- Lydia is an Artist
- Platforms and Ecosystems
Part 3 of what your nice hosts are calling "Giving Lydia Therapy," we get into Lydia's thoughts on calling herself an artist and what it may mean to think of yourself in this way.
Part 3 of what your nice hosts are calling "Giving Lydia Therapy," we get into Lydia's thoughts on calling herself an artist and what it may mean to think of yourself in this way.
Lots of thinking about thinking in this episode as the Nice Hosts attempt to define some core concepts to gameplay. What even is a game? Interactivity? Play? A failstate?!
This week features a timeless topic followed by a timely one, both of them pretty important. Lydia prepares for Chicago, Mark shares his slides, and Stephen gonna chill.
Sam! returns to the clubhouse to help your nice hosts decide that Lakitu is no longer a savoir that comes down from the clouds, but since he has a job as a referee, should therefore be wearing a little ref shirt.
Joanna May returns to the clubhouse as a guest host! Your four nice hosts chat Tetris, knitting, and CSS, but also have a pair of actual topics to discuss...
In this episode, Mark and Stephen talk about what they are excited about. Lydia deals with a existential crisis about keeping too much stuff.
It is a joyous day for pancake lovers everywhere, and a joyous week in the Clubhouse for Lydia who successfully made a thing using code! WOW! She shares her experience learning how to make buttons (and everything else) in microStudio.
Ellen's back for a serendipitously in-sync pair of metacognition-rich roundtable topics.
Your nice host return to the complex and sometimes underappreciated world of quality assurance in the game dev space, and also explore discovery as a design focus.
Your nice hosts talk about saving both your position in a game and saving your secrets from being spread around.
Mark rushes through the introduction to talk about his two rush projects, one of which, Blippo+, was announced on Sunday during the PC Gaming Show!
Your nice hosts all secured a Switch 2 pre-order... from a certain point of view. Then, Stephen examines the body, Mark attempts a vocabulary, and Lydia has recommendations.
In this episode the club house talks about the games that they have been playing. Mark attempts to define the terms good friction and bad friction, declares his distaste of rouge-likes, and talks about friction in his current projects.
A new Nintendo is on the way, and your nice hosts talk about both it and the world it's being born into.