Game Design

Topic Category Host or Guest # Episode Starts at
Silent Protagonists Game Design, Narrative Stephen McGregor 241 "..." 0:43:58
Difficulty Game Design Stephen McGregor 30 "75% sure." 0:54:27
Establishing a Sense of Place Game Design, Narrative Stephen McGregor 178 "A place where people live." 1:02:00
Learning Through Games (revisit) Game Design, Meta, UI / UX Ellen Burns-Johnson 200 "A Spark Plug." 200th Episode Special 0:52:05
Messages and Meanings (revisit) Game Design, Meta Stephen McGregor 200 "A Spark Plug." 200th Episode Special 1:13:45
"Bad" Game Design Game Design Stephen McGregor 81 "A thousand monies." 0:02:48
Design Pillars Game Design, Production Mark LaCroix 187 "A way to farm notions." 0:49:22
Prototyping Game Design, Tools Ellen Burns-Johnson 187 "A way to farm notions." 0:13:50
Finding Fidelity Game Design, IRL Ellen Burns-Johnson 154 "Abstracted to the point of silliness." 0:03:45
Jank Game Design Stephen McGregor 208 "All of this mess that I'm throwing at you." 0:39:52
Broken games Game Design Mark LaCroix 276 "Always be the banker." 0:24:00
Companion Characters Game Design, Gaming Stephen McGregor 312 "Ask your friends." 0:46:22
Economies Game Design Stephen McGregor 173 "Balance all those prices." 0:11:20
Win Conditions Game Design Stephen McGregor 53 "Boo!" 0:31:07
Level Design Game Design Mark LaCroix 96 "But WE know what we're talking about." 0:14:19
Calendar Math (Real Time in Games) Game Design, IRL Martha Megarry 159 "Calendar math!" 0:43:23
Documentation Game Design, Production, Tools Stephen McGregor 191 "Claps in the chat." 0:36:05
Game Identities Game Design Ellen Burns-Johnson 123 "Does this game mechanic spark joy?" 0:22:37
Asynchronous and Asymmetric Gameplay Game Design Mark LaCroix 185 "Empty the bucket." 0:46:39
Power Fantasies Game Design, Gaming Stephen McGregor 144 "Explosions!" 0:18:08
Frustration Game Design, Gaming Ellen Burns-Johnson 236 "Forged by that experience." 0:10:34
Hidden Information Game Design, Gaming Stephen McGregor 245 "Gamedev is jazz." 0:36:33
Player Count Game Design, Hardware Mark LaCroix 245 "Gamedev is jazz." 0:08:33
Finding Your Artistic Voice Game Design, IRL Stephen McGregor 209 "Go pound a Monster." 0:48:12
Guns Game Design Mark LaCroix 234 "Godot! God-ot? Godot." 0:43:14
Games in Other Media Game Design, Gaming, Narrative Ellen Burns-Johnson 195 "Human, play Dom-jot?" 0:15:25
Online Play Game Design, Programming, Tools Stephen McGregor 195 "Human, play Dom-jot?" 0:52:57
Serial Game Design Game Design Lane Davis 29 "I am a Juice Journeyman!" 0:03:05
Video Game Juice Game Design Lane Davis 29 "I am a Juice Journeyman!" 0:35:18
Changing Your Mind Game Design Lane Davis 29 "I am a Juice Journeyman!" 0:14:57
Accessibility Accessibility, Game Design Martha Megarry 121 "I definitely thought of that ahead of time." 0:46:30
Genre in Games Game Design, Meta Mark LaCroix 48 "I do business." 0:38:34
Holistic Game Design Game Design, Production Mark LaCroix 151 "I don't always want to do that." 0:20:11
Joy vs. Fun Game Design Ellen Burns-Johnson 249 "I got all the moons." 44:00
Loot Systems Game Design Stephen McGregor 63 "I have so much feelings..." 0:03:58
Endings Game Design, Narrative Mark LaCroix 302 "I love it when you kinda agree." 0:13:40
Cameras Game Design, Programming Stephen McGregor 286 "I realize you were making a more point thing?" 0:09:27
