Game Design

Topic Category Host or Guest # Episode Starts at
Player Friction Game Design, Gaming Stephen McGregor 345 "Everything is everything." 1:08:31
Creative Career Paths Art, Game Design, IRL, Misc. Will Bredbeck 335 Creative Career Paths n/a
Game-based Learning Events, Game Design, Production Jennifer Javornik 331 Game-based Learning n/a
Excerpt from a conversation with Dr. David Chandross Art, Game Design, Misc., Narrative 330 Serious Play Conference Special 0:28:07
Excerpt from a conversation with Roz Hussin Game Design, IRL, Misc. 330 Serious Play Conference Special 0:45:07
Megagames Game Design, Gaming, Physical Games Trenton Greyoak 329 Megagames n/a
Save Scumming Game Design, Gaming Stephen McGregor 328 "Smarter, more evolved." 31:57:0
Horror Games 201 Game Design James Pratt, Torple Dook, Max Kunze 327 Horror Games 201 (with multiple guests) n/a
Elegance Game Design Ellen Burns-Johnson 326 "The opposing metric of jank." 0:33:00
Horror Games 101 Game Design Samuel Guglielmo, Nikk F, Conner Rush, Schera Wyss, Henry Hoare 325 Horror Games 101 (with multiple guests) n/a
Grind Game Design Ellen Burns-Johnson 320 "Stephen, explain this." 06:08
Putting the Real World in Games Game Design, Narrative Mark LaCroix 318 "Sad or fascinating?" 0:50:22
Cheating, Part 2 Game Design, Gaming Ellen Burns-Johnson 316 Cheating, Part 2 0:16:58
Copying Others Art, Game Design, Narrative Stephen McGregor 314 "Salt, in everything?" n/a
Player Motivations Game Design, Gaming Mark LaCroix 314 "Salt, in everything?" 0:26:57
Companion Characters Game Design, Gaming Stephen McGregor 312 "Ask your friends." 0:46:22
Nice Thinking about NiceGameJam Games with Potential Game Design 309 The Nice Board Game Industrial Complex, a Nice Games Club Skunkworks Project 0:46:06
Fall Damage Game Design Stephen McGregor 308 "You've probably seen them in Zelda." 56:40
Lessons from Tears of the Kingdom Game Design Mark LaCroix 308 "You've probably seen them in Zelda." 0:26:40
Unreal Engine Game Design, Production, Programming, Tools Zack Gilbertson 307 Unreal Engine for Indies n/a
Stephen's "Rule of Threes" Game Design Stephen McGregor 304 "Play thrice, and make thrice." 0:17:30
The Psychology of Animation Art, Game Design, UI / UX Ellen Burns-Johnson 304 "Play thrice, and make thrice." 0:48:16
The Taxonomy of Horse Games Game Design, Gaming, Production Alice Ruppert 303 The Taxonomy of Horse Games n/a
Endings Game Design, Narrative Mark LaCroix 302 "I love it when you kinda agree." 0:13:40
Tiny Horrors Game Design, Narrative Rosalie Vile 299 Tiny Horrors n/a
Skill Trees Game Design Stephen McGregor 298 "One size bigger and red." 46:38
Postmortem: "C.A.R.L." Game Design, Marketing, Production Andrew Kenady 297 Postmortem: "C.A.R.L." n/a
Player Trust Game Design Stephen McGregor 296 "Metroid is very serious." 0:48:39
Secrets & Easter Eggs Game Design Ellen Burns-Johnson 296 "Metroid is very serious." 0:24:43
Nice Thinking Notes Game Design Ellen Burns-Johnson 295 Pizza Land n/a
Visual Composition Art, Game Design, UI / UX Mark LaCroix 294 "Layers and layers of hair." 0:17:12
Characterization in Pet Management Games Art, Game Design, Gaming Sarah Yu, Beth 290 Characterization in Pet Management Games n/a
Fusing Genres Game Design, Marketing Millie Walker 287 Fusing Genres n/a
Cameras Game Design, Programming Stephen McGregor 286 "I realize you were making a more point thing?" 0:09:27
Rhythm Rumble Game Design Stephen McGregor 285 Revisiting Rhythm Rumble n/a
The Ethics of Engagement Game Design Ellen Burns-Johnson 284 "Shiny rocks get me every time." 0:36:22
