Characterization in Pet Management Games |
Art, Game Design, Gaming |
Sarah Yu, Beth |
290
|
Characterization in Pet Management Games
|
n/a |
Character Dialogue |
Game Design, Production |
Felix Foster |
67
|
Character Dialogue
|
n/a |
Changing Your Mind |
Game Design |
Lane Davis |
29
|
"I am a Juice Journeyman!"
|
0:14:57 |
Case Study (Mutazione & Later Alligator) |
Game Design, Gaming |
Martha Megarry |
163
|
"Please cheat, I don't care."
|
0:39:26 |
Cameras |
Game Design, Programming |
Stephen McGregor |
286
|
"I realize you were making a more point thing?"
|
0:09:27 |
Calendar Math (Real Time in Games) |
Game Design, IRL |
Martha Megarry |
159
|
"Calendar math!"
|
0:43:23 |
Building Blocks of Design |
Art, Game Design, IRL, Tabletop, Tools |
Osama Dorias |
211
|
Building Blocks of Design
|
n/a |
Broken games |
Game Design |
Mark LaCroix |
276
|
"Always be the banker."
|
0:24:00 |
Bringing Other Media into Games |
Art, Game Design |
Stephen McGregor |
280
|
"Two bits of goop."
|
0:54:36 |
Bots! Bots! Bots! |
Game Design |
Mark LaCroix |
21
|
"Mutual butt-kicking."
|
0:19:44 |
Boss Battles |
Game Design |
Martha Megarry |
126
|
“Three-headed monster.”
|
0:35:12 |
Board Game Design |
Game Design, Tabletop |
David R. Megarry |
150
|
Board Game Design
|
n/a |
Asynchronous and Asymmetric Gameplay |
Game Design |
Mark LaCroix |
185
|
"Empty the bucket."
|
0:46:39 |
Adventurer, Please |
Game Design, Tabletop |
|
250
|
Game Dev London does Nice Games Jam
|
0:41:19 |
Actionable Gamification by Yu-kai Chou |
Game Design, Tools |
Ellen Burns-Johnson |
205
|
"Mindworm husbandry."
|
0:40:44 |
Achievements |
Game Design, Gaming |
Stephen McGregor |
72
|
"Idea! Idea! Idea! Idea!"
|
0:08:10 |
Accessibility |
Accessibility, Game Design |
Martha Megarry |
121
|
"I definitely thought of that ahead of time."
|
0:46:30 |
4X Games |
Game Design, Gaming |
Martha Megarry, Stephen McGregor |
205
|
"Mindworm husbandry."
|
0:05:08 |
"Bad" Game Design |
Game Design |
Stephen McGregor |
81
|
"A thousand monies."
|
0:02:48 |