Evil Games Club pits the Nice Games Club’s evil counterparts against their own content! Listen as they discuss what Nice Games Club is doing wrong.
Episodes:
- Pre-production
- Idle Games
Your nice hosts start off strong with an excellently performed intro, and it just gets better from there!
Your nice hosts invite Zachtronics founder Zach Barth to discuss the closing of the studio and the logistics of moving on from that.
This year, Ellen thought a lot about cheating in games. So your nice hosts kept doing episodes about it. Three in total over this last summer.
The clubhouse continues the annual tradition of reviewing the past year. But first they need to talk about Doctor Who and new Minnesota state flag.
Will went to school for illustration. After many plot twists—including a bike accident, leading a team of animators, and climbing mountains in Alaska—he ended up working in games.
This week, the clubhouse becomes the birdhouse; we're talking pigeons! Dale created a prompt inspired by Ellen's activities as a child and she bombards your nice hosts with a TON of pigeon facts! We somehow designed a game out of it!
- Debug Functionality
- Polish
Your nice hosts start this episode with some personal updates, and (spoiler) it does not "go quick" as planned, then take on two really fascinating production topics.
In this episode the brothers Rob and John Donkin of BadViking join the hosts in the clubhouse for a frank discussion on goals and expectations, scoping, and setting milestone timelines, and making feedback useful.
Ellen spoke with this week's guest, Filament Games' chief partnerships officer Jennifer Javornik, at the 2023 Serious Play Conference in Toronto, Canada about game-based learning, but also about commercializing serious games, growing the
Earlier this autumn, Ellen visited Toronto to attend the Serious Play Conference. It's an event for people who design, develop, and study so-called "serious games" — that is, games used for education, training, therapy, and more.
We welcome Trenton Greyoak into the clubhouse to talk about the vast topic of megagames! Trenton provides a huge amount of insight into the development and play of these games in this slightly more mega-sized than normal episode.
- Polymorphism
- Save Scumming
In this week's episode, Mark teaches us to cast polymorph, a 4th level transmutation spell. Just kidding! But Mark does put his high INT score to work helping us understand polymorphism, a useful feature of object-oriented programming.
Nice Games Club continues to celebrate the Spooky Season with the second-ever “Nice Games Panel”. Our panelists include creators known for their work on horror games: James Pratt, TorpalDork, and Max Kunze.
- Composition over Inheritance
- Elegance
In this episode, the team gets back to all the regular reasons to complain about Unity. Stephen makes a pun, and Ellen searches for elegance through the power of internet research.
It's the first-ever "Nice Games Panel," in which we invite multiple guests on the show to discuss something interesting!