Roundtable

  • Composting
  • Overdesigning
#399

Ellen's back for a serendipitously in-sync pair of metacognition-rich roundtable topics.

2025.07.24
 
  • QA Workflows
  • Designing Discovery
#397

Your nice host return to the complex and sometimes underappreciated world of quality assurance in the game dev space, and also explore discovery as a design focus.

2025.07.10
 
  • Save Systems
  • Keeping Secrets
#394

Your nice hosts talk about saving both your position in a game and saving your secrets from being spread around.

2025.06.19
 
  • Emotional Effects of Music
  • A New Foe Has Appeared!
#393

Mark rushes through the introduction to talk about his two rush projects, one of which, Blippo+, was announced on Sunday during the PC Gaming Show!

2025.06.12
 
  • What Happened With Future Club
  • Design Surface Area
#391

Your nice hosts all secured a Switch 2 pre-order... from a certain point of view. Then, Stephen examines the body, Mark attempts a vocabulary, and Lydia has recommendations.

2025.05.29
 
  • Friction by Design
  • Diversity in Scoring
#389

In this episode the club house talks about the games that they have been playing. Mark attempts to define the terms good friction and bad friction, declares his distaste of rouge-likes, and talks about friction in his current projects.

2025.05.15
 
  • Let's Plays
  • Responsive Game Design
#387

A new Nintendo is on the way, and your nice hosts talk about both it and the world it's being born into.

2025.05.01
 
  • The art of Saying No
  • Tiny Interactions
#385

Mark is still out sick, so Dale takes his place in the clubhouse and brings a topic!

2025.04.17
 
  • Begging for Money
  • Quality of Life
#383

Beth leads Mark and Stephen through a therapy session. Stephen talks Kickstarter, Mark talks Patreon, and everyone agrees Beth's game Verdant Skies is great. 

2025.04.03
 
  • Incremental Learning
  • Making Science Fiction Worlds
#379

Lydia joins the clubhouse for her first regular episode as a host (it's calendar math)! The clubhouse discusses the release of Civilization VII and how it is taking up all of Stephen's time.

2025.03.20
 
  • Runtime Asset Management
  • Double Jump vs. Dash
#370

This week, your nice hosts talk a little bit about our civic duty before getting into two very on-brand topics. Make a plan to vote on (or before!) November 5th.

2024.10.24
 
  • Communicating Difficulty
  • Remixed Play Modes
#368

This week, Ellen kicks things off with a chat about how games tell players, “This might be tough!” and how to make that fun and fair. Stephen and Mark jump in with their takes on what makes difficulty settings shine.

2024.10.11
 
  • Scoring 101
  • Turning off the Gamedev Brain
#367

This week, learn about what Ellen was like as a student. Stephen wonders if he’s made a huge mistake, Ellen does some work research, and Mark insists that there is no such thing as magic.

2024.10.03
 
  • Audio Middleware
  • Psychic Distance
#365

There are now episodes of Nice Games Club for each new day of the year! When you get to the last day of that year, you'll hear about Audio Middleware and Psychic Distance from us in the clubhouse.

2024.09.19
 
  • Instructions
  • Cynicism
#362

It's a nice sleepover as this (and next) week's episode is recorded from Ellen's basement in Duluth. Mark has an angle, Ellen shares her topic, and Stephen manages.

2024.08.29