Unlocks |
Game Design |
Stephen McGregor |
163
|
"Please cheat, I don't care."
|
0:06:19 |
Case Study (Mutazione & Later Alligator) |
Game Design, Gaming |
Martha Megarry |
163
|
"Please cheat, I don't care."
|
0:39:26 |
Tutorials |
Game Design, UI / UX |
Stephen McGregor |
90
|
"Press A to jump."
|
0:41:51 |
Intro to Linguistics for Game Developers |
Audio, Game Design |
Martha Megarry |
45
|
"Qapla'!"
|
0:03:31 |
Comedy in Games |
Game Design, Narrative |
Mark LaCroix |
199
|
"Random hilarious nonsense."
|
0:44:16 |
Games for Young Children |
Game Design, Marketing |
Ellen Burns-Johnson |
199
|
"Random hilarious nonsense."
|
0:10:42 |
Putting the Real World in Games |
Game Design, Narrative |
Mark LaCroix |
318
|
"Sad or fascinating?"
|
0:50:22 |
Hub Worlds and Safe Houses |
Game Design |
Martha Megarry |
104
|
"Safety gone!"
|
0:09:09 |
Copying Others |
Art, Game Design, Narrative |
Stephen McGregor |
314
|
"Salt, in everything?"
|
n/a |
Player Motivations |
Game Design, Gaming |
Mark LaCroix |
314
|
"Salt, in everything?"
|
0:26:57 |
Repetition |
Game Design |
Martha Megarry |
61
|
"Schrödinger’s Animal Crossing."
|
0:46:44 |
The Ethics of Engagement |
Game Design |
Ellen Burns-Johnson |
284
|
"Shiny rocks get me every time."
|
0:36:22 |
Save Scumming |
Game Design, Gaming |
Stephen McGregor |
328
|
"Smarter, more evolved."
|
31:57:0 |
Language of Games |
Game Design |
Martha Megarry |
94
|
"Somebody's first episode."
|
0:11:31 |
Metroidvania Level Design |
Game Design |
Stephen McGregor |
158
|
"Space ferrets lift off!" Widget Satchel Special
|
0:10:29 |
Diagramming Gameplay Loops |
Game Design |
Ellen Burns-Johnson |
262
|
"Start fresh, in a certain way."
|
0:15:20 |
Grind |
Game Design |
Ellen Burns-Johnson |
320
|
"Stephen, explain this."
|
06:08 |
Redundancy |
Game Design, UI / UX |
Mark LaCroix |
170
|
"Stephen, his arms wide!"
|
0:13:01 |
Research for Games |
Game Design |
Mark LaCroix |
77
|
"That gets real meta, real fast."
|
0:10:35 |
Game Design Primer |
Game Design |
Stephen McGregor |
28
|
"That makes me retroactively nervous."
|
0:31:06 |
Narrative Pacing |
Game Design, Narrative |
Stephen McGregor |
266
|
"That’s not a friendship!"
|
0:45:21 |
Storytelling |
Game Design, Narrative |
Mark LaCroix |
222
|
"The anitidote to hype."
|
0:10:00 |
Game Shows |
Game Design |
Mark LaCroix |
237
|
"The drama of the reveal."
|
0:33:38 |
Prototypes |
Game Design |
Stephen McGregor |
237
|
"The drama of the reveal."
|
5:15 |
Elegance |
Game Design |
Ellen Burns-Johnson |
326
|
"The opposing metric of jank."
|
0:33:00 |
Fingeance Portmortem |
Game Design, Production |
Stephen McGregor |
216
|
"They wouldn't fully respawn." Fingeance Postmortem
|
n/a |
Messages and Meanings (revisited) |
Game Design |
Mark LaCroix |
57
|
"This misinformation vortex." One year of Nice Games Club!
|
0:48:44 |
Prototyping (revisited) |
Game Design, Production |
|
57
|
"This misinformation vortex." One year of Nice Games Club!
|
0:40:08 |
Grind |
Game Design, Gaming |
Ellen Burns-Johnson |
224
|
"To whom it may concern."
|
0:47:59 |
Idle Games |
Game Design, Gaming |
Mark LaCroix |
282
|
"Today’s the day that I screw things up."
|
0:31:45 |
Bringing Other Media into Games |
Art, Game Design |
Stephen McGregor |
280
|
"Two bits of goop."
|
0:54:36 |
Keeping a Game Design Journal |
Game Design |
Ellen Burns-Johnson |
280
|
"Two bits of goop."
|
0:16:16 |
Games in Games |
Game Design, Gaming |
Mark LaCroix |
68
|
"Videogame turducken."
|
0:43:35 |
Messages and Meanings |
Game Design |
Mark LaCroix |
15
|
"We are artists and we should be artists."
|
0:52:56 |
Stealth Games |
Game Design |
Martha Megarry |
140
|
"We’re criming you!"
|
0:01:30 |
Rhythm Games |
Game Design |
Martha Megarry |
166
|
"When in doubt, call it Gan Ainm."
|
0:52:45 |
Naming Things |
Game Design, Marketing, Production |
Mark LaCroix |
166
|
"When in doubt, call it Gan Ainm."
|
0:17:47 |
Designing Horror Games |
Game Design |
Stephen McGregor |
139
|
"Who approved these topics?"
