Your Internal Battery |
Gaming, IRL |
Ellen Burns-Johnson |
209
|
"Go pound a Monster."
|
0:24:56 |
Your Game’s Website |
Marketing |
Martha Megarry |
37
|
"Ugly and hard to use."
|
0:08:13 |
XOXO Festival |
Events |
Martha Megarry |
148
|
"Intentionally random."
|
0:19:53 |
Writing for Games |
Narrative |
Martha Megarry |
115
|
"Steal this episode."
|
0:15:15 |
Writing for Games |
IRL, Narrative |
Anna C Webster |
315
|
Writing for Games
|
n/a |
Writing for Games |
Game Design, Narrative |
Adia Alderson |
160
|
Evil Games Club 4!
|
0:10:00 |
Worldbuilding |
Game Design, Narrative |
Mark LaCroix |
201
|
"Not like Beauty and the Beast."
|
57:08 |
World Building in Platformers |
Narrative |
Mark LaCroix |
158
|
"Space ferrets lift off!" Widget Satchel Special
|
0:40:38 |
Working with Family |
IRL |
Stephen McGregor |
182
|
"I will not threaten you with a noogie."
|
0:42:09 |
Working on a Bigger Team |
Production |
Julia Keren-Detar |
322
|
Working on a Bigger Team
|
n/a |
Working From Home |
IRL |
Stephen McGregor |
169
|
"The new normal."
|
0:09:00 |
Working From Home |
IRL |
Dale LaCroix |
189
|
Evil Games Club 5!
|
0:04:47 |
Workflows |
IRL, Production |
Aubrey Jane Scott |
85
|
Workflows
|
n/a |
Work/Life Balance |
IRL |
Stephen McGregor |
12
|
"Can I tweet about this?"
|
0:18:22 |
Work/Life Balance |
IRL |
Stephen McGregor |
151
|
"I don't always want to do that."
|
0:49:10 |
Work Weeks |
Production |
August Brown |
255
|
Work Weeks
|
n/a |
Work Spaces |
IRL, Tools |
Stephen McGregor |
76
|
"Smart lazy."
|
0:52:06 |
Win Conditions |
Game Design |
Stephen McGregor |
53
|
"Boo!"
|
0:31:07 |
Wikis and Guides |
Gaming |
Ellen Burns-Johnson |
251
|
“Done enough.”
|
0:46:47 |
Where Should We Begin? A Game of Stories |
Physical Games |
Ellen Burns-Johnson |
288
|
"Time is just a search bar away."
|
0:08:49 |
What We're Working On (in 2021) |
Nicest |
Mark LaCroix, Stephen McGregor, Ellen Burns-Johnson |
206
|
Nicest of 2020
|
1:12:17 |
What We Did On Our Winter Break (2023) |
IRL, Meta |
|
337
|
"The Roboston Sessions"
|
n/a |
What We Did On Our Winter Break (2022) |
IRL, Meta |
Mark LaCroix, Stephen McGregor, Ellen Burns-Johnson |
292
|
"Leveling out the table."
|
n/a |
What We Did On Our Winter Break (2022) |
IRL, Meta |
Mark LaCroix, Stephen McGregor, Ellen Burns-Johnson |
248
|
"Additional things and stuff."
|
n/a |
What We Did On Our Winter Break (2021) |
Game Design, IRL, Meta |
Mark LaCroix, Stephen McGregor, Dale LaCroix, Ellen Burns-Johnson |
207
|
"It’s March tomorrow."
|
n/a |
What We Did On Our Winter Break (2020) |
IRL, Meta |
|
162
|
"We are making progress toward that, then."
|
n/a |
What We Did On Our Winter Break (2019) |
IRL, Meta |
|
114
|
What We Did On Our Winter Break
|
n/a |
Westworld as a Video Game |
Misc. |
Mark LaCroix |
3
|
"It's against the law to stop."
|
0:02:00 |
Watching Games |
Gaming, IRL |
Mark LaCroix |
10
|
"Try it once."
|
0:01:28 |
Wandering into Game Development |
IRL |
Jamaal Sawyer-Dymski, Greg Borreson |
305
|
Wandering into Game Development
|
n/a |
VR Workflows |
Production, VR / AR / XR |
Krista McCullough |
109
|
VR Workflows
|
n/a |
VR in 2022 and its Future |
VR / AR / XR |
Andrew Eiche |
273
|
The State of VR in 2022
|
n/a |
VR Development (revisited) |
VR / AR / XR |
Martha Megarry |
57
|
"This misinformation vortex." One year of Nice Games Club!
|
0:24:50 |
VR Development |
VR / AR / XR |
Martha Megarry |
1
|
"We in this."
|
0:55:57 |
Visual Worldbuilding |
Art |
Laura Onderwater |
340
|
Visual Worldbuilding
|
n/a |
Visual Novels |
Game Design, Marketing, Narrative |
Gloria Kim, Lane Davis |
93
|
Visual Novels
|
n/a |
Visual Composition |
Art, Game Design, UI / UX |
Mark LaCroix |
294
|
"Layers and layers of hair."
