Game Design

Topic Category Host or Guest # Episode Starts at
Unlocks Game Design Stephen McGregor 163 "Please cheat, I don't care." 0:06:19
Case Study (Mutazione & Later Alligator) Game Design, Gaming Martha Megarry 163 "Please cheat, I don't care." 0:39:26
Tutorials Game Design, UI / UX Stephen McGregor 90 "Press A to jump." 0:41:51
Intro to Linguistics for Game Developers Audio, Game Design Martha Megarry 45 "Qapla'!" 0:03:31
Comedy in Games Game Design, Narrative Mark LaCroix 199 "Random hilarious nonsense." 0:44:16
Games for Young Children Game Design, Marketing Ellen Burns-Johnson 199 "Random hilarious nonsense." 0:10:42
Putting the Real World in Games Game Design, Narrative Mark LaCroix 318 "Sad or fascinating?" 0:50:22
Hub Worlds and Safe Houses Game Design Martha Megarry 104 "Safety gone!" 0:09:09
Copying Others Art, Game Design, Narrative Stephen McGregor 314 "Salt, in everything?" n/a
Player Motivations Game Design, Gaming Mark LaCroix 314 "Salt, in everything?" 0:26:57
Repetition Game Design Martha Megarry 61 "Schrödinger’s Animal Crossing." 0:46:44
The Ethics of Engagement Game Design Ellen Burns-Johnson 284 "Shiny rocks get me every time." 0:36:22
Save Scumming Game Design, Gaming Stephen McGregor 328 "Smarter, more evolved." 31:57:0
Language of Games Game Design Martha Megarry 94 "Somebody's first episode." 0:11:31
Metroidvania Level Design Game Design Stephen McGregor 158 "Space ferrets lift off!" Widget Satchel Special 0:10:29
Diagramming Gameplay Loops Game Design Ellen Burns-Johnson 262 "Start fresh, in a certain way." 0:15:20
Grind Game Design Ellen Burns-Johnson 320 "Stephen, explain this." 06:08
Redundancy Game Design, UI / UX Mark LaCroix 170 "Stephen, his arms wide!" 0:13:01
Research for Games Game Design Mark LaCroix 77 "That gets real meta, real fast." 0:10:35
Game Design Primer Game Design Stephen McGregor 28 "That makes me retroactively nervous." 0:31:06
Narrative Pacing Game Design, Narrative Stephen McGregor 266 "That’s not a friendship!" 0:45:21
Storytelling Game Design, Narrative Mark LaCroix 222 "The anitidote to hype." 0:10:00
Game Shows Game Design Mark LaCroix 237 "The drama of the reveal." 0:33:38
Prototypes Game Design Stephen McGregor 237 "The drama of the reveal." 5:15
Elegance Game Design Ellen Burns-Johnson 326 "The opposing metric of jank." 0:33:00
Fingeance Portmortem Game Design, Production Stephen McGregor 216 "They wouldn't fully respawn." Fingeance Postmortem n/a
Messages and Meanings (revisited) Game Design Mark LaCroix 57 "This misinformation vortex." One year of Nice Games Club! 0:48:44
Prototyping (revisited) Game Design, Production 57 "This misinformation vortex." One year of Nice Games Club! 0:40:08
Grind Game Design, Gaming Ellen Burns-Johnson 224 "To whom it may concern." 0:47:59
Idle Games Game Design, Gaming Mark LaCroix 282 "Today’s the day that I screw things up." 0:31:45
Bringing Other Media into Games Art, Game Design Stephen McGregor 280 "Two bits of goop." 0:54:36
Keeping a Game Design Journal Game Design Ellen Burns-Johnson 280 "Two bits of goop." 0:16:16
Games in Games Game Design, Gaming Mark LaCroix 68 "Videogame turducken." 0:43:35
Messages and Meanings Game Design Mark LaCroix 15 "We are artists and we should be artists." 0:52:56
Stealth Games Game Design Martha Megarry 140 "We’re criming you!" 0:01:30
Rhythm Games Game Design Martha Megarry 166 "When in doubt, call it Gan Ainm." 0:52:45
Naming Things Game Design, Marketing, Production Mark LaCroix 166 "When in doubt, call it Gan Ainm." 0:17:47
Designing Horror Games Game Design Stephen McGregor 139 "Who approved these topics?" 0:16:46
