100th Episode Special (revisit) |
IRL, Meta |
Mark LaCroix |
200
|
"A Spark Plug." 200th Episode Special
|
0:11:42 |
Taking Feedback |
IRL |
Stephen McGregor |
154
|
"Abstracted to the point of silliness."
|
0:26:06 |
Finding Fidelity |
Game Design, IRL |
Ellen Burns-Johnson |
154
|
"Abstracted to the point of silliness."
|
0:03:45 |
What We Did On Our Winter Break (2022) |
IRL, Meta |
Mark LaCroix, Stephen McGregor, Ellen Burns-Johnson |
248
|
"Additional things and stuff."
|
n/a |
Navigation |
IRL, UI / UX |
Dale LaCroix |
156
|
"All your maps are belong to us."
|
1:00:52 |
Dale’s Additional Travel Tips |
IRL, Meta |
Dale LaCroix |
156
|
"All your maps are belong to us."
|
1:23:55 |
Support Systems |
IRL |
Stephen McGregor |
276
|
"Always be the banker."
|
53:57 |
Ergonomics |
IRL |
Ellen Burns-Johnson |
173
|
"Balance all those prices."
|
0:55:15 |
Calendar Math (Real Time in Games) |
Game Design, IRL |
Martha Megarry |
159
|
"Calendar math!"
|
0:43:23 |
Work/Life Balance |
IRL |
Stephen McGregor |
12
|
"Can I tweet about this?"
|
0:18:22 |
Online Events |
Events, IRL |
Mark LaCroix |
191
|
"Claps in the chat."
|
0:10:15 |
Team Building |
IRL, Production |
Stephen McGregor |
123
|
"Does this game mechanic spark joy?"
|
0:01:57 |
Burnout |
IRL |
Stephen McGregor |
185
|
"Empty the bucket."
|
0:06:43 |
Meetings |
IRL, Production |
Stephen McGregor |
236
|
"Forged by that experience."
|
0:50:28 |
Game Dev as a Day Job |
IRL |
Stephen McGregor |
111
|
"Game workers unite!"
|
0:11:44 |
Unions |
IRL |
Martha Megarry |
111
|
"Game workers unite!"
|
0:38:53 |
The GDC That Wasn't |
Events, IRL |
|
168
|
"GDC" 2020 Special
|
0:12:40 |
Finding Your Artistic Voice |
Game Design, IRL |
Stephen McGregor |
209
|
"Go pound a Monster."
|
0:48:12 |
Your Internal Battery |
Gaming, IRL |
Ellen Burns-Johnson |
209
|
"Go pound a Monster."
|
0:24:56 |
Leadership |
IRL, Production |
Ellen Burns-Johnson |
177
|
"How Quality Is It?"
|
0:24:37 |
Starting Your Next Project |
IRL |
Lane Davis |
29
|
"I am a Juice Journeyman!"
|
0:31:19 |
Work/Life Balance |
IRL |
Stephen McGregor |
151
|
"I don't always want to do that."
|
0:49:10 |
Game Dev Success |
IRL |
Stephen McGregor |
98
|
"I like naps."
|
0:36:10 |
Developing Ideas |
IRL |
Martha Megarry |
98
|
"I like naps."
|
0:05:48 |
Lusory Attitude |
Gaming, IRL |
Ellen Burns-Johnson |
302
|
"I love it when you kinda agree."
|
0:38:51 |
Taxes and Business |
IRL |
Mark LaCroix |
24
|
"I trolled myself."
|
0:01:51 |
Working with Family |
IRL |
Stephen McGregor |
182
|
"I will not threaten you with a noogie."
|
0:42:09 |
Crunch |
IRL, Production, Programming |
Stephen McGregor |
165
|
"If you're feeling saucy..."
|
0:42:22 |
Representation in Games |
IRL, Production |
Stephen McGregor |
118
|
"It's Black History Month, y'all!"
|
0:41:57 |
What We Did On Our Winter Break (2021) |
Game Design, IRL, Meta |
Mark LaCroix, Stephen McGregor, Dale LaCroix, Ellen Burns-Johnson |
207
|
"It’s March tomorrow."
|
n/a |
Fanbases |
Gaming, IRL |
Martha Megarry |
119
|
"Let Reggie get back to work."
|
0:16:50 |
What We Did On Our Winter Break (2022) |
IRL, Meta |
Mark LaCroix, Stephen McGregor, Ellen Burns-Johnson |
292
|
"Leveling out the table."
|
n/a |
Starting a Game |
IRL |
Martha Megarry |
71
|
"Martha's philosophy on life."
|
0:39:18 |
Starting Projects |
IRL, Production |
Ellen Burns-Johnson |
171
|
"Martha, Martha, Martha!"
|
1:11:55 |
Ending Projects |
IRL, Production |
Martha Megarry |
171
|
"Martha, Martha, Martha!"
|
0:13:13 |
Getting Out of a Rut |
IRL |
Stephen McGregor |
21
|
"Mutual butt-kicking."
|
0:02:54 |
Cheating, Part 3 |
Gaming, IRL, Programming |
Ellen Burns-Johnson |
318
|
"Sad or fascinating?"
