Game Design

Topic Category Host or Guest # Episode Starts at
Giblet the Trash Can Game Design, IRL Ellen Burns-Johnson 227 Giblet the Trash Can n/a
Grind Game Design Ellen Burns-Johnson 320 "Stephen, explain this." 06:08
Grind Game Design, Gaming Ellen Burns-Johnson 224 "To whom it may concern." 0:47:59
Guns Game Design Mark LaCroix 234 "Godot! God-ot? Godot." 0:43:14
Hidden Information Game Design, Gaming Stephen McGregor 245 "Gamedev is jazz." 0:36:33
Holistic Game Design Game Design, Production Mark LaCroix 151 "I don't always want to do that." 0:20:11
Horror Games 101 Game Design Samuel Guglielmo, Nikk F, Conner Rush, Schera Wyss, Henry Hoare 325 Horror Games 101 (with multiple guests) n/a
Horror Games 201 Game Design James Pratt, Torple Dook, Max Kunze 327 Horror Games 201 (with multiple guests) n/a
Hub Worlds and Safe Houses Game Design Martha Megarry 104 "Safety gone!" 0:09:09
Idle Games Game Design, Gaming Mark LaCroix 282 "Today’s the day that I screw things up." 0:31:45
Illusions of Choice Game Design Mark LaCroix 238 "Just-In-Time Compiler." 37:28
Indiedev During the Pandemic Game Design, IRL Glen Henry 188 Indiedev During the Pandemic n/a
Inspiration from Behavioral Economics Game Design, Gaming Ellen Burns-Johnson 274 "I’m not coding your game, y’all figure that out." 0:40:58
Instructions Game Design, Misc., UI / UX Mark LaCroix, Ellen Burns-Johnson 362 "Apply your context, thusly." 0:07:31
Intro to Linguistics for Game Developers Audio, Game Design Martha Megarry 45 "Qapla'!" 0:03:31
Intuition Game Design Ellen Burns-Johnson 218 "Kids like cubes these days." 45:19
Jank Game Design Stephen McGregor 208 "All of this mess that I'm throwing at you." 0:39:52
Joy vs. Fun Game Design Ellen Burns-Johnson 249 "I got all the moons." 44:00
Keeping a Game Design Journal Game Design Ellen Burns-Johnson 280 "Two bits of goop." 0:16:16
King Making Game Design Stephen McGregor 347 "A slow meat computer" 0:23:00
Language of Games Game Design Martha Megarry 94 "Somebody's first episode." 0:11:31
Learning Through Games Game Design, UI / UX Ellen Burns-Johnson 75 Learning Through Games n/a
Learning Through Games (revisit) Game Design, Meta, UI / UX Ellen Burns-Johnson 200 "A Spark Plug." 200th Episode Special 0:52:05
Lessons from Tears of the Kingdom Game Design Mark LaCroix 308 "You've probably seen them in Zelda." 0:26:40
Level and Interaction Design Game Design Nina Marotta 269 Level and Interaction Design n/a
Level Design Game Design Mark LaCroix 96 "But WE know what we're talking about." 0:14:19
Level Editors Game Design, Programming, Tools, UI / UX Charles McGregor 183 Level Editors n/a
Lives and Continues Game Design Stephen McGregor 130 “Once more with feeling!” 0:38:52
Loot Systems Game Design Stephen McGregor 63 "I have so much feelings..." 0:03:58
Media Influences Game Design, IRL, Narrative Xalavier Nelson Jr. 193 Media Influences n/a
Megagames Game Design, Gaming, Physical Games Trenton Greyoak 329 Megagames n/a
Messages and Meanings Game Design Mark LaCroix 15 "We are artists and we should be artists." 0:52:56
Messages and Meanings (revisit) Game Design, Meta Stephen McGregor 200 "A Spark Plug." 200th Episode Special 1:13:45
Messages and Meanings (revisited) Game Design Mark LaCroix 57 "This misinformation vortex." One year of Nice Games Club! 0:48:44
Metroidvania Level Design Game Design Stephen McGregor 158 "Space ferrets lift off!" Widget Satchel Special 0:10:29
Naming Things Game Design, Marketing, Production Mark LaCroix 166 "When in doubt, call it Gan Ainm." 0:17:47
