Franchises |
Gaming, Marketing |
Ellen Burns-Johnson |
243
|
“The different beams I can do.”
|
0:52:10 |
Power-ups |
Game Design |
Mark LaCroix |
243
|
“The different beams I can do.”
|
0:23:09 |
Co-Op Games |
Game Design |
Stephen McGregor |
244
|
"Maximum Whooo!"
|
53:10.0 |
Learning to Use Tools |
Misc., Tools |
Ellen Burns-Johnson |
244
|
"Maximum Whooo!"
|
14:05 |
Hidden Information |
Game Design, Gaming |
Stephen McGregor |
245
|
"Gamedev is jazz."
|
0:36:33 |
Player Count |
Game Design, Hardware |
Mark LaCroix |
245
|
"Gamedev is jazz."
|
0:08:33 |
Most Anticipated (for 2022) |
Gaming |
Mark LaCroix, Stephen McGregor, Ellen Burns-Johnson |
246
|
Nicest of 2021
|
1:10:25 |
Nicest (2021) |
Gaming |
Mark LaCroix, Stephen McGregor, Ellen Burns-Johnson |
246
|
Nicest of 2021
|
0:43:17 |
Local Releases (2021) |
IRL |
Mark LaCroix, Stephen McGregor, Ellen Burns-Johnson |
246
|
Nicest of 2021
|
0:13:45 |
Gamedev Resolutions / What We're Working On (for 2022) |
IRL |
Mark LaCroix, Stephen McGregor, Ellen Burns-Johnson |
246
|
Nicest of 2021
|
1:26:51 |
Designing like a Dungeon Master |
Game Design, Narrative, Tabletop |
Katrina Ostrander, Jon Kiehne |
247
|
Designing like a Dungeon Master
|
n/a |
What We Did On Our Winter Break (2022) |
IRL, Meta |
Mark LaCroix, Stephen McGregor, Ellen Burns-Johnson |
248
|
"Additional things and stuff."
|
n/a |
Joy vs. Fun |
Game Design |
Ellen Burns-Johnson |
249
|
"I got all the moons."
|
44:00 |
Games You Get for Free |
Gaming |
Stephen McGregor |
249
|
"I got all the moons."
|
15:00 |
Adventurer, Please |
Game Design, Tabletop |
|
250
|
Game Dev London does Nice Games Jam
|
0:41:19 |
Safecracker!! |
Game Design, Tabletop |
|
250
|
Game Dev London does Nice Games Jam
|
0:18:36 |
Wikis and Guides |
Gaming |
Ellen Burns-Johnson |
251
|
“Done enough.”
|
0:46:47 |
Milestone Builds |
Production |
Mark LaCroix |
251
|
“Done enough.”
|
0:13:18 |
Visual Coding |
Programming, Tools |
Alina Matson |
252
|
Visual Coding
|
n/a |
Ink Engine |
Narrative, Programming, Tools |
Stephen McGregor |
253
|
"Source code is viewable."
|
0:37:26 |
Building Assets and Plugins |
Programming, Tools |
Mark LaCroix |
253
|
"Source code is viewable."
|
0:05:33 |
Games With Your Dogs |
Game Design, Physical Games |
Ellen Burns-Johnson |
254
|
Games With Your Dogs
|
0:10:25 |
Work Weeks |
Production |
August Brown |
255
|
Work Weeks
|
n/a |
Postmortem: "Infernax" |
Production |
Hunter Bond, Mike Ducarme |
256
|
Postmortem: "Infernax"
|
n/a |
GDC 2022 Special (Part 1) |
Events |
Mark LaCroix, Stephen McGregor, Dale LaCroix, Ellen Burns-Johnson |
257
|
GDC 2022 Special (Part 1)
|
n/a |
GDC 2022 Special (Part 2) |
Events |
Mark LaCroix, Stephen McGregor, Dale LaCroix, Ellen Burns-Johnson |
258
|
GDC 2022 Special (Part 2)
|
n/a |
Postmortem: "LxJamathon" |
Production |
Mark Hamilton, Ellen Burns-Johnson |
260
|
Postmortem: "LxJamathon"
|
n/a |
Machine Learning |
Narrative, Programming |
Anna-Lena Pontet, Luzia Hüttenmoser |
261
|
Machine Learning
|
n/a |
Art Direction |
Art |
Mark LaCroix |
262
|
"Start fresh, in a certain way."
|
0:42:00 |
Diagramming Gameplay Loops |
Game Design |
Ellen Burns-Johnson |
262
|
"Start fresh, in a certain way."
|
0:15:20 |
Teaching Gamedev to Young People |
Game Design, IRL |
Truman Simpson |
263
|
Teaching Gamedev to Young People
|
n/a |
Teaching Gamedev to Young People, Again! |
Game Design, IRL |
Chris Totten |
264
|
Teaching Gamedev to Young People, Again!
|
n/a |
Nice Thinking |
Events |
Mark LaCroix |
265
|
A Local Indies Tournament
|
0:13:12 |
Parasocial Relationships |
IRL, Narrative |
Ellen Burns-Johnson |
266
|
"That’s not a friendship!"
|
0:09:25 |
Narrative Pacing |
Game Design, Narrative |
Stephen McGregor |
266
|
"That’s not a friendship!"
|
0:45:21 |
Gamedev in Peru |
IRL, Production |
Daniela Gamarra |
267
|
Gamedev in Peru
|
n/a |
Off-Ramps |
Game Design, Gaming |
Stephen McGregor |
268
|
"No referees?!"
