| Prototyping |
Game Design |
Stephen McGregor |
19
|
"Pick up all the things."
|
0:05:18 |
| Prototyping |
Game Design, Tools |
Ellen Burns-Johnson |
187
|
"A way to farm notions."
|
0:13:50 |
| Prototyping (revisited) |
Game Design, Production |
|
57
|
"This misinformation vortex." One year of Nice Games Club!
|
0:40:08 |
| Psychic Distance |
Game Design, Narrative |
Stephen McGregor |
365
|
"It's hard how my mind works."
|
0:51:32 |
| Putting the Real World in Games |
Game Design, Narrative |
Mark LaCroix |
318
|
"Sad or fascinating?"
|
0:50:22 |
| Puzzle Design |
Game Design |
Martha Megarry |
72
|
"Idea! Idea! Idea! Idea!"
|
0:39:46 |
| Puzzle Systems |
Game Design, Tools |
Arvi "Hempuli" Teikari |
373
|
Puzzle Systems
|
n/a |
| Quality of Life |
Game Design, Gaming, UI / UX |
Stephen McGregor |
383
|
"Nice Games Club cannot solve all of your problems."
|
0:52:09 |
| Randomization |
Game Design |
Stephen McGregor |
148
|
"Intentionally random."
|
0:52:05 |
| Redundancy |
Game Design, UI / UX |
Mark LaCroix |
170
|
"Stephen, his arms wide!"
|
0:13:01 |
| Relaxing Games |
Game Design, Gaming |
Ellen Burns-Johnson |
239
|
"Oh is that Rugrats?"
|
0:05:30 |
| Remixed Play Modes |
Game Design |
Mark LaCroix |
368
|
“That’s way too many pawns.”
|
0:40:35 |
| Repetition |
Game Design |
Martha Megarry |
61
|
"Schrödinger’s Animal Crossing."
|
0:46:44 |
| Replayability |
Game Design |
Ellen Burns-Johnson |
181
|
"I’m ashamed, but also so proud."
|
0:47:15 |
| Research for Games |
Game Design |
Mark LaCroix |
77
|
"That gets real meta, real fast."
|
0:10:35 |
| Resources for Rules-Writing |
Game Design, Physical Games |
Mark LaCroix, Stephen McGregor, Ellen Burns-Johnson |
363
|
The Duluth Basement Session
|
n/a |
| Responsive Game Design |
Game Design |
|
387
|
"Our sense of epoch."
|
1:17:44 |
| Revisiting Your Games |
Game Design, Production, UI / UX |
Andy Korth |
402
|
Revisiting Your Games
|
n/a |
| Rhythm Games |
Game Design |
Martha Megarry |
166
|
"When in doubt, call it Gan Ainm."
|
0:52:45 |
| Rhythm Rumble |
Game Design |
Stephen McGregor |
285
|
Revisiting Rhythm Rumble
|
n/a |
| Roguelikes |
Game Design, Gaming |
Stephen McGregor |
92
|
"Who are you wearing? Nintendo."
|
0:29:45 |
| Safecracker!! |
Game Design, Tabletop |
|
250
|
Game Dev London does Nice Games Jam
|
0:18:36 |
| Save Scumming |
Game Design, Gaming |
Stephen McGregor |
328
|
"Smarter, more evolved."
|
31:57:0 |
| Save Systems |
Accessibility, Game Design, Gaming |
Lydia Symchych |
394
|
"It's about trust."
|
0:09:50 |
| Scoring 101 |
Game Design |
Ellen Burns-Johnson |
367
|
"Numbers go up."
|
0:11:26 |
| Scoring Systems |
Game Design |
Mark LaCroix |
130
|
“Once more with feeling!”
|
0:15:10 |
| Secrets & Easter Eggs |
Game Design |
Ellen Burns-Johnson |
296
|
"Metroid is very serious."
|
0:24:43 |
| Serial Game Design |
Game Design |
Lane Davis |
29
|
"I am a Juice Journeyman!"
|
0:03:05 |
| Should we design for Killers? |
Game Design, Gaming |
Ellen Burns-Johnson |
270
|
"Killed the flightmaster, killed the griffin..."
|
0:49:50 |
| Silent Protagonists |
Game Design, Narrative |
Stephen McGregor |
241
|
"..."
|
0:43:58 |
| Skill Trees |
Game Design |
Stephen McGregor |
298
|
"One size bigger and red."
|
46:38 |
| Sledgehammer Bride |
Game Design, Narrative |
Stephen McGregor |
240
|
Sledgehammer Bride
|
n/a |
| Small Projects |
Game Design, Narrative |
Adia Alderson |
189
|
Evil Games Club 5!
|
0:45:46 |
| Spirit Island Spirits |
Game Design, Tabletop |
Stephen McGregor |
359
|
"Imagine it's running on a potato."