Roguelikes Game Design, Gaming Stephen McGregor 92 "Who are you wearing? Nintendo." 0:29:45
Designing Party Games Game Design Mark LaCroix 8 "Will you be the best with me?" 0:38:30
Fall Damage Game Design Stephen McGregor 308 "You've probably seen them in Zelda." 56:40
Lessons from Tears of the Kingdom Game Design Mark LaCroix 308 "You've probably seen them in Zelda." 0:26:40
Board Game Design Game Design, Tabletop David R. Megarry 150 Board Game Design n/a
Building Blocks of Design Art, Game Design, IRL, Tabletop, Tools Osama Dorias 211 Building Blocks of Design n/a
Character Dialogue Game Design, Production Felix Foster 67 Character Dialogue n/a
Characterization in Pet Management Games Art, Game Design, Gaming Sarah Yu, Beth 290 Characterization in Pet Management Games n/a
Cheating, Part 2 Game Design, Gaming Ellen Burns-Johnson 316 Cheating, Part 2 0:16:58
Community Development Game Design, Marketing, Production Christine Marten 184 Community Development n/a
Creative Career Paths Art, Game Design, IRL, Misc. Will Bredbeck 335 Creative Career Paths n/a
Designing a Spiritual Successor Game Design, Gaming, Production Dmitry Samartsev, aka Special Bread 279 Designing a Spiritual Successor n/a
Designing for VR Game Design, IRL, VR / AR / XR Dana Ware 230 Designing for VR n/a
Designing like a Dungeon Master Game Design, Narrative, Tabletop Katrina Ostrander, Jon Kiehne 247 Designing like a Dungeon Master n/a
Crafting Systems Game Design Adia Alderson 47 Evil Games Club 2! 0:02:46
Writing for Games Game Design, Narrative Adia Alderson 160 Evil Games Club 4! 0:10:00
Small Projects Game Design, Narrative Adia Alderson 189 Evil Games Club 5! 0:45:46
Cheating Game Design, Gaming Dale LaCroix 213 Evil Games Club 6! 0:34:48
Playing Outside Your Genre / Difficulty Accessibility, Game Design Adia Alderson, Dylan Skerbitz 213 Evil Games Club 6! 0:05:21
Fusing Genres Game Design, Marketing Millie Walker 287 Fusing Genres n/a
Adventurer, Please Game Design, Tabletop 250 Game Dev London does Nice Games Jam 0:41:19
Safecracker!! Game Design, Tabletop 250 Game Dev London does Nice Games Jam 0:18:36
Game-based Learning Events, Game Design, Production Jennifer Javornik 331 Game-based Learning n/a
Gameful UX Game Design, UI / UX Allan Rust 215 Gameful UX n/a
Games With Your Dogs Game Design, Physical Games Ellen Burns-Johnson 254 Games With Your Dogs 0:10:25
Giblet the Trash Can Game Design, IRL Ellen Burns-Johnson 227 Giblet the Trash Can n/a
Horror Games 101 Game Design Samuel Guglielmo, Nikk F, Conner Rush, Schera Wyss, Henry Hoare 325 Horror Games 101 (with multiple guests) n/a
Horror Games 201 Game Design James Pratt, Torple Dook, Max Kunze 327 Horror Games 201 (with multiple guests) n/a
Indiedev During the Pandemic Game Design, IRL Glen Henry 188 Indiedev During the Pandemic n/a
Learning Through Games Game Design, UI / UX Ellen Burns-Johnson 75 Learning Through Games n/a
Level and Interaction Design Game Design Nina Marotta 269 Level and Interaction Design n/a
Level Editors Game Design, Programming, Tools, UI / UX Charles McGregor 183 Level Editors n/a
Media Influences Game Design, IRL, Narrative Xalavier Nelson Jr. 193 Media Influences n/a
Megagames Game Design, Gaming, Physical Games Trenton Greyoak 329 Megagames n/a
Nice Thinking Notes Game Design Ellen Burns-Johnson 295 Pizza Land n/a
Postmortem: "C.A.R.L." Game Design, Marketing, Production Andrew Kenady 297 Postmortem: "C.A.R.L." n/a
Postmortem: "Scrapeboard" Events, Game Design, Hardware Frank DeMarco, Blake Andrews 277 Postmortem: "Scrapeboard" n/a