Achievements Game Design, Gaming Stephen McGregor 72 "Idea! Idea! Idea! Idea!" 0:08:10
Puzzle Design Game Design Martha Megarry 72 "Idea! Idea! Idea! Idea!" 0:39:46
Verisimilitude Art, Game Design Ellen Burns-Johnson 278 "Insert interesting car here." 0:05:23
Randomization Game Design Stephen McGregor 148 "Intentionally random." 0:52:05
Crafting Systems Game Design Martha Megarry 3 "It's against the law to stop." 0:11:44
Designing Games for Non-Gamers Game Design Stephen McGregor 3 "It's against the law to stop." 0:27:30
What We Did On Our Winter Break (2021) Game Design, IRL, Meta Mark LaCroix, Stephen McGregor, Dale LaCroix, Ellen Burns-Johnson 207 "It’s March tomorrow." n/a
Replayability Game Design Ellen Burns-Johnson 181 "I’m ashamed, but also so proud." 0:47:15
Inspiration from Behavioral Economics Game Design, Gaming Ellen Burns-Johnson 274 "I’m not coding your game, y’all figure that out." 0:40:58
Illusions of Choice Game Design Mark LaCroix 238 "Just-In-Time Compiler." 37:28
Fun in Games Game Design Ellen Burns-Johnson 175 "Kapow?" 0:11:09
Novelty Game Design Stephen McGregor 218 "Kids like cubes these days." 12:27
Intuition Game Design Ellen Burns-Johnson 218 "Kids like cubes these days." 45:19
Should we design for Killers? Game Design, Gaming Ellen Burns-Johnson 270 "Killed the flightmaster, killed the griffin..." 0:49:50
Visual Composition Art, Game Design, UI / UX Mark LaCroix 294 "Layers and layers of hair." 0:17:12
Game Design Balance Game Design Stephen McGregor 119 "Let Reggie get back to work." 0:41:00
Co-Op Games Game Design Stephen McGregor 244 "Maximum Whooo!" 53:10.0
Enemy AI Game Design Mark LaCroix 36 "Maybe a Zeldo." 0:03:00
Player Trust Game Design Stephen McGregor 296 "Metroid is very serious." 0:48:39
Secrets & Easter Eggs Game Design Ellen Burns-Johnson 296 "Metroid is very serious." 0:24:43
4X Games Game Design, Gaming Martha Megarry, Stephen McGregor 205 "Mindworm husbandry." 0:05:08
Actionable Gamification by Yu-kai Chou Game Design, Tools Ellen Burns-Johnson 205 "Mindworm husbandry." 0:40:44
Bots! Bots! Bots! Game Design Mark LaCroix 21 "Mutual butt-kicking." 0:19:44
Off-Ramps Game Design, Gaming Stephen McGregor 268 "No referees?!" 0:50:00
Curling Game Design Mark LaCroix 268 "No referees?!" 0:10:15
Player Agency Game Design, Narrative Stephen McGregor 87 "Not for me I hate them." 0:48:55
Platformers Game Design, Gaming Martha Megarry 87 "Not for me I hate them." 0:05:55
Worldbuilding Game Design, Narrative Mark LaCroix 201 "Not like Beauty and the Beast." 57:08
Fail States Game Design Stephen McGregor 201 "Not like Beauty and the Beast." 32:28
Commitment Game Design Stephen McGregor 239 "Oh is that Rugrats?" 0:35:00
Relaxing Games Game Design, Gaming Ellen Burns-Johnson 239 "Oh is that Rugrats?" 0:05:30
Skill Trees Game Design Stephen McGregor 298 "One size bigger and red." 46:38
Prototyping Game Design Stephen McGregor 19 "Pick up all the things." 0:05:18
User Interfaces Game Design Mark LaCroix 19 "Pick up all the things." 0:42:26
Point and Clicks Game Design Martha Megarry 19 "Pick up all the things." 0:26:28
The Psychology of Animation Art, Game Design, UI / UX Ellen Burns-Johnson 304 "Play thrice, and make thrice." 0:48:16
Stephen's "Rule of Threes" Game Design Stephen McGregor 304 "Play thrice, and make thrice." 0:17:30
Unlocks Game Design Stephen McGregor 163 "Please cheat, I don't care." 0:06:19