|
0:46:49 |
| Stealth Games |
Game Design |
Martha Megarry |
140
|
"We’re criming you!"
|
0:01:30 |
| Stephen's "Rule of Threes" |
Game Design |
Stephen McGregor |
304
|
"Play thrice, and make thrice."
|
0:17:30 |
| Storytelling |
Game Design, Narrative |
Mark LaCroix |
222
|
"The anitidote to hype."
|
0:10:00 |
| Teaching Gamedev to Young People |
Game Design, IRL |
Truman Simpson |
263
|
Teaching Gamedev to Young People
|
n/a |
| Teaching Gamedev to Young People, Again! |
Game Design, IRL |
Chris Totten |
264
|
Teaching Gamedev to Young People, Again!
|
n/a |
| The Ethics of Engagement |
Game Design |
Ellen Burns-Johnson |
284
|
"Shiny rocks get me every time."
|
0:36:22 |
| The Intersection of Puzzle and Story |
Game Design, Narrative, Production |
Ron Gilbert |
354
|
The Intersection of Puzzle and Story
|
n/a |
| The Psychology of Animation |
Art, Game Design, UI / UX |
Ellen Burns-Johnson |
304
|
"Play thrice, and make thrice."
|
0:48:16 |
| The Taxonomy of Horse Games |
Game Design, Gaming, Production |
Alice Ruppert |
303
|
The Taxonomy of Horse Games
|
n/a |
| Theming vs. Aesthetics |
Game Design |
Ellen Burns-Johnson |
361
|
"The lensing effect of the window."
|
0:06:40 |
| Therapeutic Games |
Game Design, Tabletop |
Adam Davis |
219
|
Therapeutic Games
|
n/a |
| Thinky Bits (Off-Screen Gameplay) |
Game Design |
Ellen Burns-Johnson |
347
|
"A slow meat computer"
|
0:49:17 |
| Tiny Horrors |
Game Design, Narrative |
Rosalie Vile |
299
|
Tiny Horrors
|
n/a |
| Tiny Interactions |
Game Design |
Lydia Symchych |
385
|
"You shouldn't pet the wolf."
|
0:31:30 |
| Tips for Designing Games for Learning |
Events, Game Design, UI / UX |
Ellen Burns-Johnson |
203
|
Tips for Designing Games for Learning
|
n/a |
| Tutorialization with Puzzles |
Game Design |
Luke Spierewka |
371
|
Tutorialization with Puzzles
|
n/a |
| Tutorials |
Game Design, UI / UX |
Stephen McGregor |
90
|
"Press A to jump."
|
0:41:51 |
| Unlocks |
Game Design |
Stephen McGregor |
163
|
"Please cheat, I don't care."
|
0:06:19 |
| Unreal Engine |
Game Design, Production, Programming, Tools |
Zack Gilbertson |
307
|
Unreal Engine for Indies
|
n/a |
| Untitled Memory Mechanic |
Game Design |
Lydia Symchych |
398
|
Untitled Memory Mechanic
|
n/a |
| User Interfaces |
Game Design |
Mark LaCroix |
19
|
"Pick up all the things."
|
0:42:26 |
| Verisimilitude |
Art, Game Design |
Ellen Burns-Johnson |
278
|
"Insert interesting car here."
|
0:05:23 |
| Video Game Juice |
Game Design |
Lane Davis |
29
|
"I am a Juice Journeyman!"
|
0:35:18 |
| Violence in Games |
Game Design |
Dev Jana |
25
|
Violence in Games
|
n/a |
| Visual Composition |
Art, Game Design, UI / UX |
Mark LaCroix |
294
|
"Layers and layers of hair."
|
0:17:12 |
| Visual Novels |
Game Design, Marketing, Narrative |
Gloria Kim, Lane Davis |
93
|
Visual Novels
|
n/a |
| What We Did On Our Winter Break (2020-21) |
Game Design, IRL, Meta |
Mark LaCroix, Stephen McGregor, Dale LaCroix, Ellen Burns-Johnson |
207
|
"It’s March tomorrow." What We Did On Our Winter Break (2020-21)
|
n/a |
| Win Conditions |
Game Design |
Stephen McGregor |
53
|
"Boo!"
|
0:31:07 |
| Worldbuilding |
Game Design, Narrative |
Mark LaCroix |
201
|
"Not like Beauty and the Beast."
|
57:08 |
| Writing for Games |
Game Design, Narrative |
Adia Alderson |
160
|
Evil Games Club 4!
|
0:10:00 |
| Your game has a message... did you write it? |
Art, Game Design, Narrative, Production |
Mark LaCroix |
348
|
Your game has a message... did you write it?
|
n/a |