- GlitchCon 2017 Debrief
- Game Design Primer
- Multitasking in Game Development
In this roundtable episode, your nice hosts settle back into the clubhouse, still exhausted a few days after the excitement of GlitchCon 2017.
In this roundtable episode, your nice hosts settle back into the clubhouse, still exhausted a few days after the excitement of GlitchCon 2017.
This week's roundtable episode features a (mostly) silent co-host: Ikaros the official Glitch HQ office doge!
This week's roundtable provides practical knowledge on three of today's most important life topics: Starting a business, being a good competitor, and playing Nintendo.
This week's roundtable episode has it all: Confusion, technobabble, randomness... and shoot, a whole lot more besides!
In this super-sized episode, your nice hosts get into the gritty details of game design with a trio of terrific topics. Martha lays out the concept for her next game, Stephen complains about Smash Bros.
A day late but worth the wait! In this high signal-to-noise roundtable episode, each member of the club picks a topic that they are particularly passionate about:
Our 10th(!!!) episode has your nice hosts teetering on the edge of not-so-niceness as they each describe something they just don't get (or don't quite like) in gaming, and hope the other two can bring them around.
Some firsts in this episode: Our first iTunes review (thanks, Abdiwak!), our first episode of interconnected topics, and our first big ideological disagreement (ooo, drama!).
Our post-Xmas episode features "happiness, all over the place," multiple instances of the word "chill," and is covered with Mark's since-Thanksgiving sniffles.