- Code Libraries
- Game Overs
This week, your nice hosts talk about code that isn't yours and ask about the natural conclusion of the narrative. Mark is handy, Ellen kinda wants to add a note, and Stephen is grounded.
This week, your nice hosts talk about code that isn't yours and ask about the natural conclusion of the narrative. Mark is handy, Ellen kinda wants to add a note, and Stephen is grounded.
This episode recounts each guests' recent project - Stephen is developing a new spirit for Spirit Island, Ellen is getting into music, and Mark talks at length about his car.
In the episode, Mark, Ellen, and Stephen talk local events, including (don’t worry everyone’s fine) a fire in the clubhouse’s building, construction, and the games they are playing, so if you are just here for the topics, go ahead and sk
In this more games-adjacent episode, Mark recounts his experiences at the South by Southwest conference this year!
It's our first roundtable of the year! And did you know that Minneapolis is "partnered up" with Saint Paul? Stephen's not sure what either of these topics have to do with game development, but don't worry—we get there.
Your nice hosts start this episode with some personal updates, and (spoiler) it does not "go quick" as planned, then take on two really fascinating production topics.
In this week's episode, Mark teaches us to cast polymorph, a 4th level transmutation spell. Just kidding! But Mark does put his high INT score to work helping us understand polymorphism, a useful feature of object-oriented programming.
In this episode, the team gets back to all the regular reasons to complain about Unity. Stephen makes a pun, and Ellen searches for elegance through the power of internet research.
Mark is back from Toronto, and guest host Holly Harrison is back in the clubhouse! Holly completes a topic, Stephen likes that part, and Ellen reads half a book.
This week, Stephen and Ellen catch up with Mark about his (and Dale's) trip to GenCon. There is a happy minor Glom update, and then it's down to business. What's grind? What purpose does it serve, and what are the mechanics of it?
After a fairly self-indulgent meta, your nice hosts eventually get into the nitty-gritty of both Player Motivation and Copying Others. Listen after the outro to hear a plethora of fun horse names!
In this week's roundtable, Ellen needs help with ALL the things. Stephen and Mark offer advice on where to find people who can help, and discuss some of the hidden challenges of expanding one's team.
Your nice hosts return to form with a roundtable recorded together for the first time in a while!
Your nice hosts recorded separately again this week, as Mark has been isolating at home. Stephen rants about examines fall damage mechanics in Legend of Zelda: Breath of the Wild and other games.