Game Design

Topic Category Host or Guest # Episode Starts at
Crafting Systems Game Design Martha Megarry 3 "It's against the law to stop." 0:11:44
Designing Games for Non-Gamers Game Design Stephen McGregor 3 "It's against the law to stop." 0:27:30
Designing Party Games Game Design Mark LaCroix 8 "Will you be the best with me?" 0:38:30
Messages and Meanings Game Design Mark LaCroix 15 "We are artists and we should be artists." 0:52:56
Prototyping Game Design Stephen McGregor 19 "Pick up all the things." 0:05:18
User Interfaces Game Design Mark LaCroix 19 "Pick up all the things." 0:42:26
Point and Clicks Game Design Martha Megarry 19 "Pick up all the things." 0:26:28
Bots! Bots! Bots! Game Design Mark LaCroix 21 "Mutual butt-kicking." 0:19:44
Violence in Games Game Design Dev Jana 25 Violence in Games n/a
Game Design Primer Game Design Stephen McGregor 28 "That makes me retroactively nervous." 0:31:06
Changing Your Mind Game Design Lane Davis 29 "I am a Juice Journeyman!" 0:14:57
Serial Game Design Game Design Lane Davis 29 "I am a Juice Journeyman!" 0:03:05
Video Game Juice Game Design Lane Davis 29 "I am a Juice Journeyman!" 0:35:18
Difficulty Game Design Stephen McGregor 30 "75% sure." 0:54:27
Enemy AI Game Design Mark LaCroix 36 "Maybe a Zeldo." 0:03:00
Intro to Linguistics for Game Developers Audio, Game Design Martha Megarry 45 "Qapla'!" 0:03:31
Crafting Systems Game Design Adia Alderson 47 Evil Games Club 2! 0:02:46
Genre in Games Game Design, Meta Mark LaCroix 48 "I do business." 0:38:34
Win Conditions Game Design Stephen McGregor 53 "Boo!" 0:31:07
Prototyping (revisited) Game Design, Production 57 "This misinformation vortex." One year of Nice Games Club! 0:40:08
Messages and Meanings (revisited) Game Design Mark LaCroix 57 "This misinformation vortex." One year of Nice Games Club! 0:48:44
Repetition Game Design Martha Megarry 61 "Schrödinger’s Animal Crossing." 0:46:44
Loot Systems Game Design Stephen McGregor 63 "I have so much feelings..." 0:03:58
Character Dialogue Game Design, Production Felix Foster 67 Character Dialogue n/a
Games in Games Game Design, Gaming Mark LaCroix 68 "Videogame turducken." 0:43:35
Puzzle Design Game Design Martha Megarry 72 "Idea! Idea! Idea! Idea!" 0:39:46
Achievements Game Design, Gaming Stephen McGregor 72 "Idea! Idea! Idea! Idea!" 0:08:10
Learning Through Games Game Design, UI / UX Ellen Burns-Johnson 75 Learning Through Games n/a
Research for Games Game Design Mark LaCroix 77 "That gets real meta, real fast." 0:10:35
"Bad" Game Design Game Design Stephen McGregor 81 "A thousand monies." 0:02:48
Platformers Game Design, Gaming Martha Megarry 87 "Not for me I hate them." 0:05:55
Player Agency Game Design, Narrative Stephen McGregor 87 "Not for me I hate them." 0:48:55
Tutorials Game Design, UI / UX Stephen McGregor 90 "Press A to jump." 0:41:51
Roguelikes Game Design, Gaming Stephen McGregor 92 "Who are you wearing? Nintendo." 0:29:45
Visual Novels Game Design, Marketing, Narrative Gloria Kim, Lane Davis 93 Visual Novels n/a
Language of Games Game Design Martha Megarry 94 "Somebody's first episode." 0:11:31
Level Design Game Design Mark LaCroix 96 "But WE know what we're talking about." 0:14:19
Hub Worlds and Safe Houses Game Design Martha Megarry 104 "Safety gone!" 0:09:09
Game Design Balance Game Design Stephen McGregor 119 "Let Reggie get back to work." 0:41:00
