Safecracker!! |
Game Design, Tabletop |
|
250
|
Game Dev London does Nice Games Jam
|
0:18:36 |
Save Scumming |
Game Design, Gaming |
Stephen McGregor |
328
|
"Smarter, more evolved."
|
31:57:0 |
Scoring 101 |
Game Design |
Ellen Burns-Johnson |
367
|
"Numbers go up."
|
0:11:26 |
Scoring Systems |
Game Design |
Mark LaCroix |
130
|
“Once more with feeling!”
|
0:15:10 |
Secrets & Easter Eggs |
Game Design |
Ellen Burns-Johnson |
296
|
"Metroid is very serious."
|
0:24:43 |
Serial Game Design |
Game Design |
Lane Davis |
29
|
"I am a Juice Journeyman!"
|
0:03:05 |
Should we design for Killers? |
Game Design, Gaming |
Ellen Burns-Johnson |
270
|
"Killed the flightmaster, killed the griffin..."
|
0:49:50 |
Silent Protagonists |
Game Design, Narrative |
Stephen McGregor |
241
|
"..."
|
0:43:58 |
Skill Trees |
Game Design |
Stephen McGregor |
298
|
"One size bigger and red."
|
46:38 |
Sledgehammer Bride |
Game Design, Narrative |
Stephen McGregor |
240
|
Sledgehammer Bride
|
n/a |
Small Projects |
Game Design, Narrative |
Adia Alderson |
189
|
Evil Games Club 5!
|
0:45:46 |
Spirit Island Spirits |
Game Design, Tabletop |
Stephen McGregor |
359
|
"Imagine it's running on a potato."
|
0:46:49 |
Stealth Games |
Game Design |
Martha Megarry |
140
|
"We’re criming you!"
|
0:01:30 |
Stephen's "Rule of Threes" |
Game Design |
Stephen McGregor |
304
|
"Play thrice, and make thrice."
|
0:17:30 |
Storytelling |
Game Design, Narrative |
Mark LaCroix |
222
|
"The anitidote to hype."
|
0:10:00 |
Teaching Gamedev to Young People |
Game Design, IRL |
Truman Simpson |
263
|
Teaching Gamedev to Young People
|
n/a |
Teaching Gamedev to Young People, Again! |
Game Design, IRL |
Chris Totten |
264
|
Teaching Gamedev to Young People, Again!
|
n/a |
The Ethics of Engagement |
Game Design |
Ellen Burns-Johnson |
284
|
"Shiny rocks get me every time."
|
0:36:22 |
The Intersection of Puzzle and Story |
Game Design, Narrative, Production |
Ron Gilbert |
354
|
The Intersection of Puzzle and Story
|
n/a |
The Psychology of Animation |
Art, Game Design, UI / UX |
Ellen Burns-Johnson |
304
|
"Play thrice, and make thrice."
|
0:48:16 |
The Taxonomy of Horse Games |
Game Design, Gaming, Production |
Alice Ruppert |
303
|
The Taxonomy of Horse Games
|
n/a |
Theming vs. Aesthetics |
Game Design |
Ellen Burns-Johnson |
361
|
"The lensing effect of the window."
|
0:06:40 |
Therapeutic Games |
Game Design, Tabletop |
Adam Davis |
219
|
Therapeutic Games
|
n/a |
Thinky Bits (Off-Screen Gameplay) |
Game Design |
Ellen Burns-Johnson |
347
|
"A slow meat computer"
|
0:49:17 |
Tiny Horrors |
Game Design, Narrative |
Rosalie Vile |
299
|
Tiny Horrors
|
n/a |
Tips for Designing Games for Learning |
Events, Game Design, UI / UX |
Ellen Burns-Johnson |
203
|
Tips for Designing Games for Learning
|
n/a |
Tutorialization with Puzzles |
Game Design |
Luke Spierewka |
371
|
Tutorialization with Puzzles
|
n/a |
Tutorials |
Game Design, UI / UX |
Stephen McGregor |
90
|
"Press A to jump."
|
0:41:51 |
Unlocks |
Game Design |
Stephen McGregor |
163
|
"Please cheat, I don't care."
|
0:06:19 |
Unreal Engine |
Game Design, Production, Programming, Tools |
Zack Gilbertson |
307
|
Unreal Engine for Indies
|
n/a |
User Interfaces |
Game Design |
Mark LaCroix |
19
|
"Pick up all the things."
|
0:42:26 |
Verisimilitude |
Art, Game Design |
Ellen Burns-Johnson |
278
|
"Insert interesting car here."
|
0:05:23 |
Video Game Juice |
Game Design |
Lane Davis |
29
|
"I am a Juice Journeyman!"
|
0:35:18 |
Violence in Games |
Game Design |
Dev Jana |
25
|
Violence in Games
|
n/a |
Visual Composition |
Art, Game Design, UI / UX |
Mark LaCroix |
294
|
"Layers and layers of hair."
|
0:17:12 |
Visual Novels |
Game Design, Marketing, Narrative |
Gloria Kim, Lane Davis |
93
|
Visual Novels
|
n/a |
What We Did On Our Winter Break (2021) |
Game Design, IRL, Meta |
Mark LaCroix, Stephen McGregor, Dale LaCroix, Ellen Burns-Johnson |
207
|
"It’s March tomorrow."
|
n/a |
Win Conditions |
Game Design |
Stephen McGregor |
53
|
"Boo!"
|
0:31:07 |
Worldbuilding |
Game Design, Narrative |
Mark LaCroix |
201
|
"Not like Beauty and the Beast."
|
57:08 |
Writing for Games |
Game Design, Narrative |
Adia Alderson |
160
|
Evil Games Club 4!
|
0:10:00 |
Your game has a message... did you write it? |
Art, Game Design, Narrative, Production |
Mark LaCroix |
348
|
Your game has a message... did you write it?
|
n/a |