|
0:50:00 |
Curling |
Game Design |
Mark LaCroix |
268
|
"No referees?!"
|
0:10:15 |
Level and Interaction Design |
Game Design |
Nina Marotta |
269
|
Level and Interaction Design
|
n/a |
Should we design for Killers? |
Game Design, Gaming |
Ellen Burns-Johnson |
270
|
"Killed the flightmaster, killed the griffin..."
|
0:49:50 |
Maintaining an Open-Source Project |
Programming |
Mark LaCroix |
270
|
"Killed the flightmaster, killed the griffin..."
|
0:21:25 |
Neurodiversity in Gamedev |
Events, IRL |
Adam Clewes-Boyne |
271
|
Neurodiversity in Gamedev (with Adam Clewes-Boyne)
|
n/a |
VR in 2022 and its Future |
VR / AR / XR |
Andrew Eiche |
273
|
The State of VR in 2022
|
n/a |
Inspiration from Behavioral Economics |
Game Design, Gaming |
Ellen Burns-Johnson |
274
|
"I’m not coding your game, y’all figure that out."
|
0:40:58 |
GameMaker for Unity Devs |
Programming, Tools |
Stephen McGregor |
274
|
"I’m not coding your game, y’all figure that out."
|
0:06:01 |
Broken games |
Game Design |
Mark LaCroix |
276
|
"Always be the banker."
|
0:24:00 |
Support Systems |
IRL |
Stephen McGregor |
276
|
"Always be the banker."
|
53:57 |
Postmortem: "Scrapeboard" |
Events, Game Design, Hardware |
Frank DeMarco, Blake Andrews |
277
|
Postmortem: "Scrapeboard"
|
n/a |
Indie Game Credits |
Production |
Mark LaCroix |
278
|
"Insert interesting car here."
|
n/a |
Verisimilitude |
Art, Game Design |
Ellen Burns-Johnson |
278
|
"Insert interesting car here."
|
0:05:23 |
Designing a Spiritual Successor |
Game Design, Gaming, Production |
Dmitry Samartsev, aka Special Bread |
279
|
Designing a Spiritual Successor
|
n/a |
Bringing Other Media into Games |
Art, Game Design |
Stephen McGregor |
280
|
"Two bits of goop."
|
0:54:36 |
Keeping a Game Design Journal |
Game Design |
Ellen Burns-Johnson |
280
|
"Two bits of goop."
|
0:16:16 |
Pre-production |
Production |
Stephen McGregor |
282
|
"Today’s the day that I screw things up."
|
0:06:24 |
Idle Games |
Game Design, Gaming |
Mark LaCroix |
282
|
"Today’s the day that I screw things up."
|
0:31:45 |
Physical Releases for Indies |
Marketing, Production |
Ryan Brown |
283
|
Physical Releases for Indies
|
n/a |
The Ethics of Engagement |
Game Design |
Ellen Burns-Johnson |
284
|
"Shiny rocks get me every time."
|
0:36:22 |
Branding & Iconography |
Marketing |
Mark LaCroix |
284
|
"Shiny rocks get me every time."
|
0:10:10 |
Rhythm Rumble |
Game Design |
Stephen McGregor |
285
|
Revisiting Rhythm Rumble
|
n/a |
Bug Tracking and Triage |
Production, Programming |
Ellen Burns-Johnson |
286
|
"I realize you were making a more point thing?"
|
0:31:52 |
Cameras |
Game Design, Programming |
Stephen McGregor |
286
|
"I realize you were making a more point thing?"
|
0:09:27 |
Fusing Genres |
Game Design, Marketing |
Millie Walker |
287
|
Fusing Genres
|
n/a |
Hypertheticals |
Physical Games |
Ellen Burns-Johnson |
288
|
"Time is just a search bar away."
|
0:49:47 |
Where Should We Begin? A Game of Stories |
Physical Games |
Ellen Burns-Johnson |
288
|
"Time is just a search bar away."
|
0:08:49 |
Interdisciplinary Communication |
Production |
Stephen McGregor |
289
|
"You lost all your dragons."
|
48:44 |
Save Data |
Programming |
Mark LaCroix |
289
|
"You lost all your dragons."
|
0:08:46 |
Characterization in Pet Management Games |
Art, Game Design, Gaming |
Sarah Yu, Beth |
290
|
Characterization in Pet Management Games
|
n/a |
Most Anticipated of 2023 |
Gaming |
Mark LaCroix, Stephen McGregor, Ellen Burns-Johnson, Holly Harrison |
291
|
Nicest of 2022
|
0:49:28 |
Nicest of 2022 |
Gaming |
Mark LaCroix, Stephen McGregor, Ellen Burns-Johnson, Holly Harrison |
291
|
Nicest of 2022
|
0:04:56 |
What We Did On Our Winter Break (2022) |
IRL, Meta |
Mark LaCroix, Stephen McGregor, Ellen Burns-Johnson |
292
|
"Leveling out the table."
|
n/a |
The Logistics of Moving On |
IRL, Production |
Zach Barth |
293
|
The Logistics of Moving On
|
n/a |
Minigames |
Gaming |
Ellen Burns-Johnson |
294
|
"Layers and layers of hair."
|
0:39:45 |
Visual Composition |
Art, Game Design, UI / UX |
Mark LaCroix |
294
|
"Layers and layers of hair."
|
0:17:12 |
Nice Thinking Notes |
Game Design |
Ellen Burns-Johnson |
295
|
Pizza Land
|
n/a |
Player Trust |
Game Design |
Stephen McGregor |
296
|
"Metroid is very serious."
|
0:48:39 |