Game Design

Topic Category Host or Guest # Episode Starts at
Writing for Games Game Design, Narrative Adia Alderson 160 Evil Games Club 4! 0:10:00
Worldbuilding Game Design, Narrative Mark LaCroix 201 "Not like Beauty and the Beast." 57:08
Win Conditions Game Design Stephen McGregor 53 "Boo!" 0:31:07
What We Did On Our Winter Break (2021) Game Design, IRL, Meta Mark LaCroix, Stephen McGregor, Dale LaCroix, Ellen Burns-Johnson 207 "It’s March tomorrow." n/a
Visual Novels Game Design, Marketing, Narrative Gloria Kim, Lane Davis 93 Visual Novels n/a
Visual Composition Art, Game Design, UI / UX Mark LaCroix 294 "Layers and layers of hair." 0:17:12
Violence in Games Game Design Dev Jana 25 Violence in Games n/a
Video Game Juice Game Design Lane Davis 29 "I am a Juice Journeyman!" 0:35:18
Verisimilitude Art, Game Design Ellen Burns-Johnson 278 "Insert interesting car here." 0:05:23
User Interfaces Game Design Mark LaCroix 19 "Pick up all the things." 0:42:26
Unreal Engine Game Design, Production, Programming, Tools Zack Gilbertson 307 Unreal Engine for Indies n/a
Unlocks Game Design Stephen McGregor 163 "Please cheat, I don't care." 0:06:19
Tutorials Game Design, UI / UX Stephen McGregor 90 "Press A to jump." 0:41:51
Tips for Designing Games for Learning Events, Game Design, UI / UX Ellen Burns-Johnson 203 Tips for Designing Games for Learning n/a
Tiny Horrors Game Design, Narrative Rosalie Vile 299 Tiny Horrors n/a
Therapeutic Games Game Design, Tabletop Adam Davis 219 Therapeutic Games n/a
The Taxonomy of Horse Games Game Design, Gaming, Production Alice Ruppert 303 The Taxonomy of Horse Games n/a
The Psychology of Animation Art, Game Design, UI / UX Ellen Burns-Johnson 304 "Play thrice, and make thrice." 0:48:16
The Ethics of Engagement Game Design Ellen Burns-Johnson 284 "Shiny rocks get me every time." 0:36:22
Teaching Gamedev to Young People, Again! Game Design, IRL Chris Totten 264 Teaching Gamedev to Young People, Again! n/a
Teaching Gamedev to Young People Game Design, IRL Truman Simpson 263 Teaching Gamedev to Young People n/a
Storytelling Game Design, Narrative Mark LaCroix 222 "The anitidote to hype." 0:10:00
Stephen's "Rule of Threes" Game Design Stephen McGregor 304 "Play thrice, and make thrice." 0:17:30
Stealth Games Game Design Martha Megarry 140 "We’re criming you!" 0:01:30
Small Projects Game Design, Narrative Adia Alderson 189 Evil Games Club 5! 0:45:46
Sledgehammer Bride Game Design, Narrative Stephen McGregor 240 Sledgehammer Bride n/a
Skill Trees Game Design Stephen McGregor 298 "One size bigger and red." 46:38
Silent Protagonists Game Design, Narrative Stephen McGregor 241 "..." 0:43:58
Should we design for Killers? Game Design, Gaming Ellen Burns-Johnson 270 "Killed the flightmaster, killed the griffin..." 0:49:50
Serial Game Design Game Design Lane Davis 29 "I am a Juice Journeyman!" 0:03:05
Secrets & Easter Eggs Game Design Ellen Burns-Johnson 296 "Metroid is very serious." 0:24:43
Scoring Systems Game Design Mark LaCroix 130 “Once more with feeling!” 0:15:10
Save Scumming Game Design, Gaming Stephen McGregor 328 "Smarter, more evolved." 31:57:0
Safecracker!! Game Design, Tabletop 250 Game Dev London does Nice Games Jam 0:18:36
Roguelikes Game Design, Gaming Stephen McGregor 92 "Who are you wearing? Nintendo." 0:29:45
Rhythm Rumble Game Design Stephen McGregor 285 Revisiting Rhythm Rumble n/a
Rhythm Games Game Design Martha Megarry 166 "When in doubt, call it Gan Ainm." 0:52:45
