Evil Games Club

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Evil Games Club pits the Nice Games Club’s evil counterparts against their own content! Listen as they discuss what Nice Games Club is doing wrong.

Episodes:

with Beth Korth
#132

This week we have Beth Korth of Howling Moon Software back to talk about Narrative Design and her process for designing and writing Verdant Skies!

2019.05.28
 
  • Game Length
  • Saving and Loading Systems
#131

This week in the clubhouse, Stephen breaks the ice, Martha dreams of writing passwords, and Mark makes a Jurassic Park reference (@ us if you recognize it!).

2019.05.21
 
  • Scoring Systems
  • Lives and Continues
#130

This week on Nice Games Club we rack up a ridiculous number of points while discussing scoring systems, lives and continues! We debate whether these systems are relics from the arcade past or are still relevant game mechanics.

2019.05.13
 
Nice Games Jam
#128

This week on the program is another Nice Games Jam, where we are given a prompt from Martha’s boyfriend (and Evil Games Club co-host) Dylan, which we have to use to create a playable game prototype by the end of the episode.

2019.04.30
 
  • Resource Management in Games
  • Boss Battles
#126

This week on Nice Games Club we talk all about Resource Management in Games and Boss Battles! Join us as we discuss mana, cooldowns, super meters and how to make boss battles unique but not frustrating.

2019.04.16
 
  • Team Building
  • Game Identities
#123

Mark and Dale are at GDC so Ellen Burns-Johnson joins us to talk all about Team Building and Game Identities! Join us for this chill evening recording session and discuss the more existential side of game development.

2019.04.02
 
GDC 2019 Special
#124

Mark (and special guest Dale!) got back from GDC on a red-eye flight, took a quick nap, then immediately joined Martha and Stephen in the clubhouse to recap the year's largest gathering of game creators.

2019.03.26
 
  • Localization Systems
  • Accessibility
#121

In this episode your Nice Hosts talk all about two important aspects of game design that can help more people play your games- Localization Systems and Accessibility!

2019.03.20
 
with August Brown
#120

This week, August Brown (senior producer for Kongregate Publishing) enters the clubhouse to reveal the secrets of successful developer/publisher relationships!

2019.03.12
 
  • Fanbases
  • Game Design Balance
#119

Your nice hosts are big fans of video games, video game makers, and podcasts.

2019.03.05
 
  • Audio Basics
  • Representation in Games
#118

In this episode, your nice hosts make sure you know that Treasure Stack, the game Stephen "is paid to work on," is coming out Friday, March 1st!

2019.02.26