Stephen Business is back! And he’s attempting to make a meme into a reality. The clubhouse attempts to answer these (and other) questions:
It's a gamedev podcast!
- microStudio
- Min-Maxing
It is a joyous day for pancake lovers everywhere, and a joyous week in the Clubhouse for Lydia who successfully made a thing using code! WOW! She shares her experience learning how to make buttons (and everything else) in microStudio.
Returning "favorite" Laura Onderwater re-enters the clubhouse to talk about task tracking, naming conventions, and paper trails of various kinds in an engaging discussion on concept art workflows.
As promised, the three Korths, Andy, Beth and Gabe, join us in the clubhouse for our hundred and two or so episode tradition! The clubhouse was too crowded to fit Mark in, but having five hosts makes up for it.
As is tradition, a couple of episodes after a hundredth we invite one or more of our pals the Korths into the clubhouse.
It's a big one for your nice hosts... and your newest nice host wants to know more. Lydia takes Mark and Stephen though the history of the program, in three acts.
- Composting
- Overdesigning
Ellen's back for a serendipitously in-sync pair of metacognition-rich roundtable topics.
- QA Workflows
- Designing Discovery
Your nice host return to the complex and sometimes underappreciated world of quality assurance in the game dev space, and also explore discovery as a design focus.
We welcome Freya Holmér back into the clubhouse to talk about 3D game development for independent game developers.
This week, your Nice Hosts have a new prompt from a new source. Lydia's husband, Ian, draws from a rainy source of inspiration and the Hosts are all-in.
- Save Systems
- Keeping Secrets
Your nice hosts talk about saving both your position in a game and saving your secrets from being spread around.
- Emotional Effects of Music
- A New Foe Has Appeared!
Mark rushes through the introduction to talk about his two rush projects, one of which, Blippo+, was announced on Sunday during the PC Gaming Show!
This week in the club house Adrian Sandoval describes how video games are speed running art history. Your nice hosts have their minds blown many times and Steven discovers he might actually like history!?
- What Happened With Future Club
- Design Surface Area
Your nice hosts all secured a Switch 2 pre-order... from a certain point of view. Then, Stephen examines the body, Mark attempts a vocabulary, and Lydia has recommendations.