Silent Protagonists |
Game Design, Narrative |
Stephen McGregor |
241
|
"..."
|
0:43:58 |
Debugging |
Programming |
Mark LaCroix |
241
|
"..."
|
0:02:06 |
100th Episode Special |
Meta |
|
100
|
"100 times nice." 100th Episode Special
|
0:00:27 |
Difficulty |
Game Design |
Stephen McGregor |
30
|
"75% sure."
|
0:54:27 |
Mobile Games |
Gaming, Hardware |
Martha Megarry |
30
|
"75% sure."
|
0:23:34 |
Runtimes, SDKs, and APIs |
Tools |
Mark LaCroix |
30
|
"75% sure."
|
0:02:31 |
Star Trek Games |
Gaming |
Mark LaCroix |
89
|
"A mean secret that stays in this room."
|
0:31:20 |
Media Relations |
Marketing, Production |
Holly Harrison |
89
|
"A mean secret that stays in this room."
|
0:01:25 |
Establishing a Sense of Place |
Game Design, Narrative |
Stephen McGregor |
178
|
"A place where people live."
|
1:02:00 |
Animation |
Art, Programming |
Mark LaCroix |
178
|
"A place where people live."
|
0:27:00 |
Messages and Meanings (revisit) |
Game Design, Meta |
Stephen McGregor |
200
|
"A Spark Plug." 200th Episode Special
|
1:13:45 |
Learning Through Games (revisit) |
Game Design, Meta, UI / UX |
Ellen Burns-Johnson |
200
|
"A Spark Plug." 200th Episode Special
|
0:52:05 |
100th Episode Special (revisit) |
IRL, Meta |
Mark LaCroix |
200
|
"A Spark Plug." 200th Episode Special
|
0:11:42 |
Game Libraries (revisit) |
Gaming, Meta |
Martha Megarry |
200
|
"A Spark Plug." 200th Episode Special
|
1:46:04 |
Character Design |
Art, Narrative |
Martha Megarry |
81
|
"A thousand monies."
|
0:32:52 |
"Bad" Game Design |
Game Design |
Stephen McGregor |
81
|
"A thousand monies."
|
0:02:48 |
Design Pillars |
Game Design, Production |
Mark LaCroix |
187
|
"A way to farm notions."
|
0:49:22 |
Prototyping |
Game Design, Tools |
Ellen Burns-Johnson |
187
|
"A way to farm notions."
|
0:13:50 |
Taking Feedback |
IRL |
Stephen McGregor |
154
|
"Abstracted to the point of silliness."
|
0:26:06 |
Finding Fidelity |
Game Design, IRL |
Ellen Burns-Johnson |
154
|
"Abstracted to the point of silliness."
|
0:03:45 |
What We Did On Our Winter Break (2022) |
IRL, Meta |
Mark LaCroix, Stephen McGregor, Ellen Burns-Johnson |
248
|
"Additional things and stuff."
|
n/a |
Jank |
Game Design |
Stephen McGregor |
208
|
"All of this mess that I'm throwing at you."
|
0:39:52 |
Fonts |
Misc. |
Mark LaCroix |
208
|
"All of this mess that I'm throwing at you."
|
0:09:37 |
Video Game Soundtracks |
Audio |
Stephen McGregor |
108
|
"All that and a bag of chips."
|
0:38:30 |
90s Consoles |
Hardware |
Mark LaCroix |
108
|
"All that and a bag of chips."
|
0:06:35 |
Navigation |
IRL, UI / UX |
Dale LaCroix |
156
|
"All your maps are belong to us."
|
1:00:52 |
Localization |
Accessibility, Production, Programming |
Mark LaCroix |
156
|
"All your maps are belong to us."
|
0:18:42 |
Dale’s Additional Travel Tips |
IRL, Meta |
Dale LaCroix |
156
|
"All your maps are belong to us."
|
1:23:55 |
Broken games |
Game Design |
Mark LaCroix |
276
|
"Always be the banker."
|
0:24:00 |
Support Systems |
IRL |
Stephen McGregor |
276
|
"Always be the banker."
|
53:57 |
Polish |
Production, Programming, UI / UX |
Ellen Burns-Johnson |
333
|
"Am I making a joke?"
|
0:42:09 |
Debug Functionality |
Production, Programming, Tools |
Stephen McGregor |
333
|
"Am I making a joke?"
|
0:42:09 |
Companion Characters |
Game Design, Gaming |
Stephen McGregor |
312
|
"Ask your friends."
|
0:46:22 |
Finding Help |
Production |
Ellen Burns-Johnson |
312
|
"Ask your friends."
|
0:11:46 |
Ergonomics |
IRL |
Ellen Burns-Johnson |
173
|
"Balance all those prices."
|
0:55:15 |
Economies |
Game Design |
Stephen McGregor |
173
|
"Balance all those prices."
|
0:11:20 |
Game Jams! |
Events |
Stephen McGregor |
5
|
"Bananas, from here to eternity."
