Mark DeLoura's decades-long career in games includes roles ranging from Nintendo engineer to White House senior advisor.
Interview
Your nice hosts welcome 3D artist and Nice Games Alliance board member Sam Baeseman into the clubhouse to talk about how online Discord communities become available and how to become a part of or lead such communities.
Returning "favorite" Laura Onderwater re-enters the clubhouse to talk about task tracking, naming conventions, and paper trails of various kinds in an engaging discussion on concept art workflows.
As is tradition, a couple of episodes after a hundredth we invite one or more of our pals the Korths into the clubhouse.
We welcome Freya Holmér back into the clubhouse to talk about 3D game development for independent game developers.
This week in the club house Adrian Sandoval describes how video games are speed running art history. Your nice hosts have their minds blown many times and Steven discovers he might actually like history!?
The clubhouse welcomes Ashley Phipps, producer for the game Clock Out at 2, to discuss the topic of mental health and discrimination.
Your nice hosts get a crash course on video game IP law from lawyer and MinnMax cohort, Haley MacLeon.
We invite Joanna May into the clubhouse to discuss serialization. We get ever so slightly closer to discovering what serialization even is with Joanna's help!
All of your hosts are together in the Clubhouse for a special interview! Lydia Symchych is an impact game designer who has been working with Ellen over the last year.
Releasing 2019's "Baba is You" after more than a decade of making puzzle games was a milestone for this week's guest, but it was also just the beginning of his design journey.
"Tutorials shouldn’t feel like tutorials!" Like most aspects of game design, it's an easy concept to summarize but a difficult one to pull off.
We welcome Timothy Staton-Davis into the clubhouse to talk both the broad strokes and the nitty-gritty of combat design.
Entering the clubhouse this week is our the third Owl (employee of Owlchemy Labs) and first Peabody Award winner (as lead developer for We Are OFK), to talk about the "dos," "don'ts," and "good enoughs" of optimization.
We invite music producer and sound designer Dave McKee into the clubhouse to talk about accessibility in games this week.