Evil Games Club pits the Nice Games Club’s evil counterparts against their own content! Listen as they discuss what Nice Games Club is doing wrong.
Episodes:
This week on Nice Games Club we interview VR Developer Andrew Fladeboe about his dream-like VR experience/thesis project Oneirogen!
- Level Design
- HUDs
This week on Nice Games Club your nice hosts discuss the good, the bad and the ugly of Level Design and Heads Up Displays. Mark has opinions about Sonic, Stephen picks his hill to die on and Martha brings in a pinch hitter.
This week’s episode is another edition of Code Comment, where your nice hosts look at the project, code, assets, and design of an indie game in development to see how it’s made.
- Language of Games
- Sequels
This week, Martha admits to piracy, Stephen tells Nintendo to just stop making GameCube controllers already, and Mark tells his favorite video game story which is about buttons because Mark is boring.
The clubhouse welcomes back Lane Davis and new guest Gloria Kim to discuss developing and releasing a visual novel in 2018.
- Roguelikes
- Crowdfunding
This week, your nice hosts cover the topics of Rogue-likes and Crowdfunding while sneaking in a third topic about E3.
This week’s episode is another edition of Code Comment, where your nice hosts look at the project, code, assets, and design of an indie game in development to see how it’s made.
- Code Libraries
- Tutorials
This week on Nice Games Club your nice hosts discuss Code Libraries, Tutorials and all the juicy pre-E3 news that was available at the time of this recording. Stephen debates the merits of show vs.
- Media Relations
- Star Trek Games
Stephen is still in missing in Chicagoland, so we once again retained the services of guest co-host Holly Harrison for an episode featuring two topics that could not be more completely unrelated to each other.
For an episode 18 months in the making, Ben Hanson, video producer for Game Informer and host of the excellent gaming podcast The Game Informer Show, finally enters the clubhouse f
This week's episode is another edition of Code Comment, where your nice hosts look at the project, code, assets, and design of an indie game in development to see how it's made.
- Platformers
- Player Agency
This week, your nice hosts take a moment to celebrate Glitch's 8th birthday! Also: Martha doesn't like jumps, Stephen talks in a British(?) accent, and Mark calls Mega Man ugly.
This week we interview Aubrey Jane Scott, game developer for Monster Games, and discuss game development workflows. We go in-depth about keeping on task and making sure you're able to complete your projects.
- Making a Demo
- Physical Games
This week your nice hosts discuss making game demos and physical games! Martha is nostalgic, Mark eats some marshmallows and Stephen can't remember his childhood. Oh, and Mortho likes sports. But you probably already knew that.
This week, your nice hosts have put together a new video format for the show, called Code Comment, where we take apart a game from our gamedev community, looking at the project, code, assets, and design to see how it's made.