| Game Identities |
Game Design |
Ellen Burns-Johnson |
123
|
"Does this game mechanic spark joy?"
|
0:22:37 |
| Game Length |
Game Design |
Stephen McGregor |
131
|
“A secret room with secret stuff!”
|
0:13:08 |
| Game Overs |
Game Design, Narrative |
Stephen McGregor |
353
|
"The super-powerful beam or whatever."
|
n/a |
| Game Shows |
Game Design |
Mark LaCroix |
237
|
"The drama of the reveal."
|
0:33:38 |
| Game-based Learning |
Events, Game Design, Production |
Jennifer Javornik |
331
|
Game-based Learning
|
n/a |
| Gameful UX |
Game Design, UI / UX |
Allan Rust |
215
|
Gameful UX
|
n/a |
| Games for Young Children |
Game Design, Marketing |
Ellen Burns-Johnson |
199
|
"Random hilarious nonsense."
|
0:10:42 |
| Games in Games |
Game Design, Gaming |
Mark LaCroix |
68
|
"Videogame turducken."
|
0:43:35 |
| Games in Other Media |
Game Design, Gaming, Narrative |
Ellen Burns-Johnson |
195
|
"Human, play Dom-jot?"
|
0:15:25 |
| Games With Your Dogs |
Game Design, Physical Games |
Ellen Burns-Johnson |
254
|
Games With Your Dogs
|
0:10:25 |
| Genre in Games |
Game Design, Meta |
Mark LaCroix |
48
|
"I do business."
|
0:38:34 |
| Giblet the Trash Can |
Game Design, IRL |
Ellen Burns-Johnson |
227
|
Giblet the Trash Can
|
n/a |
| Grind |
Game Design, Gaming |
Ellen Burns-Johnson |
224
|
"To whom it may concern."
|
0:47:59 |
| Grind |
Game Design |
Ellen Burns-Johnson |
320
|
"Stephen, explain this."
|
06:08 |
| Guns |
Game Design |
Mark LaCroix |
234
|
"Godot! God-ot? Godot."
|
0:43:14 |
| Health |
Game Design |
Stephen McGregor |
412
|
"This is the earliest we’ve been this unhinged."
|
0:15:30 |
| Hidden Information |
Game Design, Gaming |
Stephen McGregor |
245
|
"Gamedev is jazz."
|
0:36:33 |
| Holistic Connection of Theme and Mechanic |
Game Design, Gaming, Tabletop |
Lydia Symchych |
422
|
Tabletop Special
|
0:01:58 |
| Holistic Game Design |
Game Design, Production |
Mark LaCroix |
151
|
"I don't always want to do that."
|
0:20:11 |
| Horror Games 101 |
Game Design |
Samuel Guglielmo, Nikk F, Conner Rush, Schera Wyss, Henry Hoare |
325
|
Horror Games 101 (with multiple guests)
|
n/a |
| Horror Games 201 |
Game Design |
James Pratt, Torple Dook, Max Kunze |
327
|
Horror Games 201 (with multiple guests)
|
n/a |
| Hub Worlds and Safe Houses |
Game Design |
Martha Megarry |
104
|
"Safety gone!"
|
0:09:09 |
| Idle Games |
Game Design, Gaming |
Mark LaCroix |
282
|
"Today’s the day that I screw things up."
|
0:31:45 |
| Illusions of Choice |
Game Design |
Mark LaCroix |
238
|
"Just-In-Time Compiler."
|
37:28 |
| Indiedev During the Pandemic |
Game Design, IRL |
Glen Henry |
188
|
Indiedev During the Pandemic
|
n/a |
| Inspiration from Behavioral Economics |
Game Design, Gaming |
Ellen Burns-Johnson |
274
|
"I’m not coding your game, y’all figure that out."
|
0:40:58 |
| Instructions |
Game Design, Misc., UI / UX |
Mark LaCroix, Ellen Burns-Johnson |
362
|
"Apply your context, thusly."
|
0:07:31 |
| Interactivity vs. Play |
Game Design |
Stephen McGregor |
418
|
"Argue with me, I guess."
|
0:14:47 |
| Intro to Linguistics for Game Developers |
Audio, Game Design |
Martha Megarry |
45
|
"Qapla'!"
|
0:03:31 |
| Intuition |
Game Design |
Ellen Burns-Johnson |
218
|
"Kids like cubes these days."
|
45:19 |
| Jank |
Game Design |
Stephen McGregor |
208
|
"All of this mess that I'm throwing at you."
|
0:39:52 |
| Joy vs. Fun |
Game Design |
Ellen Burns-Johnson |
249
|
"I got all the moons."
|
44:00 |
| Keeping a Game Design Journal |
Game Design |
Ellen Burns-Johnson |
280
|
"Two bits of goop."
|
0:16:16 |
| King Making |
Game Design |
Stephen McGregor |
347
|
"A slow meat computer"
|
0:23:00 |
| Language of Games |
Game Design |
Martha Megarry |
94
|
"Somebody's first episode."
|
0:11:31 |
| Learning Through Games |
Game Design, UI / UX |
Ellen Burns-Johnson |
75
|
Learning Through Games
|
n/a |
| Learning Through Games (revisit) |
Game Design, Meta, UI / UX |
Ellen Burns-Johnson |
200
|
"A Spark Plug." 200th Episode Special
|
0:52:05 |
| Lessons from Tears of the Kingdom |
Game Design |
Mark LaCroix |
308
|
"You've probably seen them in Zelda."
