Evil Games Club pits the Nice Games Club’s evil counterparts against their own content! Listen as they discuss what Nice Games Club is doing wrong.
Episodes:
- Optimization
- Pokémon
In this week's episode, Mark tackles optimization and Martha attempts to Catch 'em all.
- Game Dev as a Day Job
- Unions
This week on Nice Games Club we talk all about the labor of love that is making games for a living: how it can be great, how it can be not-so-great and how it could get better.
Freya Holmér, co-founder of Neat Corporation (makers of VR stealth game Budget Cuts) and creator of Shader Forge, joins the clubhouse remotely from Sweden, while your nice hosts join Freya on her regular gamedev Twitch
On this week’s episode, your nice hosts talk with local artist/developer and VR Creative at Pixel Farm, Krista McCullough, about VR workflows and a lot more!
- 90s Consoles
- Video Game Soundtracks
This week your Nice Hosts turn the Club House into a time machine to discuss 90s consoles and listen to some wicked video game soundtracks.
This week’s episode is another edition of Code Comment, where your nice hosts look at the project, code, assets, and design of an indie game to see how it’s made.
- Space Exploration games
- Gaming Habits
This week, Stephen promises he can stop whenever he wants, Martha gets there eventually, and Mark earns 100%.
This week on Nice Games Club we are trying out a new type of episode: Nice Games Jam! We get a topic from Martha’s boyfriend Dylan and then attempt to create a playable game by the end of the episode.
- Hub Worlds and Safe Houses
- Environmental Storytelling
This week on the program, Mark starts playing Spider-Man, Stephen ignores your narrative, and Martha is very smart.
- Modding
- Self-publishing Must-haves
This week on Nice Games Club your nice hosts talk all about Modding and Self-Publishing Must-Haves. Stephen explains different viewpoints on mod-ownership, Martha goes fishing on easier mode and Mark makes too many gifs.
This week, we look at Verdant Skies, the sci-fi life-simluation game from Howling Moon Software, available now on Steam,
- Pitching to Consoles
- Turn-Based RPGs
This week, Mark doesn’t respect your secrets (but will keep them), Martha tells us where D&D really comes from, and Stephen reveals that he will play a Kirby RPG if someone makes one for him.
This week’s episode is another edition of Code Comment, where your nice hosts look at the project, code, assets, and design of an indie game in development to see how it’s made.
- Developing Ideas
- Game Dev Success
This week, a listener gives Martha a great topic, Mark establishes a Do-ocracy, and Stephen has trouble with transitions.