- Composting
- Overdesigning
Ellen's back for a serendipitously in-sync pair of metacognition-rich roundtable topics.
Ellen's back for a serendipitously in-sync pair of metacognition-rich roundtable topics.
Your nice host return to the complex and sometimes underappreciated world of quality assurance in the game dev space, and also explore discovery as a design focus.
We welcome Freya Holmér back into the clubhouse to talk about 3D game development for independent game developers.
This week, your Nice Hosts have a new prompt from a new source. Lydia's husband, Ian, draws from a rainy source of inspiration and the Hosts are all-in.
Your nice hosts talk about saving both your position in a game and saving your secrets from being spread around.
Mark rushes through the introduction to talk about his two rush projects, one of which, Blippo+, was announced on Sunday during the PC Gaming Show!
This week in the club house Adrian Sandoval describes how video games are speed running art history. Your nice hosts have their minds blown many times and Steven discovers he might actually like history!?
Your nice hosts all secured a Switch 2 pre-order... from a certain point of view. Then, Stephen examines the body, Mark attempts a vocabulary, and Lydia has recommendations.
The clubhouse welcomes Ashley Phipps, producer for the game Clock Out at 2, to discuss the topic of mental health and discrimination.
In this episode the club house talks about the games that they have been playing. Mark attempts to define the terms good friction and bad friction, declares his distaste of rouge-likes, and talks about friction in his current projects.
Your nice hosts get a crash course on video game IP law from lawyer and MinnMax cohort, Haley MacLeon.
A new Nintendo is on the way, and your nice hosts talk about both it and the world it's being born into.
Your nice hosts settle their differences in opinions when it comes to food to serve up a fresh game design document in a new Nice Games Jam episode.