- DLC and Expansions
- Genre in Games
This week, Stephen finally gets a theme song, Mark plays devil's advocate, and Martha gets dangerously close to a topic your nice hosts swore to never talk about on the show.
This week, Stephen finally gets a theme song, Mark plays devil's advocate, and Martha gets dangerously close to a topic your nice hosts swore to never talk about on the show.
Well, it finally happened. Dale LaCroix, (aka: "#1 Playtester," one-third of Evil Games Club, and Mark's wife) joins your nice hosts in the clubhouse to talk about playtesting!
This week, Martha has so much to talk about that she runs out of time, Stephen espouses the virtues of building your own gamedev tools, and Mark names the episode after a Star Trek thing because it's his birthday today so he gets to
"Nice Plays" are video episodes where your nice hosts play and talk about a game, and after 17 minutes, our egg timer goes off and we give our final thoughts.
"Nice Plays" are video episodes where your nice hosts play and talk about a game, and after 17 minutes, our egg timer goes off and we give our final thoughts.
It's a slightly experimental show this week, as we try to see what a two-topic episode looks like. Also, Martha defends her love of coleslaw, Stephen still doesn't really like VR, and Mark has almost completely lost his voice.
This week, your nice hosts are still relaxing in Mark's dining room for an episode that has it all: a disagreement about Bluetooth, some good ClawTalk™, and the shortest conversation ever had on the subject of tabs vs. spaces.
This week, the clubhouse is being occupied by Glitch's Summer 2017 Immersion Program cohort, so your nice hosts relocate to Mark's kitchen and talk over tea with the astoundingly insightful and utterly charming Holly Harrison, profession
It's Nice Games' Club take on the Let's Play! Introducing "Nice Plays," where the Nice Games Club gamedevs play nice games.
This week, Martha stops short of detailing the DNS protocol, Mark describes a completely different Star Trek VR thing which he made for the Minnesota Orchestra Hall, and Stephen explains how to lose like a real champ.
The clubhouse A/C broke, and it got so hot during the recording of this episode that your nice hosts started to get a little delirious.
In a previous episode, we mentioned that Mark's game, Metro Nexus, recently underwent a usability study, so for this episode, we brought in the Games User Researcher who conducted it, Hannah Murphy
Martha brags about her computer, Mark finds yet another excuse to talk about Star Trek, and Stephen is still holding out hope for a Smash Bros. announcement.
Mwa ha ha! For our first villainous episode, your evil hosts discuss what their deal is, do a deep dive into Quantic Foundry's Gamer Motivation Profile, and rail against Mario Kart battle mode. Enjoy! Or don't! We don't care!