Accessibility Accessibility, Game Design Martha Megarry 121 "I definitely thought of that ahead of time." 0:46:30
Game Identities Game Design Ellen Burns-Johnson 123 "Does this game mechanic spark joy?" 0:22:37
Boss Battles Game Design Martha Megarry 126 “Three-headed monster.” 0:35:12
Scoring Systems Game Design Mark LaCroix 130 “Once more with feeling!” 0:15:10
Lives and Continues Game Design Stephen McGregor 130 “Once more with feeling!” 0:38:52
Game Length Game Design Stephen McGregor 131 “A secret room with secret stuff!” 0:13:08
Designing Horror Games Game Design Stephen McGregor 139 "Who approved these topics?" 0:16:46
Stealth Games Game Design Martha Megarry 140 "We’re criming you!" 0:01:30
Power Fantasies Game Design, Gaming Stephen McGregor 144 "Explosions!" 0:18:08
Randomization Game Design Stephen McGregor 148 "Intentionally random." 0:52:05
Board Game Design Game Design, Tabletop David R. Megarry 150 Board Game Design n/a
Holistic Game Design Game Design, Production Mark LaCroix 151 "I don't always want to do that." 0:20:11
Finding Fidelity Game Design, IRL Ellen Burns-Johnson 154 "Abstracted to the point of silliness." 0:03:45
Metroidvania Level Design Game Design Stephen McGregor 158 "Space ferrets lift off!" Widget Satchel Special 0:10:29
Calendar Math (Real Time in Games) Game Design, IRL Martha Megarry 159 "Calendar math!" 0:43:23
Writing for Games Game Design, Narrative Adia Alderson 160 Evil Games Club 4! 0:10:00
Case Study (Mutazione & Later Alligator) Game Design, Gaming Martha Megarry 163 "Please cheat, I don't care." 0:39:26
Unlocks Game Design Stephen McGregor 163 "Please cheat, I don't care." 0:06:19
Rhythm Games Game Design Martha Megarry 166 "When in doubt, call it Gan Ainm." 0:52:45
Naming Things Game Design, Marketing, Production Mark LaCroix 166 "When in doubt, call it Gan Ainm." 0:17:47
Redundancy Game Design, UI / UX Mark LaCroix 170 "Stephen, his arms wide!" 0:13:01
Economies Game Design Stephen McGregor 173 "Balance all those prices." 0:11:20
Fun in Games Game Design Ellen Burns-Johnson 175 "Kapow?" 0:11:09
Establishing a Sense of Place Game Design, Narrative Stephen McGregor 178 "A place where people live." 1:02:00
Replayability Game Design Ellen Burns-Johnson 181 "I’m ashamed, but also so proud." 0:47:15
Level Editors Game Design, Programming, Tools, UI / UX Charles McGregor 183 Level Editors n/a
Community Development Game Design, Marketing, Production Christine Marten 184 Community Development n/a
Asynchronous and Asymmetric Gameplay Game Design Mark LaCroix 185 "Empty the bucket." 0:46:39
Design Pillars Game Design, Production Mark LaCroix 187 "A way to farm notions." 0:49:22
Prototyping Game Design, Tools Ellen Burns-Johnson 187 "A way to farm notions." 0:13:50
Indiedev During the Pandemic Game Design, IRL Glen Henry 188 Indiedev During the Pandemic n/a
Small Projects Game Design, Narrative Adia Alderson 189 Evil Games Club 5! 0:45:46
Documentation Game Design, Production, Tools Stephen McGregor 191 "Claps in the chat." 0:36:05
Media Influences Game Design, IRL, Narrative Xalavier Nelson Jr. 193 Media Influences n/a
Online Play Game Design, Programming, Tools Stephen McGregor 195 "Human, play Dom-jot?" 0:52:57
Games in Other Media Game Design, Gaming, Narrative Ellen Burns-Johnson 195 "Human, play Dom-jot?" 0:15:25