|
0:20:55 |
Developer Art! |
Art |
Mark LaCroix |
5
|
"Bananas, from here to eternity."
|
0:42:08 |
Win Conditions |
Game Design |
Stephen McGregor |
53
|
"Boo!"
|
0:31:07 |
Release Dates |
Marketing |
Mark LaCroix |
53
|
"Boo!"
|
0:20:58 |
Upcoming Games |
Gaming |
Mark LaCroix |
53
|
"Boo!"
|
0:04:41 |
Press Reset by Jason Schreier |
Misc. |
Mark LaCroix |
212
|
"Brainy. Not academic."
|
0:41:00 |
Ellen's PC Build - The Journey Begins |
Hardware |
Ellen Burns-Johnson |
212
|
"Brainy. Not academic."
|
0:20:04 |
HUDs |
UI / UX |
Stephen McGregor |
96
|
"But WE know what we're talking about."
|
0:53:49 |
Level Design |
Game Design |
Mark LaCroix |
96
|
"But WE know what we're talking about."
|
0:14:19 |
Calendar Math (Real Time in Games) |
Game Design, IRL |
Martha Megarry |
159
|
"Calendar math!"
|
0:43:23 |
Calendar Math (Production Schedules) |
Production |
Mark LaCroix |
159
|
"Calendar math!"
|
0:07:41 |
Tools of the Trade |
Tools |
Martha Megarry |
12
|
"Can I tweet about this?"
|
0:32:33 |
Work/Life Balance |
IRL |
Stephen McGregor |
12
|
"Can I tweet about this?"
|
0:18:22 |
Glitch’s Immersion Program |
Tools |
Mark LaCroix |
12
|
"Can I tweet about this?"
|
0:04:00 |
Documentation |
Game Design, Production, Tools |
Stephen McGregor |
191
|
"Claps in the chat."
|
0:36:05 |
Online Events |
Events, IRL |
Mark LaCroix |
191
|
"Claps in the chat."
|
0:10:15 |
Game Identities |
Game Design |
Ellen Burns-Johnson |
123
|
"Does this game mechanic spark joy?"
|
0:22:37 |
Team Building |
IRL, Production |
Stephen McGregor |
123
|
"Does this game mechanic spark joy?"
|
0:01:57 |
Pitching to Consoles |
Hardware, Marketing |
Mark LaCroix |
101
|
"Don’t start with me."
|
0:05:11 |
Turn-Based RPGs |
Gaming |
Martha Megarry |
101
|
"Don’t start with me."
|
0:52:15 |
International Age Ratings Systems |
Marketing |
Mark LaCroix |
136
|
"E for Everybody!"
|
0:15:29 |
Patches and Add-on Content |
Programming |
Stephen McGregor |
136
|
"E for Everybody!"
|
0:15:29 |
Asynchronous and Asymmetric Gameplay |
Game Design |
Mark LaCroix |
185
|
"Empty the bucket."
|
0:46:39 |
Burnout |
IRL |
Stephen McGregor |
185
|
"Empty the bucket."
|
0:06:43 |
Game Trailers |
Marketing |
Mark LaCroix |
144
|
"Explosions!"
|
0:43:27 |
Power Fantasies |
Game Design, Gaming |
Stephen McGregor |
144
|
"Explosions!"
|
0:18:08 |
Meetings |
IRL, Production |
Stephen McGregor |
236
|
"Forged by that experience."
|
0:50:28 |
Frustration |
Game Design, Gaming |
Ellen Burns-Johnson |
236
|
"Forged by that experience."
|
0:10:34 |
Unions |
IRL |
Martha Megarry |
111
|
"Game workers unite!"
|
0:38:53 |
Game Dev as a Day Job |
IRL |
Stephen McGregor |
111
|
"Game workers unite!"
|
0:11:44 |
Hidden Information |
Game Design, Gaming |
Stephen McGregor |
245
|
"Gamedev is jazz."
|
0:36:33 |
Player Count |
Game Design, Hardware |
Mark LaCroix |
245
|
"Gamedev is jazz."
|
0:08:33 |
The GDC That Wasn't |
Events, IRL |
|
168
|
"GDC" 2020 Special
|
0:12:40 |
Next-Gen Console Reveals |
Events, Hardware |
|
168
|
"GDC" 2020 Special
|
0:39:52 |
Your Internal Battery |
Gaming, IRL |
Ellen Burns-Johnson |
209
|
"Go pound a Monster."
|
0:24:56 |
Finding Your Artistic Voice |
Game Design, IRL |
Stephen McGregor |
209
|
"Go pound a Monster."
|
0:48:12 |
Learning a Game Engine |
Programming, Tools |
Ellen Burns-Johnson |
234
|
"Godot! God-ot? Godot."
|
0:13:05 |
Guns |
Game Design |
Mark LaCroix |
234
|
"Godot! God-ot? Godot."
|
0:43:14 |
Pricing |
Gaming, Marketing |
Stephen McGregor |
177
|
"How Quality Is It?"
|
0:59:56 |