"Nice Plays" are video episodes where your nice hosts play and talk about a game, and after 17 minutes, our egg timer goes off and we give our final thoughts.
It's a gamedev podcast!
"Nice Plays" are video episodes where your nice hosts play and talk about a game, and after 17 minutes, our egg timer goes off and we give our final thoughts.
- Video Game Immersion
- Main Menus and First Impressions
It's a slightly experimental show this week, as we try to see what a two-topic episode looks like. Also, Martha defends her love of coleslaw, Stephen still doesn't really like VR, and Mark has almost completely lost his voice.
- Input Methods and Controls
- Coding Syles
- Splatoon 2, ur, I mean Shooters
This week, your nice hosts are still relaxing in Mark's dining room for an episode that has it all: a disagreement about Bluetooth, some good ClawTalk™, and the shortest conversation ever had on the subject of tabs vs. spaces.
This week, the clubhouse is being occupied by Glitch's Summer 2017 Immersion Program cohort, so your nice hosts relocate to Mark's kitchen and talk over tea with the astoundingly insightful and utterly charming Holly Harrison, profession
It's Nice Games' Club take on the Let's Play! Introducing "Nice Plays," where the Nice Games Club gamedevs play nice games.
- Your Game’s Website
- Game Exhibits and Installations
- Losing
This week, Martha stops short of detailing the DNS protocol, Mark describes a completely different Star Trek VR thing which he made for the Minnesota Orchestra Hall, and Stephen explains how to lose like a real champ.
- Enemy AI
- Co-op Games
- Speedrunning
The clubhouse A/C broke, and it got so hot during the recording of this episode that your nice hosts started to get a little delirious.
In a previous episode, we mentioned that Mark's game, Metro Nexus, recently underwent a usability study, so for this episode, we brought in the Games User Researcher who conducted it, Hannah Murphy
- Building a PC
- Pen and Paper Games
Martha brags about her computer, Mark finds yet another excuse to talk about Star Trek, and Stephen is still holding out hope for a Smash Bros. announcement.
- An Evil Introduction
- Gamer Motivation Profile
- Mario Kart
Mwa ha ha! For our first villainous episode, your evil hosts discuss what their deal is, do a deep dive into Quantic Foundry's Gamer Motivation Profile, and rail against Mario Kart battle mode. Enjoy! Or don't! We don't care!
- Future Projects
- Steam Direct
- Racing Games
In this episode, you nice hosts discuss some current events and engage in some future prognostications. Plus: more puns than reasonable.
- Runtimes, SDKs, and APIs
- Mobile Games
- Difficulty
In our second-longest ever, Mark explains the difference between an API and an SDK (and why it's important to know), Martha got her phone mugged and lost all her mobile game saves, and Stephen leads a discussion about designing for diffi
- Serial Game Design
- Changing Your Mind
- Starting Your Next Project
- Video Game Juice
A roundtable episode in disguise! Game designer/developer and friend of the show, Lane Davis, enters the clubhouse to guest host an episode where the topics are all his!