It's a gamedev podcast!

 
The show where nice gamedevs Ellen Burns-Johnson, Mark LaCroix, and Stephen McGregor (with friends and guests) talk gaming and game development!

with Adam Davis

Can games be used for therapeutic purposes? Absolutely! In this episode we talk with Adam Davis, therapeutic Game Master, and a co-founder and executive director of Game to Grow, a 501(c)(3) nonprofit.

2021.12.30
 
"They wouldn't fully respawn." Fingeance Postmortem

Oh dang, Fingeance is out! In this episode, Stephen talks about finally releasing his long-in-development game that's been a big part of Nice Games Club history, too!

2021.12.23
 
Nicest of 2021
#246

It's that season—there's snow on the ground, and it's time for the annual "year in review" episode.

2021.12.17
 
with Katrina Ostrander and Jon Kiehne
#247

Your nice hosts (Ellen, mainly) conduct a double-interview, with a consummate professional and a committed amateur, on the subject of game design though the lens of tabletop game mastering.

2021.12.10
 
  • Player Count
  • Hidden Information
#245

Three nice hosts, plus two topics, plus three meta topics equals a good time! Listen to Stephen's secret to popcorn success, Mark bringing up the Observer effect multiple times and Ellen's branding plans for her latest game.

2021.12.03
 
  • Learning to Use Tools
  • Co-Op Games
#244

As the podcast approaches its fifth anniversary, your hosts get a little (more) frivolous.

2021.11.25
 
  • Power-ups
  • Franchises
#243

This week, your nice hosts discuss Star Trek, Star Trek, and Ghostbusters. Plus, Mark talks something out of existence, and Ellen is not even gonna not disagree with Stephen.

2021.11.18
 
with Sami Sati and Erick Sati
#242

This week the clubhouse is joined by our second favorite pair of game development brothers - Sami Sati and Erick Sati, developers of Astral Gunners.

2021.11.11
 
  • Debugging
  • Silent Protagonists
#241

Mark goes over the theory and practice of debugging (in Unity, at least). Ellen gets the gist of it. Stephen considers when a game can benefit from having a silent protagonist, or at least a main character that doesn't say anything.

2021.11.05
 
Nice Thinking
#240

It's Stephen's turn at Nice Thinking, our new episode format where we brainstorm around a single concept someone brings into the clubhouse. Get ready for your first contact with the Sledgehammer Bride!

2021.10.28
 
  • Relaxing Games
  • Commitment
#239

This week's episode has things getting a little crepuscular in the clubhouse! Mark possibly flubs the intro (jury is still out on this!), Stephen has prepared two rants and Ellen requests all of our best silly noises.

2021.10.22
 
  • Deluxe Editions
  • Illusions of Choice
#238

Your nice hosts recorded this episode on an especially-timely Tuesday evening. It turns out that recording on an "off" day does goofy things to a podcaster's brain. Can you improve upon the game of "rock, paper, scissors"?

2021.10.15
 
  • Prototypes
  • Game Shows
#237

In this episode Ellen points out the wisdom of Stephen and Mark makes up excuses to talk about his new favourite T.V. programme (and it's not even a Star Trek show!).

2021.10.09
 
  • Frustration
  • Meetings
#236

This week, it's the inaugural episode recorded from the brand new clubhouse inside the office of Noble Robot, the gamedev co-working space that Mark just opened up in northeast Minneapolis!

2021.10.01
 
  • Learning a Game Engine
  • Guns
#234

On this week's episode, your nice hosts explore two completely separate but fully compelling topics!

2021.09.24