where people live."
|
0:27:00 |
| Bug Tracking and Triage |
Production, Programming |
Ellen Burns-Johnson |
286
|
"I realize you were making a more point thing?"
|
0:31:52 |
| Building Assets and Plugins |
Programming, Tools |
Mark LaCroix |
253
|
"Source code is viewable."
|
0:05:33 |
| Cameras |
Game Design, Programming |
Stephen McGregor |
286
|
"I realize you were making a more point thing?"
|
0:09:27 |
| Cheating, Part 3 |
Gaming, IRL, Programming |
Ellen Burns-Johnson |
318
|
"Sad or fascinating?"
|
0:12:26 |
| Code Libraries |
Programming |
Mark LaCroix |
90
|
"Press A to jump."
|
0:17:29 |
| Code Libraries |
Production, Programming, Tools |
Mark LaCroix |
353
|
"The super-powerful beam or whatever."
|
0:07:41 |
| Coding Syles |
Programming |
Mark LaCroix |
41
|
"Proper ones and twos."
|
0:36:49 |
| Composition over Inheritance |
Programming |
Mark LaCroix |
326
|
"The opposing metric of jank."
|
0:07:41 |
| Control Flow |
Programming |
Mark LaCroix |
339
|
"Things just happen, somewhere."
|
0:41:08 |
| Crunch |
IRL, Production, Programming |
Stephen McGregor |
165
|
"If you're feeling saucy..."
|
0:42:22 |
| CSS |
Programming |
Mark LaCroix |
298
|
"One size bigger and red."
|
9:47 |
| Day-One Patches |
Production, Programming |
Mark LaCroix |
165
|
"If you're feeling saucy..."
|
0:02:48 |
| Debug Functionality |
Production, Programming, Tools |
Stephen McGregor |
333
|
"Am I making a joke?"
|
0:42:09 |
| Debugging |
Programming |
Mark LaCroix |
241
|
"..."
|
0:02:06 |
| Game Programming |
Programming |
Mark LaCroix |
76
|
"Smart lazy."
|
0:09:13 |
| GameMaker |
Programming, Tools |
Seth Fulkerson |
344
|
GameMaker
|
n/a |
| GameMaker for Unity Devs |
Programming, Tools |
Stephen McGregor |
274
|
"I’m not coding your game, y’all figure that out."
|
0:06:01 |
| Ink Engine |
Narrative, Programming, Tools |
Stephen McGregor |
253
|
"Source code is viewable."
|
0:37:26 |
| Learning a Game Engine |
Programming, Tools |
Ellen Burns-Johnson |
234
|
"Godot! God-ot? Godot."
|
0:13:05 |
| Level Editors |
Game Design, Programming, Tools, UI / UX |
Charles McGregor |
183
|
Level Editors
|
n/a |
| Localization |
Accessibility, Production, Programming |
Mark LaCroix |
156
|
"All your maps are belong to us."
|
0:18:42 |
| Localization Systems |
Production, Programming, UI / UX |
Mark LaCroix |
121
|
"I definitely thought of that ahead of time."
|
0:07:03 |
| Machine Learning |
Narrative, Programming |
Anna-Lena Pontet, Luzia Hüttenmoser |
261
|
Machine Learning
|
n/a |
| Maintaining an Open-Source Project |
Programming |
Mark LaCroix |
270
|
"Killed the flightmaster, killed the griffin..."
|
0:21:25 |
| microStudio |
Programming, Tools |
Lydia Symchych |
404
|
"Okay, I need to learn buttons."
|
0:12:09 |
| Motion Controls |
Hardware, Programming |
Mark LaCroix |
140
|
"We’re criming you!"
|
0:28:52 |
| Online Play |
Game Design, Programming, Tools |
Stephen McGregor |
195
|
"Human, play Dom-jot?"
|
0:52:57 |
| Open Source Software |
Programming, Tools |
Mark Mandel |
217
|
Open Source Software
|
n/a |
| Optimization |
Programming |
Mark LaCroix |
112
|
"How would I know that?"
|
0:04:53 |
| Optimization |
Hardware, Production, Programming |
Jarryd Huntley |
366
|
Optimization
|
n/a |
| Patches and Add-on Content |
Programming |
Stephen McGregor |
136
|
"E for Everybody!"
|
0:15:29 |
| Physics 101 |
Programming |
Scott Lembcke |
358
|
Physics 101
|
n/a |
| Platforms and Ecosystems |
Hardware, Production, Programming |
Mark LaCroix |
419
|
“Well, what do you art?”
|
n/a |
| Polish |
Production, Programming, UI / UX |
Ellen Burns-Johnson |
333
|
"Am I making a joke?"
|
0:42:09 |
| Polymorphism |
Programming |
Mark LaCroix |
328
|
"Smarter, more evolved."
|
0:04:48 |
| Porting Your Game |
Hardware, Programming |
Mark LaCroix |
175
|
"Kapow?"
|
0:44:11 |
| Procedural Generation |
Programming |
Martha Megarry |
21
|
"Mutual butt-kicking."
|
0:35:40 |
| Programming VR Games |
Programming, VR / AR / XR |
Jonathan Jennings |
190
|
Programming VR Games
|
n/a |
| QA Workflows |
Programming, Tools, UI / UX |
Mark LaCroix |
397
|
"Everyone hates Jira."
|
0:06:27 |
| Resource Management in Games |
Programming |
Stephen McGregor |
126
|
“Three-headed monster.”
|
0:07:58 |
| Runtime Asset Management |
Production, Programming |
Mark LaCroix |
370
|
"Please go vote."
|
n/a |
| Save Data |
Programming |
Mark LaCroix |
289
|
"You lost all your dragons."
|
0:08:46 |
| Saving and Loading Systems |
Programming |
Martha Megarry |
131
|
“A secret room with secret stuff!”
|
0:44:41 |
| Serialization |
Programming, Tools |
Joanna May |
377
|
Serialization
|
n/a |
| Targeting Multiple Platforms |
Programming |
Mark LaCroix |
359
|
"Imagine it's running on a potato."
|
0:06:56 |
| To Rebuild or Not to Rebuild |
Production, Programming |
Mark LaCroix |
407
|
"Ain’t nothin’ left."
|
0:35:27 |
| Unit Testing |
Programming |
Martha Megarry |
133
|
“That wasn’t the angle I was going for.”
|
0:41:31 |
| Unity Security Vulnerability (2025) |
IRL, Production, Programming, Tools |
Mark LaCroix |
414
|
"That's an interesting example."
|
0:43:13 |
| Unreal Engine |
Game Design, Production, Programming, Tools |
Zack Gilbertson |
307
|
Unreal Engine for Indies
|
n/a |
| Visual Coding |
Programming, Tools |
Alina Matson |
252
|
Visual Coding
|
n/a |