Narrative Pacing Game Design, Narrative Stephen McGregor 266 "That’s not a friendship!" 0:45:21
Nice Thinking about NiceGameJam Games with Potential Game Design 309 The Nice Board Game Industrial Complex, a Nice Games Club Skunkworks Project 0:46:06
Nice Thinking Notes Game Design Ellen Burns-Johnson 295 Pizza Land n/a
Novelty Game Design Stephen McGregor 218 "Kids like cubes these days." 12:27
Off-Ramps Game Design, Gaming Stephen McGregor 268 "No referees?!" 0:50:00
Online Play Game Design, Programming, Tools Stephen McGregor 195 "Human, play Dom-jot?" 0:52:57
Pacing Mechanics Game Design Mark LaCroix 357 "Gentlemen, is this where the fisticuffs occur?" 0:34:34
Parries Game Design Stephen McGregor 361 "The lensing effect of the window." 0:28:56
Platformers Game Design, Gaming Martha Megarry 87 "Not for me I hate them." 0:05:55
Player Agency Game Design, Narrative Stephen McGregor 87 "Not for me I hate them." 0:48:55
Player Count Game Design, Hardware Mark LaCroix 245 "Gamedev is jazz." 0:08:33
Player Friction Game Design, Gaming Stephen McGregor 345 "Everything is everything." 1:08:31
Player Motivations Game Design, Gaming Mark LaCroix 314 "Salt, in everything?" 0:26:57
Player Trust Game Design Stephen McGregor 296 "Metroid is very serious." 0:48:39
Playing Outside Your Genre / Difficulty Accessibility, Game Design Adia Alderson, Dylan Skerbitz 213 Evil Games Club 6! 0:05:21
Point and Clicks Game Design Martha Megarry 19 "Pick up all the things." 0:26:28
Postmortem: "C.A.R.L." Game Design, Marketing, Production Andrew Kenady 297 Postmortem: "C.A.R.L." n/a
Postmortem: "Scrapeboard" Events, Game Design, Hardware Frank DeMarco, Blake Andrews 277 Postmortem: "Scrapeboard" n/a
Power Fantasies Game Design, Gaming Stephen McGregor 144 "Explosions!" 0:18:08
Power-ups Game Design Mark LaCroix 243 “The different beams I can do.” 0:23:09
Prototypes Game Design Stephen McGregor 237 "The drama of the reveal." 5:15
Prototyping Game Design Stephen McGregor 19 "Pick up all the things." 0:05:18
Prototyping Game Design, Tools Ellen Burns-Johnson 187 "A way to farm notions." 0:13:50
Prototyping (revisited) Game Design, Production 57 "This misinformation vortex." One year of Nice Games Club! 0:40:08
Psychic Distance Game Design, Narrative Stephen McGregor 365 "It's hard how my mind works." 0:51:32
Putting the Real World in Games Game Design, Narrative Mark LaCroix 318 "Sad or fascinating?" 0:50:22
Puzzle Design Game Design Martha Megarry 72 "Idea! Idea! Idea! Idea!" 0:39:46
Puzzle Systems Game Design, Tools Arvi "Hempuli" Teikari 373 Puzzle Systems n/a
Randomization Game Design Stephen McGregor 148 "Intentionally random." 0:52:05
Redundancy Game Design, UI / UX Mark LaCroix 170 "Stephen, his arms wide!" 0:13:01
Relaxing Games Game Design, Gaming Ellen Burns-Johnson 239 "Oh is that Rugrats?" 0:05:30
Remixed Play Modes Game Design Mark LaCroix 368 “That’s way too many pawns.” 0:40:35
Repetition Game Design Martha Megarry 61 "Schrödinger’s Animal Crossing." 0:46:44
Replayability Game Design Ellen Burns-Johnson 181 "I’m ashamed, but also so proud." 0:47:15
Research for Games Game Design Mark LaCroix 77 "That gets real meta, real fast." 0:10:35
Resources for Rules-Writing Game Design, Physical Games Mark LaCroix, Stephen McGregor, Ellen Burns-Johnson 363 The Duluth Basement Session n/a
Rhythm Games Game Design Martha Megarry 166 "When in doubt, call it Gan Ainm." 0:52:45
Rhythm Rumble Game Design Stephen McGregor 285 Revisiting Rhythm Rumble n/a
Roguelikes Game Design, Gaming Stephen McGregor 92 "Who are you wearing? Nintendo." 0:29:45