Working From Home |
IRL |
Dale LaCroix |
189
|
Evil Games Club 5!
|
0:04:47 |
Programming VR Games |
Programming, VR / AR / XR |
Jonathan Jennings |
190
|
Programming VR Games
|
n/a |
Documentation |
Game Design, Production, Tools |
Stephen McGregor |
191
|
"Claps in the chat."
|
0:36:05 |
Online Events |
Events, IRL |
Mark LaCroix |
191
|
"Claps in the chat."
|
0:10:15 |
Media Influences |
Game Design, IRL, Narrative |
Xalavier Nelson Jr. |
193
|
Media Influences
|
n/a |
Impostor Syndrome |
Art |
Heather Gartner |
194
|
Impostor Syndrome
|
n/a |
Online Play |
Game Design, Programming, Tools |
Stephen McGregor |
195
|
"Human, play Dom-jot?"
|
0:52:57 |
Games in Other Media |
Game Design, Gaming, Narrative |
Ellen Burns-Johnson |
195
|
"Human, play Dom-jot?"
|
0:15:25 |
Game Audio Tools and Workflows |
Audio |
Chel Wong |
196
|
Game Audio Tools and Workflows
|
n/a |
Gamedev in Kenya |
Misc. |
|
198
|
Gamedev in Kenya
|
n/a |
Comedy in Games |
Game Design, Narrative |
Mark LaCroix |
199
|
"Random hilarious nonsense."
|
0:44:16 |
Games for Young Children |
Game Design, Marketing |
Ellen Burns-Johnson |
199
|
"Random hilarious nonsense."
|
0:10:42 |
100th Episode Special (revisit) |
IRL, Meta |
Mark LaCroix |
200
|
"A Spark Plug." 200th Episode Special
|
0:11:42 |
Game Libraries (revisit) |
Gaming, Meta |
Martha Megarry |
200
|
"A Spark Plug." 200th Episode Special
|
1:46:04 |
Messages and Meanings (revisit) |
Game Design, Meta |
Stephen McGregor |
200
|
"A Spark Plug." 200th Episode Special
|
1:13:45 |
Learning Through Games (revisit) |
Game Design, Meta, UI / UX |
Ellen Burns-Johnson |
200
|
"A Spark Plug." 200th Episode Special
|
0:52:05 |
Fail States |
Game Design |
Stephen McGregor |
201
|
"Not like Beauty and the Beast."
|
32:28 |
Worldbuilding |
Game Design, Narrative |
Mark LaCroix |
201
|
"Not like Beauty and the Beast."
|
57:08 |
Business Speak |
Events, IRL, Marketing |
Tiffany Otto |
202
|
Business Speak
|
n/a |
Tips for Designing Games for Learning |
Events, Game Design, UI / UX |
Ellen Burns-Johnson |
203
|
Tips for Designing Games for Learning
|
n/a |
Families in Games |
Gaming |
Beth Korth, Andy Korth |
204
|
Families in Games
|
n/a |
Actionable Gamification by Yu-kai Chou |
Game Design, Tools |
Ellen Burns-Johnson |
205
|
"Mindworm husbandry."
|
0:40:44 |
4X Games |
Game Design, Gaming |
Martha Megarry, Stephen McGregor |
205
|
"Mindworm husbandry."
|
0:05:08 |
Nicest (2020) |
Nicest |
Mark LaCroix, Stephen McGregor, Ellen Burns-Johnson |
206
|
Nicest of 2020
|
0:32:46 |
Local Releases (2020) |
News |
|
206
|
Nicest of 2020
|
0:20:56 |
What We're Working On (in 2021) |
Nicest |
Mark LaCroix, Stephen McGregor, Ellen Burns-Johnson |
206
|
Nicest of 2020
|
1:12:17 |
Gamedev Resolutions (for 2021) |
Nicest |
Mark LaCroix, Stephen McGregor, Ellen Burns-Johnson |
206
|
Nicest of 2020
|
1:01:29 |
Most Anticipated (for 2021) |
Nicest |
Mark LaCroix, Stephen McGregor, Ellen Burns-Johnson |
206
|
Nicest of 2020
|
0:48:39 |
What We Did On Our Winter Break (2021) |
Game Design, IRL, Meta |
Mark LaCroix, Stephen McGregor, Dale LaCroix, Ellen Burns-Johnson |
207
|
"It’s March tomorrow."
|
n/a |
Jank |
Game Design |
Stephen McGregor |
208
|
"All of this mess that I'm throwing at you."
|
0:39:52 |
Fonts |
Misc. |
Mark LaCroix |
208
|
"All of this mess that I'm throwing at you."
|
0:09:37 |
Finding Your Artistic Voice |
Game Design, IRL |
Stephen McGregor |
209
|
"Go pound a Monster."
|
0:48:12 |
Your Internal Battery |
Gaming, IRL |
Ellen Burns-Johnson |
209
|
"Go pound a Monster."
|
0:24:56 |
Building Blocks of Design |
Art, Game Design, IRL, Tabletop, Tools |
Osama Dorias |
211
|
Building Blocks of Design
|
n/a |
Press Reset by Jason Schreier |
Misc. |
Mark LaCroix |
212
|
"Brainy. Not academic."
|
0:41:00 |
Ellen's PC Build - The Journey Begins |
Hardware |
Ellen Burns-Johnson |
212
|
"Brainy. Not academic."
