Evil Games Club

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Evil Games Club pits the Nice Games Club’s evil counterparts against their own content! Listen as they discuss what Nice Games Club is doing wrong.

Episodes:

  • Prototyping
  • Design Pillars
#187

This week, Mark hires quack calendar scientists, Ellen proposes a glossary, and everyone contradicts Stephen... including Stephen.

2020.08.11
 
with Alanna Linayre
#186

Your nice hosts are joined by nice guest Alanna Linayre, founder of the indie studio Team Toadhouse. Alanna (rhymes with "banana") guides the gaming world towards healthier work practices and personal habits.

2020.08.06
 
  • Burnout
  • Asynchronous and Asymmetric Gameplay
#185

Your nice hosts are tired, then get energized. Stephen is thinking about it, Mark brought a few unlikely examples, and Ellen is also thinking about it.

2020.07.28
 
with Christine Marten
#184

What does it mean to manage a community of players? How do you do it well?

2020.07.24
 
with Charles McGregor
#183

It's another week of brotherly love/war as Stephen's bro Charles McGregor re-enters the clubhouse to talk about his experience designing and building the level editor for his game HyperDot.

2020.07.14
 
  • Serious Play Conference 2020
  • Working with Family
#182

Guest host Charles McGregor starts the episode by getting REVENGE. The group talks a bit about the state of the growing "serious games" industry and what it's like to work alongside family members.

2020.07.10
 
Nice Games Jam
#180

No, your nice hosts aren't pitching an adaptation of the 1974 film of the same name, but returning guest host Sarah Seember Huisken counts it as an inspiration for the solo-play tabletop RPG we workshopped in this episode. Immerse y

2020.06.30
 
  • NDAs
  • Replayability
#181

Storyboard artist Sarah Huisken joins the club this week to talk about NDAs (non-disclosure agreements) and the factors that make games as deliciously "replayable" as Mass Effect 2.

2020.06.26
 
Nice Games Jam
#179

Two architects of wildly different philosophies share an office space and compete to influence the design of their client's latest project. It's an excellent sitcom premise, but it's also the subject of our latest Nice Games Jam!

2020.06.16
 
  • Animation
  • Establishing a Sense of Place
#178

In this extra big, beefy, and somewhat late episode, your nice hosts talk about recent events and share some personal thoughts on anti-black racism, police violence, and white privilege.

2020.06.12
 
  • Leadership
  • Pricing
#177

This week on the program, Ellen sings along, Mark sings praise, and Stephen sings the gospel of Stephenism.

2020.06.04
 
with Ryan Sumo
#176

Your nice hosts interview Ryan Sumo, Art Director and CEO of Squeaky Wheel Studio, an independent developer and publisher based in the Philippines.

2020.05.26
 
  • Fun in Games
  • Porting Your Game
#175

Your nice hosts talk big picture and get deep into the weeds this week. Mark runs Flash at 60fps on the Switch, Ellen makes a Star Trek reference, and Stephen wants more games that aren't fun.

2020.05.19
 
  • Economies
  • Ergonomics
#173

Mark gets back to Metro Nexus, Stephen explores the strange land where in-game and real-world economics overlap, and Ellen makes sure we have good posture.

2020.05.13
 
with Sébastien Deguy and Jérémie Noguer
#174

Mark interviews Sébastien Deguy and Jérémie Noguer, the Vice President and Principal Product Manager of 3D & Immersive at Adobe, about developing Substance, the leading suite of tools for 3D texturing and material creation.

2020.05.05