| Explaining how fighting games use delay-based and rollback netcode |
Ricky Pusch, Ars Technica |
2020-10-07T05:43:05-0500
195
|
Online Play |
Game Design, Programming, Tools |
| The death and rebirth of Duke Nukem Forever: a history |
Ben Kuchera, Ars Technica |
2020-09-22T23:34:15-0500
193
|
Media Influences |
Game Design, IRL, Narrative |
| “Happy Birthday” is public domain, former owner Warner/Chapell to pay $14 |
Joe Mullin, Ars Technica |
2019-02-06T00:00:00-0600
115
|
Intellectual Property and the Public Domain |
News, Production |
| “How a Star Trek card game quietly continues, 10 years after its official end” |
Cyrus Farivar, Ars Technica |
2018-06-05T01:00:00-0500
89
|
Star Trek Games |
Gaming |
| Steam Spy announces it’s shutting down, blames Valve’s new privacy settings |
Sam Machkovech, Ars Technica |
2018-04-17T01:00:00-0500
82
|
PC Games Market |
Marketing, Production |
| Loot boxes in video games will soon get a review flag from OpenCritic |
Sam Machkovech, Ars Technica |
2018-01-02T00:00:00-0600
63
|
Loot Boxes |
Gaming, Marketing |
| An inconvenient truth: game prices have come down with time |
Ben Kuchera, Ars Technica |
2018-01-02T00:00:00-0600
63
|
Loot Boxes |
Gaming, Marketing |
| Payday 2 rolls back microtransactions after fan outrage |
Kyle Orland, Ars Technica |
2017-10-02T01:00:00-0500
48
|
DLC and Expansions |
Gaming, Production |
| 30-plus years of HyperCard, the missing link to the Web |
Matthew Lasar, Ars Technica |
2017-03-26T01:00:00-0500
19
|
Point and Clicks |
Game Design |
| Sid Meier tells Civilization’s origin story, cites children’s history books |
Sam Machkovech, Ars Technica |
2017-03-10T00:00:00-0600
18
|
GDC 2017 Sessions |
Events |
| Unreal Engine 4.15 supports Nintendo Switch, HDR, and AFR for Nvidia SLI |
Mark Walton, Ars Technica |
2017-03-10T00:00:00-0600
18
|
Nintendo Switch Launch |
Gaming, Hardware |