|
0:17:12 |
Visual Coding |
Programming, Tools |
Alina Matson |
252
|
Visual Coding
|
n/a |
Virtual Reality |
VR / AR / XR |
Andrew Fladeboe |
97
|
Virtual Reality
|
n/a |
Violence in Games |
Game Design |
Dev Jana |
25
|
Violence in Games
|
n/a |
Video Game Soundtracks |
Audio |
Stephen McGregor |
108
|
"All that and a bag of chips."
|
0:38:30 |
Video Game Nostalgia |
Gaming |
Dylan Skerbitz |
160
|
Evil Games Club 4!
|
1:01:15 |
Video Game Juice |
Game Design |
Lane Davis |
29
|
"I am a Juice Journeyman!"
|
0:35:18 |
Video Game Immersion |
Gaming |
Stephen McGregor |
42
|
"You can see the cabbage in it."
|
0:05:54 |
Video Game Events |
Events |
Martha Megarry |
127
|
“When two colors of paint really love each other…”
|
0:09:21 |
Version Control |
Production, Tools |
Martha Megarry |
26
|
"The Stevechievement."
|
0:03:58 |
Verisimilitude |
Art, Game Design |
Ellen Burns-Johnson |
278
|
"Insert interesting car here."
|
0:05:23 |
User Interfaces |
Game Design |
Mark LaCroix |
19
|
"Pick up all the things."
|
0:42:26 |
User Interfaces |
Art, UI / UX |
Jajeev Nithiananda |
145
|
User Interfaces
|
n/a |
Upcoming Games |
Gaming |
Mark LaCroix |
53
|
"Boo!"
|
0:04:41 |
Unreal Engine |
Game Design, Production, Programming, Tools |
Zack Gilbertson |
307
|
Unreal Engine for Indies
|
n/a |
Unlocks |
Game Design |
Stephen McGregor |
163
|
"Please cheat, I don't care."
|
0:06:19 |
Unity Runtime Fee and Subsequent Policy Correction |
IRL, Tools |
Mark LaCroix, Stephen McGregor, Ellen Burns-Johnson, Freya Holmér |
324
|
Much Ado About Unity (with Freya Holmér)
|
n/a |
Unit Testing |
Programming |
Martha Megarry |
133
|
“That wasn’t the angle I was going for.”
|
0:41:31 |
Unions |
IRL |
Martha Megarry |
111
|
"Game workers unite!"
|
0:38:53 |
Tutorials |
Game Design, UI / UX |
Stephen McGregor |
90
|
"Press A to jump."
|
0:41:51 |
Turn-Based RPGs |
Gaming |
Martha Megarry |
101
|
"Don’t start with me."
|
0:52:15 |
Transmedia |
IRL |
Felix Foster, Lane Davis |
13
|
Co-op Recap: Transmedia
|
n/a |
Train Jam Interviews |
Events |
Dylan Skerbitz |
17
|
GDC 2017 Special (Part 1)
|
0:13:13 |
Train Jam |
Events |
Martha Megarry |
17
|
GDC 2017 Special (Part 1)
|
0:00:58 |
Tools of the Trade |
Tools |
Martha Megarry |
12
|
"Can I tweet about this?"
|
0:32:33 |
Tips for Designing Games for Learning |
Events, Game Design, UI / UX |
Ellen Burns-Johnson |
203
|
Tips for Designing Games for Learning
|
n/a |
Tiny Horrors |
Game Design, Narrative |
Rosalie Vile |
299
|
Tiny Horrors
|
n/a |
Therapeutic Games |
Game Design, Tabletop |
Adam Davis |
219
|
Therapeutic Games
|
n/a |
The Taxonomy of Horse Games |
Game Design, Gaming, Production |
Alice Ruppert |
303
|
The Taxonomy of Horse Games
|
n/a |
The State of "Dogpile!" |
IRL, Tabletop |
Mark LaCroix, Stephen McGregor, Ellen Burns-Johnson |
311
|
The State of "Dogpile!"
|
n/a |
The Psychology of Animation |
Art, Game Design, UI / UX |
Ellen Burns-Johnson |
304
|
"Play thrice, and make thrice."
|
0:48:16 |
The New Clubhouse |
IRL, Meta |
Mark LaCroix |
235
|
The New Clubhouse
|
n/a |
The MIX 2019 |
Events |
Mark LaCroix |
124
|
GDC 2019 Special
|
0:49:05 |
The Logistics of Moving On |
IRL, Production |
Zach Barth |
293
|
The Logistics of Moving On
|
n/a |
The GDC That Wasn't |
Events, IRL |
|
168
|
"GDC" 2020 Special
|
0:12:40 |
The Gaming Press |
Gaming, IRL, Marketing |
Ben Hanson |
88
|
The Gaming Press
|
n/a |
The Future of Nice Games Club |
Meta |
|
57
|
"This misinformation vortex." One year of Nice Games Club!
|
1:13:57 |
The Ethics of Engagement |
Game Design |
Ellen Burns-Johnson |
284
|
"Shiny rocks get me every time."
|
0:36:22 |
Team Building |
IRL, Production |
Stephen McGregor |
123
|
"Does this game mechanic spark joy?"
|
0:01:57 |