We’re joined this week by Laura Onderwater, friend of the show! Laura is an experienced concept artist currently working with Greensky Games.
It's a gamedev podcast!
Your nice hosts conclude their GDC 2024 coverage with a pair of interviews they conducted at the show. Mark catches a post-show cold, Stephen gets over his, and Ellen thought everything sounded great.
And now, the conclusion (sorta!), as tour nice hosts recount the back half of the week at this year's GDC.
Some of your nice hosts, plus some nice guest hosts, traveled to San Fransisco last week for the 2024 Game Developers Conference. There was so much to see and do and it ended up being too much for just one episode...
- Partnering Up
- Control Flow
It's our first roundtable of the year! And did you know that Minneapolis is "partnered up" with Saint Paul? Stephen's not sure what either of these topics have to do with game development, but don't worry—we get there.
In this episode your nice hosts welcome Rick Stemm of PikPok to the clubhouse to talk about what happens after a game gets greenlit.
- Secrets & Easter Eggs
- Player Trust
In this episode, Mark makes up a reason to take a road trip, Ellen outwits everyone, and Stephen was also there.
- CSS
- Skill Trees
- Branding & Iconography
- The Ethics of Engagement
It's spooky season! Stephen is SO over it, but he can't escape all the scary stuff happening in this week's episode.
It's been a while but your nice hosts come up with a game in roughly an hour, this one for the cat owners out there! After a fairly long meta, we get into the mind of a cat and design a competitive game for them to play.
Earlier today, Unity issued an update to their controversial "runtime fee" policy introduced last week. What changed? What didn't? How could this have even happened? What does it mean going forward? Can we ever trust Unity again?
- Pre-production
- Idle Games
Your nice hosts start off strong with an excellently performed intro, and it just gets better from there!