|
0:12:26 |
Influences |
IRL, Production |
Mark LaCroix |
61
|
"Schrödinger’s Animal Crossing."
|
0:02:49 |
Multi-Generational Gaming |
Gaming, IRL |
Martha Megarry |
153
|
"She also cheats a lot."
|
0:04:49 |
Work Spaces |
IRL, Tools |
Stephen McGregor |
76
|
"Smart lazy."
|
0:52:06 |
Arcades |
Gaming, IRL |
Stephen McGregor |
170
|
"Stephen, his arms wide!"
|
0:50:39 |
Educating Intuition |
IRL, Misc. |
Ellen Burns-Johnson |
323
|
"Sweet, sweet Toronto sounds."
|
0:52:56 |
Gamedev Philosophies |
IRL, Misc. |
Martha Megarry |
77
|
"That gets real meta, real fast."
|
0:45:26 |
Multitasking in Game Development |
IRL |
Mark LaCroix |
28
|
"That makes me retroactively nervous."
|
0:48:33 |
Parasocial Relationships |
IRL, Narrative |
Ellen Burns-Johnson |
266
|
"That’s not a friendship!"
|
0:09:25 |
Exploits |
Gaming, IRL |
Stephen McGregor |
222
|
"The anitidote to hype."
|
0:36:36 |
Games to Play While Social Distancing |
Gaming, IRL |
Martha Megarry |
169
|
"The new normal."
|
0:34:14 |
Working From Home |
IRL |
Stephen McGregor |
169
|
"The new normal."
|
0:09:00 |
What We Did On Our Winter Break (2023) |
IRL, Meta |
|
337
|
"The Roboston Sessions"
|
n/a |
Gaming Habits |
Gaming, IRL |
Mark LaCroix |
106
|
"They don't call it 'full.'"
|
0:46:05 |
Imposter Syndrome (revisited) |
IRL |
Stephen McGregor |
57
|
"This misinformation vortex." One year of Nice Games Club!
|
0:03:06 |
Watching Games |
Gaming, IRL |
Mark LaCroix |
10
|
"Try it once."
|
0:01:28 |
Losing |
IRL |
Stephen McGregor |
37
|
"Ugly and hard to use."
|
1:06:40 |
What We Did On Our Winter Break (2020) |
IRL, Meta |
|
162
|
"We are making progress toward that, then."
|
n/a |
Impostor Syndrome |
IRL |
Stephen McGregor |
1
|
"We in this."
|
0:01:58 |
Future Projects |
IRL |
Stephen McGregor |
32
|
"We joke here."
|
0:04:31 |
Licensing |
IRL, Production |
Mark LaCroix |
310
|
"What's a little grand larceny?"
|
0:10:27 |
Building Blocks of Design |
Art, Game Design, IRL, Tabletop, Tools |
Osama Dorias |
211
|
Building Blocks of Design
|
n/a |
Business Speak |
Events, IRL, Marketing |
Tiffany Otto |
202
|
Business Speak
|
n/a |
Transmedia |
IRL |
Felix Foster, Lane Davis |
13
|
Co-op Recap: Transmedia
|
n/a |
Co-op Studios |
IRL, Production |
Reese Valentine, Mackenzie Denker |
221
|
Co-op Studios
|
n/a |
Creative Career Paths |
Art, Game Design, IRL, Misc. |
Will Bredbeck |
335
|
Creative Career Paths
|
n/a |
Designing for VR |
Game Design, IRL, VR / AR / XR |
Dana Ware |
230
|
Designing for VR
|
n/a |
Bad Gamedev Habits |
IRL |
Dale LaCroix |
47
|
Evil Games Club 2!
|
0:52:39 |
Reravel |
IRL, Tabletop |
Dale LaCroix |
160
|
Evil Games Club 4!
|
0:35:40 |
Working From Home |
IRL |
Dale LaCroix |
189
|
Evil Games Club 5!
|
0:04:47 |
Gamer Motivation Profile |
Gaming, IRL |
Adia Alderson |
33
|
Evil Games Club!
|
0:15:20 |
An Evil Introduction |
IRL |
Dale LaCroix |
33
|
Evil Games Club!
|
0:01:44 |
Extracurricular Activities |
Events, IRL |
Ryan Foss |
11
|
Extracurricular Activities
|
n/a |
Gamedev in Peru |
IRL, Production |
Daniela Gamarra |
267
|
Gamedev in Peru
|
n/a |
Games Education |
Art, IRL |
Reese Valentine |
16
|
Games Education
|
n/a |
Getting Things Going |
IRL |
Rick Stemm |
319
|
Getting Things Going
|
n/a |
Giblet the Trash Can |
Game Design, IRL |
Ellen Burns-Johnson |
227
|
Giblet the Trash Can
|
n/a |
Indiedev During the Pandemic |
Game Design, IRL |
Glen Henry |
188
|
Indiedev During the Pandemic
|
n/a |
Leadership |
IRL, Production |
Frani Esquenazi |
317
|
Leadership
|
n/a |