Research for Games Game Design Mark LaCroix 77 "That gets real meta, real fast." 0:10:35
Replayability Game Design Ellen Burns-Johnson 181 "I’m ashamed, but also so proud." 0:47:15
Repetition Game Design Martha Megarry 61 "Schrödinger’s Animal Crossing." 0:46:44
Relaxing Games Game Design, Gaming Ellen Burns-Johnson 239 "Oh is that Rugrats?" 0:05:30
Redundancy Game Design, UI / UX Mark LaCroix 170 "Stephen, his arms wide!" 0:13:01
Randomization Game Design Stephen McGregor 148 "Intentionally random." 0:52:05
Puzzle Design Game Design Martha Megarry 72 "Idea! Idea! Idea! Idea!" 0:39:46
Putting the Real World in Games Game Design, Narrative Mark LaCroix 318 "Sad or fascinating?" 0:50:22
Prototyping (revisited) Game Design, Production 57 "This misinformation vortex." One year of Nice Games Club! 0:40:08
Prototyping Game Design Stephen McGregor 19 "Pick up all the things." 0:05:18
Prototyping Game Design, Tools Ellen Burns-Johnson 187 "A way to farm notions." 0:13:50
Prototypes Game Design Stephen McGregor 237 "The drama of the reveal." 5:15
Power-ups Game Design Mark LaCroix 243 “The different beams I can do.” 0:23:09
Power Fantasies Game Design, Gaming Stephen McGregor 144 "Explosions!" 0:18:08
Postmortem: "Scrapeboard" Events, Game Design, Hardware Frank DeMarco, Blake Andrews 277 Postmortem: "Scrapeboard" n/a
Postmortem: "C.A.R.L." Game Design, Marketing, Production Andrew Kenady 297 Postmortem: "C.A.R.L." n/a
Point and Clicks Game Design Martha Megarry 19 "Pick up all the things." 0:26:28
Playing Outside Your Genre / Difficulty Accessibility, Game Design Adia Alderson, Dylan Skerbitz 213 Evil Games Club 6! 0:05:21
Player Trust Game Design Stephen McGregor 296 "Metroid is very serious." 0:48:39
Player Motivations Game Design, Gaming Mark LaCroix 314 "Salt, in everything?" 0:26:57
Player Count Game Design, Hardware Mark LaCroix 245 "Gamedev is jazz." 0:08:33
Player Agency Game Design, Narrative Stephen McGregor 87 "Not for me I hate them." 0:48:55
Platformers Game Design, Gaming Martha Megarry 87 "Not for me I hate them." 0:05:55
Online Play Game Design, Programming, Tools Stephen McGregor 195 "Human, play Dom-jot?" 0:52:57
Off-Ramps Game Design, Gaming Stephen McGregor 268 "No referees?!" 0:50:00
Novelty Game Design Stephen McGregor 218 "Kids like cubes these days." 12:27
Nice Thinking Notes Game Design Ellen Burns-Johnson 295 Pizza Land n/a
Nice Thinking about NiceGameJam Games with Potential Game Design 309 The Nice Board Game Industrial Complex, a Nice Games Club Skunkworks Project 0:46:06
Narrative Pacing Game Design, Narrative Stephen McGregor 266 "That’s not a friendship!" 0:45:21
Naming Things Game Design, Marketing, Production Mark LaCroix 166 "When in doubt, call it Gan Ainm." 0:17:47
Metroidvania Level Design Game Design Stephen McGregor 158 "Space ferrets lift off!" Widget Satchel Special 0:10:29
Messages and Meanings (revisited) Game Design Mark LaCroix 57 "This misinformation vortex." One year of Nice Games Club! 0:48:44
Messages and Meanings (revisit) Game Design, Meta Stephen McGregor 200 "A Spark Plug." 200th Episode Special 1:13:45
Messages and Meanings Game Design Mark LaCroix 15 "We are artists and we should be artists." 0:52:56
Megagames Game Design, Gaming, Physical Games Trenton Greyoak 329 Megagames n/a
Media Influences Game Design, IRL, Narrative Xalavier Nelson Jr. 193 Media Influences n/a
Loot Systems Game Design Stephen McGregor 63 "I have so much feelings..." 0:03:58
Lives and Continues Game Design Stephen McGregor 130 “Once more with feeling!” 0:38:52