Completionism |
Gaming |
Holly Harrison |
323
|
"Sweet, sweet Toronto sounds."
|
0:09:09 |
Gamedev Philosophies |
IRL, Misc. |
Martha Megarry |
77
|
"That gets real meta, real fast."
|
0:45:26 |
Research for Games |
Game Design |
Mark LaCroix |
77
|
"That gets real meta, real fast."
|
0:10:35 |
Multitasking in Game Development |
IRL |
Mark LaCroix |
28
|
"That makes me retroactively nervous."
|
0:48:33 |
Game Design Primer |
Game Design |
Stephen McGregor |
28
|
"That makes me retroactively nervous."
|
0:31:06 |
Narrative Pacing |
Game Design, Narrative |
Stephen McGregor |
266
|
"That’s not a friendship!"
|
0:45:21 |
Parasocial Relationships |
IRL, Narrative |
Ellen Burns-Johnson |
266
|
"That’s not a friendship!"
|
0:09:25 |
Exploits |
Gaming, IRL |
Stephen McGregor |
222
|
"The anitidote to hype."
|
0:36:36 |
Storytelling |
Game Design, Narrative |
Mark LaCroix |
222
|
"The anitidote to hype."
|
0:10:00 |
Nature in Games |
Art |
Ellen Burns-Johnson |
226
|
"The Corrupt Goo."
|
0:54:54 |
Gamepads |
Hardware |
Stephen McGregor |
226
|
"The Corrupt Goo."
|
0:14:00 |
Game Shows |
Game Design |
Mark LaCroix |
237
|
"The drama of the reveal."
|
0:33:38 |
Prototypes |
Game Design |
Stephen McGregor |
237
|
"The drama of the reveal."
|
5:15 |
Games to Play While Social Distancing |
Gaming, IRL |
Martha Megarry |
169
|
"The new normal."
|
0:34:14 |
Working From Home |
IRL |
Stephen McGregor |
169
|
"The new normal."
|
0:09:00 |
Elegance |
Game Design |
Ellen Burns-Johnson |
326
|
"The opposing metric of jank."
|
0:33:00 |
Composition over Inheritance |
Programming |
Mark LaCroix |
326
|
"The opposing metric of jank."
|
0:07:41 |
Giving Talks |
Events, Marketing |
Stephen McGregor |
229
|
"The random bobblehead."
|
0:45:29 |
Bonus Content |
Gaming, Production |
Mark LaCroix |
229
|
"The random bobblehead."
|
0:12:16 |
What We Did On Our Winter Break (2023) |
IRL, Meta |
|
337
|
"The Roboston Sessions"
|
n/a |
Art Direction |
Art |
Stephen McGregor |
26
|
"The Stevechievement."
|
0:33:38 |
Version Control |
Production, Tools |
Martha Megarry |
26
|
"The Stevechievement."
|
0:03:58 |
Console vs. PC Development |
Hardware |
Mark LaCroix |
26
|
"The Stevechievement."
|
0:54:44 |
Gaming Habits |
Gaming, IRL |
Mark LaCroix |
106
|
"They don't call it 'full.'"
|
0:46:05 |
Space Exploration games |
Gaming |
Martha Megarry |
106
|
"They don't call it 'full.'"
|
0:06:18 |
Fingeance Portmortem |
Game Design, Production |
Stephen McGregor |
216
|
"They wouldn't fully respawn." Fingeance Postmortem
|
n/a |
Control Flow |
Programming |
Mark LaCroix |
339
|
"Things just happen, somewhere."
|
0:41:08 |
Partnering Up |
Production |
Ellen Burns-Johnson |
339
|
"Things just happen, somewhere."
|
n/a |
PC Games Market |
Marketing, Production |
Mark LaCroix |
82
|
"This is why I subscribe."
|
0:34:23 |
Nostalgia |
Gaming |
Stephen McGregor |
82
|
"This is why I subscribe."
|
0:06:43 |
The Future of Nice Games Club |
Meta |
|
57
|
"This misinformation vortex." One year of Nice Games Club!
|
1:13:57 |
VR Development (revisited) |
VR / AR / XR |
Martha Megarry |
57
|
"This misinformation vortex." One year of Nice Games Club!
|
0:24:50 |
Strategy Guides (revisited) |
Gaming |
Stephen McGregor |
57
|
"This misinformation vortex." One year of Nice Games Club!
|
1:06:04 |
Conferences / Gaming Events (revisited) |
Events, Gaming |
Mark LaCroix |
57
|
"This misinformation vortex." One year of Nice Games Club!
|
0:14:20 |
Messages and Meanings (revisited) |
Game Design |
Mark LaCroix |
57
|
"This misinformation vortex." One year of Nice Games Club!
|
0:48:44 |
Imposter Syndrome (revisited) |
IRL |
Stephen McGregor |
57
|
"This misinformation vortex." One year of Nice Games Club!
|
0:03:06 |
Prototyping (revisited) |
Game Design, Production |
|
57
|
"This misinformation vortex." One year of Nice Games Club!