|
0:26:40 |
| Level and Interaction Design |
Game Design |
Nina Marotta |
269
|
Level and Interaction Design
|
n/a |
| Level Design |
Game Design |
Mark LaCroix |
96
|
"But WE know what we're talking about."
|
0:14:19 |
| Level Editors |
Game Design, Programming, Tools, UI / UX |
Charles McGregor |
183
|
Level Editors
|
n/a |
| Lives and Continues |
Game Design |
Stephen McGregor |
130
|
“Once more with feeling!”
|
0:38:52 |
| Loot Systems |
Game Design |
Stephen McGregor |
63
|
"I have so much feelings..."
|
0:03:58 |
| Making Science Fiction Worlds |
Game Design |
Stephen McGregor |
379
|
"A Paragraph Signing"
|
0:54:10 |
| Media Influences |
Game Design, IRL, Narrative |
Xalavier Nelson Jr. |
193
|
Media Influences
|
n/a |
| Megagames |
Game Design, Gaming, Physical Games |
Trenton Greyoak |
329
|
Megagames
|
n/a |
| Mental Health and Discrimination |
Game Design, Gaming, Narrative |
Ashley Phipps |
390
|
Mental Health and Discrimination
|
n/a |
| Messages and Meanings |
Game Design |
Mark LaCroix |
15
|
"We are artists and we should be artists."
|
0:52:56 |
| Messages and Meanings (revisit) |
Game Design, Meta |
Stephen McGregor |
200
|
"A Spark Plug." 200th Episode Special
|
1:13:45 |
| Messages and Meanings (revisited) |
Game Design |
Mark LaCroix |
57
|
"This misinformation vortex." One year of Nice Games Club!
|
0:48:44 |
| Metroidvania Level Design |
Game Design |
Stephen McGregor |
158
|
"Space ferrets lift off!" Widget Satchel Special
|
0:10:29 |
| Min-Maxing |
Game Design |
Stephen McGregor |
404
|
"Okay, I need to learn buttons."
|
0:37:00 |
| Naming Things |
Game Design, Marketing, Production |
Mark LaCroix |
166
|
"When in doubt, call it Gan Ainm."
|
0:17:47 |
| Narrative Pacing |
Game Design, Narrative |
Stephen McGregor |
266
|
"That’s not a friendship!"
|
0:45:21 |
| Nice Thinking about NiceGameJam Games with Potential |
Game Design |
|
309
|
The Nice Board Game Industrial Complex, a Nice Games Club Skunkworks Project
|
0:46:06 |
| Nice Thinking Notes |
Game Design |
Ellen Burns-Johnson |
295
|
Pizza Land
|
n/a |
| Novelty |
Game Design |
Stephen McGregor |
218
|
"Kids like cubes these days."
|
12:27 |
| Off-Ramps |
Game Design, Gaming |
Stephen McGregor |
268
|
"No referees?!"
|
0:50:00 |
| Online Play |
Game Design, Programming, Tools |
Stephen McGregor |
195
|
"Human, play Dom-jot?"
|
0:52:57 |
| Overdesigning |
Game Design |
Stephen McGregor |
399
|
"Half trash compactor, half empty."
|
0:36:00 |
| Pacing Mechanics |
Game Design |
Mark LaCroix |
357
|
"Gentlemen, is this where the fisticuffs occur?"
|
0:34:34 |
| Parries |
Game Design |
Stephen McGregor |
361
|
"The lensing effect of the window."
|
0:28:56 |
| Platformers |
Game Design, Gaming |
Martha Megarry |
87
|
"Not for me I hate them."
|
0:05:55 |
| Player Agency |
Game Design, Narrative |
Stephen McGregor |
87
|
"Not for me I hate them."
|
0:48:55 |
| Player Count |
Game Design, Hardware |
Mark LaCroix |
245
|
"Gamedev is jazz."
|
0:08:33 |
| Player Friction |
Game Design, Gaming |
Stephen McGregor |
345
|
"Everything is everything."
|
1:08:31 |
| Player Motivations |
Game Design, Gaming |
Mark LaCroix |
314
|
"Salt, in everything?"
|
0:26:57 |
| Player Trust |
Game Design |
Stephen McGregor |
296
|
"Metroid is very serious."
|
0:48:39 |
| Playing Outside Your Genre / Difficulty |
Accessibility, Game Design |
Adia Alderson, Dylan Skerbitz |
213
|
Evil Games Club 6!
|
0:05:21 |
| Point and Clicks |
Game Design |
Martha Megarry |
19
|
"Pick up all the things."
|
0:26:28 |
| Postmortem: "C.A.R.L." |
Game Design, Marketing, Production |
Andrew Kenady |
297
|
Postmortem: "C.A.R.L."
|
n/a |
| Postmortem: "Scrapeboard" |
Events, Game Design, Hardware |
Frank DeMarco, Blake Andrews |
277
|
Postmortem: "Scrapeboard"
|
n/a |
| Power Fantasies |
Game Design, Gaming |
Stephen McGregor |
144
|
"Explosions!"
|
0:18:08 |
| Power-ups |
Game Design |
Mark LaCroix |
243
|
“The different beams I can do.”
|
0:23:09 |
| Prototypes |
Game Design |
Stephen McGregor |
237
|
"The drama of the reveal."
|
5:15 |