It's a gamedev podcast!

 
The show where nice gamedevs Ellen Burns-Johnson, Mark LaCroix, and Stephen McGregor (with friends and guests) talk gaming and game development!

  • Runtimes, SDKs, and APIs
  • Mobile Games
  • Difficulty
#30

In our second-longest ever, Mark explains the difference between an API and an SDK (and why it's important to know), Martha got her phone mugged and lost all her mobile game saves, and Stephen leads a discussion about designing for diffi

2017.06.12
 
  • Serial Game Design
  • Changing Your Mind
  • Starting Your Next Project
  • Video Game Juice
#29

A roundtable episode in disguise! Game designer/developer and friend of the show, Lane Davis, enters the clubhouse to guest host an episode where the topics are all his!

2017.06.05
 
  • GlitchCon 2017 Debrief
  • Game Design Primer
  • Multitasking in Game Development
#28

In this roundtable episode, your nice hosts settle back into the clubhouse, still exhausted a few days after the excitement of GlitchCon 2017.

2017.05.29
 
  • Version Control
  • Art Direction
  • Console vs. PC Development
#26

This week's roundtable episode features a (mostly) silent co-host: Ikaros the official Glitch HQ office doge!

2017.05.22
 
with Dev Jana
#25

This week's interview episode features Dev Jana, one half of the team behind Newt One, a non-violent music-infused 3D platformer.

2017.05.15
 
with Rebekah Saltsman and Adam Saltsman
#27

For our first ever LIVE episode, we took the main stage at GlitchCon 2017 along with our guests Rebekah and Adam Saltsman, co-founders of Finji, publisher of "Night in the Woods" and developer of "Overland" and "Canabalt," to talk about

2017.05.08
 
  • Taxes and Business
  • Nintendo Switch
  • Competition
#24

This week's roundtable provides practical knowledge on three of today's most important life topics: Starting a business, being a good competitor, and playing Nintendo.

2017.05.01
 
  • Getting Out of a Rut
  • Bots! Bots! Bots!
  • Procedural Generation
#21

This week's roundtable episode has it all: Confusion, technobabble, randomness... and shoot, a whole lot more besides!

2017.04.10
 
with Sara Ferret and Ajuawak Kapashesit
#20

On this Co-Op Recap episode, we welcome musician and 3D artist Sara Ferret along with game designer Ajuawak Kapashesit to talk about March's Glitch Co-Op Talk topic, Problematic Games.

2017.04.03
 
  • Prototyping
  • Point and Clicks
  • User Interfaces
#19

In this super-sized episode, your nice hosts get into the gritty details of game design with a trio of terrific topics. Martha lays out the concept for her next game, Stephen complains about Smash Bros.

2017.03.28
 
with Reese Valentine
#16

In this interview episode, we talk with Lord President of the Game Design Club at the Minneapolis College of Art and Design, Rachel Peterson Reese Valentine, to talk about how to go about getting an education in games.

2017.03.20
 
  • Demoing and Playtesting
  • Project Management
  • Messages and Meanings
#15

A day late but worth the wait! In this high signal-to-noise roundtable episode, each member of the club picks a topic that they are particularly passionate about:

2017.03.13
 
GDC 2017 Special (Part 2)
#18

It's the finale of our double-sized GDC 2017 special, recorded on the final day of the Game Developers Conference.

2017.03.10