- Pivoting
- Working on Multiple Projects
This episode recounts each guests' recent project - Stephen is developing a new spirit for Spirit Island, Ellen is getting into music, and Mark talks at length about his car.
This episode recounts each guests' recent project - Stephen is developing a new spirit for Spirit Island, Ellen is getting into music, and Mark talks at length about his car.
As MEMODEMO, Kobe Anthony creates music for video games and inspired by video games. In this episode, we learn about Kobe's creative process for composing music.
Stephen brings a half-baked thought into the clubhouse for this Nice Thinking episode: how can we improve dialogue systems? He's got some opinions, which Mark and Ellen immediately debunk, but it leads to some engaging conversation.
Last month, Mark gave a talk at the IGDATC Gamedev Meeting about what it might mean to take game development seriously as an artistic practice, theorizing that video games are still a very young and immature medium by that stand
In the episode, Mark, Ellen, and Stephen talk local events, including (don’t worry everyone’s fine) a fire in the clubhouse’s building, construction, and the games they are playing, so if you are just here for the topics, go ahead and sk
Most of our favorite games aren't created by solo devs; they're created by groups of people. And, when you get a bunch of people together in a group, culture happens.
In this more games-adjacent episode, Mark recounts his experiences at the South by Southwest conference this year!
In this Episode Seth Fulkerson joins us in the clubhouse to talk the game engine, GameMaker.
We’re joined this week by Laura Onderwater, friend of the show! Laura is an experienced concept artist currently working with Greensky Games.
Your nice hosts conclude their GDC 2024 coverage with a pair of interviews they conducted at the show. Mark catches a post-show cold, Stephen gets over his, and Ellen thought everything sounded great.
And now, the conclusion (sorta!), as tour nice hosts recount the back half of the week at this year's GDC.
Some of your nice hosts, plus some nice guest hosts, traveled to San Fransisco last week for the 2024 Game Developers Conference. There was so much to see and do and it ended up being too much for just one episode...
It's our first roundtable of the year! And did you know that Minneapolis is "partnered up" with Saint Paul? Stephen's not sure what either of these topics have to do with game development, but don't worry—we get there.