|
0:20:04 |
Playing Outside Your Genre / Difficulty |
Accessibility, Game Design |
Adia Alderson, Dylan Skerbitz |
213
|
Evil Games Club 6!
|
0:05:21 |
Cheating |
Game Design, Gaming |
Dale LaCroix |
213
|
Evil Games Club 6!
|
0:34:48 |
Gameful UX |
Game Design, UI / UX |
Allan Rust |
215
|
Gameful UX
|
n/a |
Fingeance Portmortem |
Game Design, Production |
Stephen McGregor |
216
|
"They wouldn't fully respawn." Fingeance Postmortem
|
n/a |
Open Source Software |
Programming, Tools |
Mark Mandel |
217
|
Open Source Software
|
n/a |
Intuition |
Game Design |
Ellen Burns-Johnson |
218
|
"Kids like cubes these days."
|
45:19 |
Novelty |
Game Design |
Stephen McGregor |
218
|
"Kids like cubes these days."
|
12:27 |
Therapeutic Games |
Game Design, Tabletop |
Adam Davis |
219
|
Therapeutic Games
|
n/a |
Special In-Person Special |
IRL, Meta, Misc. |
Mark LaCroix, Stephen McGregor, Ellen Burns-Johnson |
220
|
“My face is over here.” Special In-Person Special
|
n/a |
Co-op Studios |
IRL, Production |
Reese Valentine, Mackenzie Denker |
221
|
Co-op Studios
|
n/a |
Exploits |
Gaming, IRL |
Stephen McGregor |
222
|
"The anitidote to hype."
|
0:36:36 |
Storytelling |
Game Design, Narrative |
Mark LaCroix |
222
|
"The anitidote to hype."
|
0:10:00 |
"So, you made a game engine?" |
Hardware, Programming |
Mark LaCroix |
223
|
"So, you made a game engine?"
|
n/a |
Grind |
Game Design, Gaming |
Ellen Burns-Johnson |
224
|
"To whom it may concern."
|
0:47:59 |
Ethical Consumption |
Gaming, Misc. |
Holly Harrison |
224
|
"To whom it may concern."
|
0:13:06 |
Nature in Games |
Art |
Ellen Burns-Johnson |
226
|
"The Corrupt Goo."
|
0:54:54 |
Gamepads |
Hardware |
Stephen McGregor |
226
|
"The Corrupt Goo."
|
0:14:00 |
Giblet the Trash Can |
Game Design, IRL |
Ellen Burns-Johnson |
227
|
Giblet the Trash Can
|
n/a |
GDC 2021 Sessions |
Events |
Mark LaCroix, Stephen McGregor, Ellen Burns-Johnson |
228
|
GDC 2021 Special
|
n/a |
Giving Talks |
Events, Marketing |
Stephen McGregor |
229
|
"The random bobblehead."
|
0:45:29 |
Bonus Content |
Gaming, Production |
Mark LaCroix |
229
|
"The random bobblehead."
|
0:12:16 |
Designing for VR |
Game Design, IRL, VR / AR / XR |
Dana Ware |
230
|
Designing for VR
|
n/a |
Pitching Tabletop Games |
Marketing, Physical Games, Tabletop |
Peter Yang |
231
|
Pitching Tabletop Games
|
n/a |
Star Trek games (from Enterprising Individuals) |
Gaming, IRL |
Mark LaCroix |
233
|
Star Trek games (from Enterprising Individuals)
|
n/a |
Learning a Game Engine |
Programming, Tools |
Ellen Burns-Johnson |
234
|
"Godot! God-ot? Godot."
|
0:13:05 |
Guns |
Game Design |
Mark LaCroix |
234
|
"Godot! God-ot? Godot."
|
0:43:14 |
The New Clubhouse |
IRL, Meta |
Mark LaCroix |
235
|
The New Clubhouse
|
n/a |
Meetings |
IRL, Production |
Stephen McGregor |
236
|
"Forged by that experience."
|
0:50:28 |
Frustration |
Game Design, Gaming |
Ellen Burns-Johnson |
236
|
"Forged by that experience."
|
0:10:34 |
Prototypes |
Game Design |
Stephen McGregor |
237
|
"The drama of the reveal."
|
5:15 |
Game Shows |
Game Design |
Mark LaCroix |
237
|
"The drama of the reveal."
|
0:33:38 |
Illusions of Choice |
Game Design |
Mark LaCroix |
238
|
"Just-In-Time Compiler."
|
37:28 |
Deluxe Editions |
Gaming, Marketing, Physical Games |
Ellen Burns-Johnson |
238
|
"Just-In-Time Compiler."
|
10:04 |
Relaxing Games |
Game Design, Gaming |
Ellen Burns-Johnson |
239
|
"Oh is that Rugrats?"
|
0:05:30 |
Commitment |
Game Design |
Stephen McGregor |
239
|
"Oh is that Rugrats?"
|
0:35:00 |
Sledgehammer Bride |
Game Design, Narrative |
Stephen McGregor |
240
|
Sledgehammer Bride
|
n/a |
Debugging |
Programming |
Mark LaCroix |
241
|
"..."
|
0:02:06 |
Silent Protagonists |
Game Design, Narrative |
Stephen McGregor |
241
|
"..."
|
0:43:58 |
Early Access |
Marketing, Production |
Sami Sati and Erick Sati |
242
|
Early Access
|
n/a |