Idle Games Game Design, Gaming Mark LaCroix 282 "Today’s the day that I screw things up." 0:31:45
Bringing Other Media into Games Art, Game Design Stephen McGregor 280 "Two bits of goop." 0:54:36
Keeping a Game Design Journal Game Design Ellen Burns-Johnson 280 "Two bits of goop." 0:16:16
Designing a Spiritual Successor Game Design, Gaming, Production Dmitry Samartsev, aka Special Bread 279 Designing a Spiritual Successor n/a
Verisimilitude Art, Game Design Ellen Burns-Johnson 278 "Insert interesting car here." 0:05:23
Postmortem: "Scrapeboard" Events, Game Design, Hardware Frank DeMarco, Blake Andrews 277 Postmortem: "Scrapeboard" n/a
Broken games Game Design Mark LaCroix 276 "Always be the banker." 0:24:00
Inspiration from Behavioral Economics Game Design, Gaming Ellen Burns-Johnson 274 "I’m not coding your game, y’all figure that out." 0:40:58
Should we design for Killers? Game Design, Gaming Ellen Burns-Johnson 270 "Killed the flightmaster, killed the griffin..." 0:49:50
Level and Interaction Design Game Design Nina Marotta 269 Level and Interaction Design n/a
Off-Ramps Game Design, Gaming Stephen McGregor 268 "No referees?!" 0:50:00
Curling Game Design Mark LaCroix 268 "No referees?!" 0:10:15
Narrative Pacing Game Design, Narrative Stephen McGregor 266 "That’s not a friendship!" 0:45:21
Teaching Gamedev to Young People, Again! Game Design, IRL Chris Totten 264 Teaching Gamedev to Young People, Again! n/a
Teaching Gamedev to Young People Game Design, IRL Truman Simpson 263 Teaching Gamedev to Young People n/a
Diagramming Gameplay Loops Game Design Ellen Burns-Johnson 262 "Start fresh, in a certain way." 0:15:20
Games With Your Dogs Game Design, Physical Games Ellen Burns-Johnson 254 Games With Your Dogs 0:10:25
Adventurer, Please Game Design, Tabletop 250 Game Dev London does Nice Games Jam 0:41:19
Safecracker!! Game Design, Tabletop 250 Game Dev London does Nice Games Jam 0:18:36
Joy vs. Fun Game Design Ellen Burns-Johnson 249 "I got all the moons." 44:00
Designing like a Dungeon Master Game Design, Narrative, Tabletop Katrina Ostrander, Jon Kiehne 247 Designing like a Dungeon Master n/a
Hidden Information Game Design, Gaming Stephen McGregor 245 "Gamedev is jazz." 0:36:33
Player Count Game Design, Hardware Mark LaCroix 245 "Gamedev is jazz." 0:08:33
Co-Op Games Game Design Stephen McGregor 244 "Maximum Whooo!" 53:10.0
Power-ups Game Design Mark LaCroix 243 “The different beams I can do.” 0:23:09
Silent Protagonists Game Design, Narrative Stephen McGregor 241 "..." 0:43:58
Sledgehammer Bride Game Design, Narrative Stephen McGregor 240 Sledgehammer Bride n/a
Relaxing Games Game Design, Gaming Ellen Burns-Johnson 239 "Oh is that Rugrats?" 0:05:30
Commitment Game Design Stephen McGregor 239 "Oh is that Rugrats?" 0:35:00
Illusions of Choice Game Design Mark LaCroix 238 "Just-In-Time Compiler." 37:28
Game Shows Game Design Mark LaCroix 237 "The drama of the reveal." 0:33:38
Prototypes Game Design Stephen McGregor 237 "The drama of the reveal." 5:15
Frustration Game Design, Gaming Ellen Burns-Johnson 236 "Forged by that experience." 0:10:34
Guns Game Design Mark LaCroix 234 "Godot! God-ot? Godot." 0:43:14
Designing for VR Game Design, IRL, VR / AR / XR Dana Ware 230 Designing for VR n/a
Giblet the Trash Can Game Design, IRL Ellen Burns-Johnson 227 Giblet the Trash Can n/a
Grind Game Design, Gaming Ellen Burns-Johnson 224 "To whom it may concern." 0:47:59
Storytelling Game Design, Narrative Mark LaCroix 222 "The anitidote to hype." 0:10:00
Therapeutic Games Game Design, Tabletop Adam Davis 219 Therapeutic Games n/a