Interview

with Ryan Brown
#283

This week, we talk with Super Rare Games' "Head of Words," Ryan Brown, about his company's approach to physical game distribution for indie games, and what it takes to get your game not just on a Nintendo, but on a Nintendo cartridge.

2022.10.20
 
with Dmitry Samartsev, aka Special Bread
#279

We welcome our first pseudonymous guest to the clubhouse to discuss what it's like making a game to carry the banner (and serve the community) of a previous title.

2022.09.22
 
with Frank DeMarco and Blake Andrews
#277

This week, a behind-the-scenes look into the game that uses a skateboard deck as a controller! Scrapebopard combines elements of rhythm, racing, and fighting games to create a unique boss attack experience.

2022.09.08
 
with Andrew Eiche
#273

Your nice hosts talk to Andrew Eiche, COO at Owlchemy Labs (Job Simulator, Vacation Simulator, Cosmonious High) about the state of VR in 2022, and where VR and VR development tools may be going in the coming years.

2022.08.11
 
with Nina Marotta
#269

Nina Marotta (and Kelso the cat) from High Moon Studios enters the clubhouse to talk about level and interaction design. She showers your nice hosts with bits of wisdom, such as:

"Games are ugly for 90% of their development."

2022.07.14
 
with Daniela Gamarra
#267

It's part three of our unintentional "Gamedev in..." series! Your nice hosts speak with Daniela Gamarra about making games in Peru.

2022.06.30
 
with Chris Totten
#264

It's a sequel to last week's episode! This week, your nice hosts speak with Kent State University animation and game design professor Chris Totten about formal game design education.

2022.06.09
 
with Truman Simpson
#263

In this episode Truman Simpson joins us to talk about teaching game development to young people, through Gameheads, an organization for which Truman is a long standing volunteer.

2022.06.03
 
with Anna-Lena Pontet and Luzia Hüttenmoser
#261

At GDC, your nice hosts met and spoke with this week's returning guests.

2022.05.19
 
with Mark Hamilton and Ellen Burns-Johnson
#260

It's a Nice Postmortem!

2022.05.12
 
with Hunter Bond and Mike Ducarme
#256

It's a Nice Postmortem! Hunter Bond and Mike Ducarme talk the making of Infernax—an old school adventure platformer with puzzle elements, unholy curses, and lots of old-school awesomeness.

2022.04.29
 
with August Brown
#255

What does your work week look like? Are you locked into a 9-to-5 the way that Dolly Parton described it, or are you free to set your own schedule? What about your team as a whole? 

2022.04.15
 
with Alina Matson
#252

This week we're joined by Alina Matson, developer of Fitment—a microworkout app designed with cozy gamers in mind.

2022.03.17
 
with Katrina Ostrander and Jon Kiehne
#247

Your nice hosts (Ellen, mainly) conduct a double-interview, with a consummate professional and a committed amateur, on the subject of game design though the lens of tabletop game mastering.

2021.12.10
 
with Sami Sati and Erick Sati
#242

This week the clubhouse is joined by our second favorite pair of game development brothers - Sami Sati and Erick Sati, developers of Astral Gunners.

2021.11.11