This week, we talk about the core interactions that games are made of with Allan Rust, creative director of The Game Agency. We've been wanting to have Allan on the program for a long time, and it was worth the wait!
Interview
It's back to basics this week as we welcome Osama Dorias, lead game designer on the upcoming Gotham Knights at WB Games Montréal, to talk about his multi-year journey of making games with his kids, and what it taught him about h
We have some familiar guests this week! The Korth family (Andy, Beth, and Gabe) join us in the clubhouse to talk about the ways they play games together.
Holly extends her stay for another week to help your nice hosts interview Tiffany Otto, freshly sprung from government-mandated quarantine to bring her "slimy" wisdom and experience into the clubhouse.
The clubhouse is packed in this episode, as your nice hosts discuss the Kenyan game dev scene with developers Alila Omondi Wekoto, Denis Odero and Shyam Shah!
This episode bops! Our guest on the show this week is Chel Wong, an award-winning game composer who has worked on several published and early-access titles, like Watch This Space and Kine.
Welcome Heather Gartner, Art Director for Team Toadhouse studio, art streamer and huge D&D fan. Heather (she/they) has been an illustrator for 10+ years.
Narrative designer Xalavier Nelson Jr. enters the clubhouse to discuss the need for game designers to curate influences outside of games, the Half-Life 2s that weren't, the XCOM that wasn't quite, and some things that were!
Your nice hosts are joined by another nice guest! Jonathan Jennings is a games and XR engineer out of California.
In this episode, Mark and Stephen are joined by guest host Adia Alderson for a thoughtful conversation with Glen Henry, an indie developer out of Jamaica.
Your nice hosts are joined by nice guest Alanna Linayre, founder of the indie studio Team Toadhouse. Alanna (rhymes with "banana") guides the gaming world towards healthier work practices and personal habits.
It's another week of brotherly love/war as Stephen's bro Charles McGregor re-enters the clubhouse to talk about his experience designing and building the level editor for his game HyperDot.
Your nice hosts interview Ryan Sumo, Art Director and CEO of Squeaky Wheel Studio, an independent developer and publisher based in the Philippines.
Mark interviews Sébastien Deguy and Jérémie Noguer, the Vice President and Principal Product Manager of 3D & Immersive at Adobe, about developing Substance, the leading suite of tools for 3D texturing and material creation.