This week's episode is another edition of Code Comment, where your nice hosts look at the project, code, assets, and design of an indie game in development to see how it's made.
It's a gamedev podcast!
- Platformers
- Player Agency
This week, your nice hosts take a moment to celebrate Glitch's 8th birthday! Also: Martha doesn't like jumps, Stephen talks in a British(?) accent, and Mark calls Mega Man ugly.
This week we interview Aubrey Jane Scott, game developer for Monster Games, and discuss game development workflows. We go in-depth about keeping on task and making sure you're able to complete your projects.
- Making a Demo
- Physical Games
This week your nice hosts discuss making game demos and physical games! Martha is nostalgic, Mark eats some marshmallows and Stephen can't remember his childhood. Oh, and Mortho likes sports. But you probably already knew that.
This week, your nice hosts have put together a new video format for the show, called Code Comment, where we take apart a game from our gamedev community, looking at the project, code, assets, and design to see how it's made.
- Nostalgia
- PC Games Market
This week, Mark returns from San Fransisco, your nice hosts get the math wrong, and everyone agrees that Claw Breaker is worth real money.
- "Bad" Game Design
- Character Design
Mark is still in San Fransisco, so his lovely wife Dale (she of Evil Games Club) fills in and talks with Martha and Stephen about bad game design and good character design.
This week Dale from Evil Games Club joins us as we call in to Mark on location in San Francisco for the Game Developers Conference!
This week on Nice Plays, the show where the Nice Games Club gamedevs play nice games, we continue a conversation from last week’s roundtable, and preview a topic from an upcoming episode.
This week on Nice Plays, the show where the Nice Games Club gamedevs play nice games, we continue a conversation from last week’s roundtable, and preview a topic from an upcoming episode.
- Research for Games
- Gamedev Philosophies
This week, your nice hosts get a bit personal as they talk about the research that has gone into their games and the philosophies behind them, as well what exactly a Nice Game is.
- Game Programming
- Work Spaces
This week Stephen made it to the clubhouse despite the Minnesota snow, Mark shares his knowledge of object oriented programming and Martha yells at the Unity docs.
Your nice hosts welcome instructional designer Ellen Burns-Johnson to the clubhouse, as we discuss the many ways to approach teaching using interactive games.
This week on Nice Plays, the show where the Nice Games Club gamedevs play nice games, we played two just-released local indie games.
This week on Nice Plays, the show where the Nice Games Club gamedevs play nice games, we played two just-released local indie games.