|
0:40:08 |
Hypertheticals |
Physical Games |
Ellen Burns-Johnson |
288
|
"Time is just a search bar away."
|
0:49:47 |
Where Should We Begin? A Game of Stories |
Physical Games |
Ellen Burns-Johnson |
288
|
"Time is just a search bar away."
|
0:08:49 |
Ethical Consumption |
Gaming, Misc. |
Holly Harrison |
224
|
"To whom it may concern."
|
0:13:06 |
Grind |
Game Design, Gaming |
Ellen Burns-Johnson |
224
|
"To whom it may concern."
|
0:47:59 |
Pre-production |
Production |
Stephen McGregor |
282
|
"Today’s the day that I screw things up."
|
0:06:24 |
Idle Games |
Game Design, Gaming |
Mark LaCroix |
282
|
"Today’s the day that I screw things up."
|
0:31:45 |
Board Games |
Tabletop |
Martha Megarry |
10
|
"Try it once."
|
0:29:27 |
Narrative in Games |
Narrative |
Stephen McGregor |
10
|
"Try it once."
|
0:13:00 |
Watching Games |
Gaming, IRL |
Mark LaCroix |
10
|
"Try it once."
|
0:01:28 |
Bringing Other Media into Games |
Art, Game Design |
Stephen McGregor |
280
|
"Two bits of goop."
|
0:54:36 |
Keeping a Game Design Journal |
Game Design |
Ellen Burns-Johnson |
280
|
"Two bits of goop."
|
0:16:16 |
Your Game’s Website |
Marketing |
Martha Megarry |
37
|
"Ugly and hard to use."
|
0:08:13 |
Losing |
IRL |
Stephen McGregor |
37
|
"Ugly and hard to use."
|
1:06:40 |
Game Exhibits and Installations |
Physical Games |
Mark LaCroix |
37
|
"Ugly and hard to use."
|
0:36:31 |
Steam |
Hardware, Marketing |
Stephen McGregor |
68
|
"Videogame turducken."
|
0:10:06 |
Games in Games |
Game Design, Gaming |
Mark LaCroix |
68
|
"Videogame turducken."
|
0:43:35 |
Demoing and Playtesting |
Production |
Stephen McGregor |
15
|
"We are artists and we should be artists."
|
0:03:27 |
Messages and Meanings |
Game Design |
Mark LaCroix |
15
|
"We are artists and we should be artists."
|
0:52:56 |
Project Management |
Production, Tools |
Martha Megarry |
15
|
"We are artists and we should be artists."
|
0:33:26 |
What We Did On Our Winter Break (2020) |
IRL, Meta |
|
162
|
"We are making progress toward that, then."
|
n/a |
Impostor Syndrome |
IRL |
Stephen McGregor |
1
|
"We in this."
|
0:01:58 |
VR Development |
VR / AR / XR |
Martha Megarry |
1
|
"We in this."
|
0:55:57 |
Gaming Events |
Events, Gaming |
Mark LaCroix |
1
|
"We in this."
|
0:22:38 |
Racing Games |
Gaming |
Martha Megarry |
32
|
"We joke here."
|
0:53:02 |
Steam Direct |
Hardware, Marketing |
Mark LaCroix |
32
|
"We joke here."
|
0:37:40 |
Future Projects |
IRL |
Stephen McGregor |
32
|
"We joke here."
|
0:04:31 |
Physical Games |
Physical Games |
Martha Megarry |
84
|
"We should go outside!"
|
0:41:21 |
Making a Demo |
Marketing, Production |
Mark LaCroix |
84
|
"We should go outside!"
|
0:12:40 |
Motion Controls |
Hardware, Programming |
Mark LaCroix |
140
|
"We’re criming you!"
|
0:28:52 |
Stealth Games |
Game Design |
Martha Megarry |
140
|
"We’re criming you!"
|
0:01:30 |
Licensing |
IRL, Production |
Mark LaCroix |
310
|
"What's a little grand larceny?"
|
0:10:27 |
Cheating, Part 1 |
Gaming |
Ellen Burns-Johnson |
310
|
"What's a little grand larceny?"
|
0:36:22 |
Rhythm Games |
Game Design |
Martha Megarry |
166
|
"When in doubt, call it Gan Ainm."
|
0:52:45 |
Naming Things |
Game Design, Marketing, Production |
Mark LaCroix |
166
|
"When in doubt, call it Gan Ainm."
|
0:17:47 |
Designing Horror Games |
Game Design |
Stephen McGregor |
139
|
"Who approved these topics?"
|
0:16:46 |
Crowdfunding |
Marketing, Production |
Martha Megarry |
92
|
"Who are you wearing? Nintendo."
|
0:57:47 |
Roguelikes |
Game Design, Gaming |
Stephen McGregor |
92
|
"Who are you wearing? Nintendo."
|
0:29:45 |
Designing Party Games |
Game Design |
Mark LaCroix |
8
|
"Will you be the best with me?"
|
0:38:30 |