The death and rebirth of Duke Nukem Forever: a history |
Ben Kuchera, Ars Technica |
2020-09-22T23:34:15-0500
193
|
Media Influences |
Game Design, IRL, Narrative |
How Warframe built an ethical free-to-play economy |
Ben Kuchera, Polygon |
2020-05-13T15:37:52-0500
173
|
Economies |
Game Design |
"Assassin’s Creed Odyssey really picks up after the first 15 hours" |
Ben Kuchera, Polygon |
2019-05-21T01:00:00-0500
131
|
Game Length |
Game Design |
The passion of the checkpoint: Why gaming's most frustrating failure is so hard to fix |
Ben Kuchera, Polygon |
2018-07-10T01:00:00-0500
94
|
Language of Games |
Game Design |
An inconvenient truth: game prices have come down with time |
Ben Kuchera, Ars Technica |
2018-01-02T00:00:00-0600
63
|
Loot Boxes |
Gaming, Marketing |