What makes a game system elegant? |
Leo Lesetre, Medium |
2023-10-11T19:35:53-0500
326
|
Elegance |
Game Design |
Expanding UX: Gameplay Loops |
Vitaly Starush, Medium |
2022-05-26T23:54:00-0500
262
|
Diagramming Gameplay Loops |
Game Design |
Patchworld from PatchXR brings you a novel way to create music with your Meta Quest Virtual Reality headset. |
Micah Blumberg, Medium |
2022-04-21T08:00:45-0500
258
|
GDC 2022 Special (Part 2) |
Events |
“I’m not fast enough to play fighting games” |
Patrick Miller, Medium |
2021-10-22T06:23:47-0500
239
|
Commitment |
Game Design |
3 approaches to storytelling in games |
Simon K Jones, Medium |
2021-06-19T00:05:50-0500
222
|
Storytelling |
Game Design, Narrative |
The Unique Storytelling Power of Video Games |
Anthony Jondreau, Medium |
2021-06-19T00:05:50-0500
222
|
Storytelling |
Game Design, Narrative |
UI Breakdown: Metroid Prime |
SYH, Medium |
2019-08-29T01:00:00-0500
145
|
User Interfaces |
Art, UI / UX |
How, why, when and how much to pay for indie game marketing? |
Tavrox, Medium |
2019-08-06T01:00:00-0500
142
|
Marketing 001 |
Marketing |
Best PR, Marketing & Community Talks / GDC 2019 |
Thomas Reisenegger, Medium |
2019-08-06T01:00:00-0500
142
|
Marketing 001 |
Marketing |
Where the Water Tastes Like Wine Postmortem |
Johnnemann Nordhagen, Medium |
2018-05-29T01:00:00-0500
88
|
The Gaming Press |
Gaming, IRL, Marketing |
Learning Fluency |
Sara Simon, Medium |
2018-03-15T01:00:00-0500
76
|
Game Programming |
Programming |
Impostor Syndrome Is Not Just a Confidence Problem |
Alicia Liu, Medium |
2017-11-21T00:00:00-0600
57
|
Imposter Syndrome (revisited) |
IRL |
Game Design: Splash Screen |
Jesse Freeman, Medium |
2017-08-30T01:00:00-0500
42
|
Main Menus and First Impressions |
UI / UX |
Getting started with Pug template engine |
António Regadas, Medium |
2017-08-22T01:00:00-0500
41
|
Coding Syles |
Programming |
Firewatch: games without violence can be just as good or even better! |
Florian Uhlemann, Medium |
2017-05-15T01:00:00-0500
25
|
Violence in Games |
Game Design |