|
0:16:46 |
Roguelikes |
Game Design, Gaming |
Stephen McGregor |
92
|
"Who are you wearing? Nintendo."
|
0:29:45 |
Designing Party Games |
Game Design |
Mark LaCroix |
8
|
"Will you be the best with me?"
|
0:38:30 |
Fall Damage |
Game Design |
Stephen McGregor |
308
|
"You've probably seen them in Zelda."
|
56:40 |
Lessons from Tears of the Kingdom |
Game Design |
Mark LaCroix |
308
|
"You've probably seen them in Zelda."
|
0:26:40 |
Board Game Design |
Game Design, Tabletop |
David R. Megarry |
150
|
Board Game Design
|
n/a |
Building Blocks of Design |
Art, Game Design, IRL, Tabletop, Tools |
Osama Dorias |
211
|
Building Blocks of Design
|
n/a |
Character Dialogue |
Game Design, Production |
Felix Foster |
67
|
Character Dialogue
|
n/a |
Characterization in Pet Management Games |
Art, Game Design, Gaming |
Sarah Yu, Beth |
290
|
Characterization in Pet Management Games
|
n/a |
Cheating, Part 2 |
Game Design, Gaming |
Ellen Burns-Johnson |
316
|
Cheating, Part 2
|
0:16:58 |
Community Development |
Game Design, Marketing, Production |
Christine Marten |
184
|
Community Development
|
n/a |
Creative Career Paths |
Art, Game Design, IRL, Misc. |
Will Bredbeck |
335
|
Creative Career Paths
|
n/a |
Designing a Spiritual Successor |
Game Design, Gaming, Production |
Dmitry Samartsev, aka Special Bread |
279
|
Designing a Spiritual Successor
|
n/a |
Designing for VR |
Game Design, IRL, VR / AR / XR |
Dana Ware |
230
|
Designing for VR
|
n/a |
Designing like a Dungeon Master |
Game Design, Narrative, Tabletop |
Katrina Ostrander, Jon Kiehne |
247
|
Designing like a Dungeon Master
|
n/a |
Crafting Systems |
Game Design |
Adia Alderson |
47
|
Evil Games Club 2!
|
0:02:46 |
Writing for Games |
Game Design, Narrative |
Adia Alderson |
160
|
Evil Games Club 4!
|
0:10:00 |
Small Projects |
Game Design, Narrative |
Adia Alderson |
189
|
Evil Games Club 5!
|
0:45:46 |
Cheating |
Game Design, Gaming |
Dale LaCroix |
213
|
Evil Games Club 6!
|
0:34:48 |
Playing Outside Your Genre / Difficulty |
Accessibility, Game Design |
Adia Alderson, Dylan Skerbitz |
213
|
Evil Games Club 6!
|
0:05:21 |
Fusing Genres |
Game Design, Marketing |
Millie Walker |
287
|
Fusing Genres
|
n/a |
Adventurer, Please |
Game Design, Tabletop |
|
250
|
Game Dev London does Nice Games Jam
|
0:41:19 |
Safecracker!! |
Game Design, Tabletop |
|
250
|
Game Dev London does Nice Games Jam
|
0:18:36 |
Game-based Learning |
Events, Game Design, Production |
Jennifer Javornik |
331
|
Game-based Learning
|
n/a |
Gameful UX |
Game Design, UI / UX |
Allan Rust |
215
|
Gameful UX
|
n/a |
Games With Your Dogs |
Game Design, Physical Games |
Ellen Burns-Johnson |
254
|
Games With Your Dogs
|
0:10:25 |
Giblet the Trash Can |
Game Design, IRL |
Ellen Burns-Johnson |
227
|
Giblet the Trash Can
|
n/a |
Horror Games 101 |
Game Design |
Samuel Guglielmo, Nikk F, Conner Rush, Schera Wyss, Henry Hoare |
325
|
Horror Games 101 (with multiple guests)
|
n/a |
Horror Games 201 |
Game Design |
James Pratt, Torple Dook, Max Kunze |
327
|
Horror Games 201 (with multiple guests)
|
n/a |
Indiedev During the Pandemic |
Game Design, IRL |
Glen Henry |
188
|
Indiedev During the Pandemic
|
n/a |
Learning Through Games |
Game Design, UI / UX |
Ellen Burns-Johnson |
75
|
Learning Through Games
|
n/a |
Level and Interaction Design |
Game Design |
Nina Marotta |
269
|
Level and Interaction Design
|
n/a |
Level Editors |
Game Design, Programming, Tools, UI / UX |
Charles McGregor |
183
|
Level Editors
|
n/a |
Media Influences |
Game Design, IRL, Narrative |
Xalavier Nelson Jr. |
193
|
Media Influences
|
n/a |
Megagames |
Game Design, Gaming, Physical Games |
Trenton Greyoak |
329
|
Megagames
|
n/a |
Nice Thinking Notes |
Game Design |
Ellen Burns-Johnson |
295
|
Pizza Land
|
n/a |
Postmortem: "C.A.R.L." |
Game Design, Marketing, Production |
Andrew Kenady |
297
|
Postmortem: "C.A.R.L."
|
n/a |
Postmortem: "Scrapeboard" |
Events, Game Design, Hardware |
Frank DeMarco, Blake Andrews |
277
|
Postmortem: "Scrapeboard"
|
n/a |