Evil Games Club pits the Nice Games Club’s evil counterparts against their own content! Listen as they discuss what Nice Games Club is doing wrong.
Episodes:
After Mark's time with COVID, the first day he was free to go outside, the area was covered with the smoke of distant wildfires. Another bout of smoke has rolled in to the Twin Cities just in time for the release of this episode.
- Lessons from Tears of the Kingdom
- Fall Damage
Your nice hosts recorded separately again this week, as Mark has been isolating at home. Stephen rants about examines fall damage mechanics in Legend of Zelda: Breath of the Wild and other games.
Max Kunze, Nice Games Club Guest Booker, takes over for Mark while he's still sick this week on another Nice Games Jam!
On this episode, we talk with two of Ellen's coworkers and the Games Agency, Jamaal Sawyer-Dymski & Greg Borreson.
- Stephen's "Rule of Threes"
- The Psychology of Animation
In this episode, Stephen points out the number three! It’s everywhere! Also, what is it about animation that captures our minds and imaginations so effectively? Your hosts explore the topic and share some ideas.
This week, your nice hosts clop along sprawling acres of horse games and horses in games.
- Endings
- Lusory Attitude
Your nice hosts explore the finality and the lusory this week with these two topics. In the process, Stephen struggles with a simple concept, Mark gets to 82% completion and Ellen figures out a way to blow up a transition.
- CSS
- Skill Trees
Ellen and Stephen get spooked discussing small and/or novel horror games and experiences with Online Simulator developer Rosalie Vile.
Your nice hosts welcome Andrew Kenady, also know as Nintendrew on YouTube, to the show this week! He brings a postmortem about his recently released action platformer C.A.R.L.
- Secrets & Easter Eggs
- Player Trust
In this episode, Mark makes up a reason to take a road trip, Ellen outwits everyone, and Stephen was also there.